Core/Creature: Add new db field InteractionPauseTimer (#25880)

* Core/Creature: Add new db field InteractionPauseTimer

Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)

* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value

* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer

* Handle InteractionPauseTimer set to 0 as "don't stop at all"

* Implement InteractionPauseTimer in creature_movement_override

creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)

* Read default InteractionPauseTimer from worldserver.conf

* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
This commit is contained in:
Giacomo Pozzoni
2021-01-22 19:48:50 +01:00
committed by GitHub
parent bbbf607fe7
commit a22bc236eb
9 changed files with 90 additions and 39 deletions

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@@ -0,0 +1,16 @@
--
ALTER TABLE `creature_template_movement` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_template_movement` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_template_movement` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_template_movement` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_template_movement` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_template_movement` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_template_movement` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`;
ALTER TABLE `creature_movement_override` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_movement_override` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_movement_override` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_movement_override` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_movement_override` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_movement_override` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
ALTER TABLE `creature_movement_override` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`;

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@@ -77,7 +77,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, help FROM command", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);

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@@ -53,6 +53,9 @@
#include "WorldPacket.h"
#include <G3D/g3dmath.h>
CreatureMovementData::CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run),
Random(CreatureRandomMovementType::Walk), InteractionPauseTimer(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)) { }
std::string CreatureMovementData::ToString() const
{
char const* const GroundStates[] = { "None", "Run", "Hover" };
@@ -69,6 +72,7 @@ std::string CreatureMovementData::ToString() const
<< ", Random: " << RandomStates[AsUnderlyingType(Random)];
if (Rooted)
str << ", Rooted";
str << ", InteractionPauseTimer: " << InteractionPauseTimer;
return str.str();
}

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@@ -113,8 +113,7 @@ enum class CreatureRandomMovementType : uint8
struct TC_GAME_API CreatureMovementData
{
CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run),
Random(CreatureRandomMovementType::Walk) { }
CreatureMovementData();
CreatureGroundMovementType Ground;
CreatureFlightMovementType Flight;
@@ -122,6 +121,7 @@ struct TC_GAME_API CreatureMovementData
bool Rooted;
CreatureChaseMovementType Chase;
CreatureRandomMovementType Random;
uint32 InteractionPauseTimer;
bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }
bool IsSwimAllowed() const { return Swim; }
@@ -131,6 +131,8 @@ struct TC_GAME_API CreatureMovementData
CreatureChaseMovementType GetChase() const { return Chase; }
CreatureRandomMovementType GetRandom() const { return Random; }
uint32 GetInteractionPauseTimer() const { return InteractionPauseTimer; }
std::string ToString() const;
};

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@@ -468,30 +468,32 @@ void ObjectMgr::LoadCreatureTemplates()
// 49
"ctm.Random,"
// 50
"HoverHeight,"
"ctm.InteractionPauseTimer,"
// 51
"HealthModifier,"
"HoverHeight,"
// 52
"ManaModifier,"
"HealthModifier,"
// 53
"ArmorModifier,"
"ManaModifier,"
// 54
"DamageModifier,"
"ArmorModifier,"
// 55
"ExperienceModifier,"
"DamageModifier,"
// 56
"RacialLeader,"
"ExperienceModifier,"
// 57
"movementId,"
"RacialLeader,"
// 58
"RegenHealth,"
"movementId,"
// 59
"mechanic_immune_mask,"
"RegenHealth,"
// 60
"spell_school_immune_mask,"
"mechanic_immune_mask,"
// 61
"flags_extra,"
"spell_school_immune_mask,"
// 62
"flags_extra,"
// 63
"ScriptName"
" FROM creature_template ct"
" LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
@@ -595,20 +597,23 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
if (!fields[49].IsNull())
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[49].GetUInt8());
creatureTemplate.HoverHeight = fields[50].GetFloat();
creatureTemplate.ModHealth = fields[51].GetFloat();
creatureTemplate.ModMana = fields[52].GetFloat();
creatureTemplate.ModArmor = fields[53].GetFloat();
creatureTemplate.ModDamage = fields[54].GetFloat();
creatureTemplate.ModExperience = fields[55].GetFloat();
creatureTemplate.RacialLeader = fields[56].GetBool();
if (!fields[50].IsNull())
creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32();
creatureTemplate.movementId = fields[57].GetUInt32();
creatureTemplate.RegenHealth = fields[58].GetBool();
creatureTemplate.MechanicImmuneMask = fields[59].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[60].GetUInt32();
creatureTemplate.flags_extra = fields[61].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[62].GetString());
creatureTemplate.HoverHeight = fields[51].GetFloat();
creatureTemplate.ModHealth = fields[52].GetFloat();
creatureTemplate.ModMana = fields[53].GetFloat();
creatureTemplate.ModArmor = fields[54].GetFloat();
creatureTemplate.ModDamage = fields[55].GetFloat();
creatureTemplate.ModExperience = fields[56].GetFloat();
creatureTemplate.RacialLeader = fields[57].GetBool();
creatureTemplate.movementId = fields[58].GetUInt32();
creatureTemplate.RegenHealth = fields[59].GetBool();
creatureTemplate.MechanicImmuneMask = fields[60].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[61].GetUInt32();
creatureTemplate.flags_extra = fields[62].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[63].GetString());
}
void ObjectMgr::LoadCreatureTemplateResistances()
@@ -1531,7 +1536,19 @@ void ObjectMgr::LoadCreatureMovementOverrides()
_creatureMovementOverrides.clear();
QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
// Load the data from creature_movement_override and if NULL fallback to creature_template_movement
QueryResult result = WorldDatabase.Query(
"SELECT cmo.SpawnId,"
"COALESCE(cmo.Ground, ctm.Ground),"
"COALESCE(cmo.Swim, ctm.Swim),"
"COALESCE(cmo.Flight, ctm.Flight),"
"COALESCE(cmo.Rooted, ctm.Rooted),"
"COALESCE(cmo.Chase, ctm.Chase),"
"COALESCE(cmo.Random, ctm.Random),"
"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
"FROM creature_movement_override AS cmo "
"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
if (!result)
{
@@ -1550,12 +1567,20 @@ void ObjectMgr::LoadCreatureMovementOverrides()
}
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
movement.Swim = fields[2].GetBool();
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
movement.Rooted = fields[4].GetBool();
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
if (!fields[1].IsNull())
movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
if (!fields[2].IsNull())
movement.Swim = fields[2].GetBool();
if (!fields[3].IsNull())
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
if (!fields[4].IsNull())
movement.Rooted = fields[4].GetBool();
if (!fields[5].IsNull())
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
if (!fields[6].IsNull())
movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
if (!fields[7].IsNull())
movement.InteractionPauseTimer = fields[7].GetUInt32();
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}

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@@ -49,7 +49,8 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
return;
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());

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@@ -619,7 +619,8 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
vendor->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
vendor->PauseMovement(pause);
vendor->SetHomePosition(vendor->GetPosition());
VendorItemData const* items = vendor->GetVendorItems();

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@@ -165,7 +165,8 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue

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@@ -92,7 +92,8 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
creature->PauseMovement(pause);
creature->SetHomePosition(creature->GetPosition());
_player->PlayerTalkClass->ClearMenus();