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Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer) * Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value * Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer * Handle InteractionPauseTimer set to 0 as "don't stop at all" * Implement InteractionPauseTimer in creature_movement_override creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature) * Read default InteractionPauseTimer from worldserver.conf * Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
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16
sql/updates/world/3.3.5/2021_01_22_00_world.sql
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16
sql/updates/world/3.3.5/2021_01_22_00_world.sql
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@@ -0,0 +1,16 @@
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--
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ALTER TABLE `creature_template_movement` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_template_movement` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_template_movement` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_template_movement` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_template_movement` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_template_movement` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_template_movement` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`;
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ALTER TABLE `creature_movement_override` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_movement_override` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_movement_override` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_movement_override` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_movement_override` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_movement_override` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL;
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ALTER TABLE `creature_movement_override` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`;
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@@ -77,7 +77,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, help FROM command", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
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@@ -53,6 +53,9 @@
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#include "WorldPacket.h"
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#include <G3D/g3dmath.h>
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CreatureMovementData::CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run),
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Random(CreatureRandomMovementType::Walk), InteractionPauseTimer(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)) { }
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std::string CreatureMovementData::ToString() const
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{
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char const* const GroundStates[] = { "None", "Run", "Hover" };
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@@ -69,6 +72,7 @@ std::string CreatureMovementData::ToString() const
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<< ", Random: " << RandomStates[AsUnderlyingType(Random)];
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if (Rooted)
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str << ", Rooted";
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str << ", InteractionPauseTimer: " << InteractionPauseTimer;
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return str.str();
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}
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@@ -113,8 +113,7 @@ enum class CreatureRandomMovementType : uint8
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struct TC_GAME_API CreatureMovementData
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{
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CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run),
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Random(CreatureRandomMovementType::Walk) { }
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CreatureMovementData();
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CreatureGroundMovementType Ground;
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CreatureFlightMovementType Flight;
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@@ -122,6 +121,7 @@ struct TC_GAME_API CreatureMovementData
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bool Rooted;
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CreatureChaseMovementType Chase;
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CreatureRandomMovementType Random;
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uint32 InteractionPauseTimer;
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bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }
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bool IsSwimAllowed() const { return Swim; }
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@@ -131,6 +131,8 @@ struct TC_GAME_API CreatureMovementData
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CreatureChaseMovementType GetChase() const { return Chase; }
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CreatureRandomMovementType GetRandom() const { return Random; }
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uint32 GetInteractionPauseTimer() const { return InteractionPauseTimer; }
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std::string ToString() const;
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};
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@@ -468,30 +468,32 @@ void ObjectMgr::LoadCreatureTemplates()
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// 49
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"ctm.Random,"
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// 50
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"HoverHeight,"
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"ctm.InteractionPauseTimer,"
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// 51
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"HealthModifier,"
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"HoverHeight,"
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// 52
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"ManaModifier,"
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"HealthModifier,"
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// 53
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"ArmorModifier,"
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"ManaModifier,"
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// 54
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"DamageModifier,"
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"ArmorModifier,"
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// 55
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"ExperienceModifier,"
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"DamageModifier,"
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// 56
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"RacialLeader,"
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"ExperienceModifier,"
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// 57
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"movementId,"
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"RacialLeader,"
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// 58
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"RegenHealth,"
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"movementId,"
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// 59
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"mechanic_immune_mask,"
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"RegenHealth,"
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// 60
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"spell_school_immune_mask,"
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"mechanic_immune_mask,"
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// 61
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"flags_extra,"
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"spell_school_immune_mask,"
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// 62
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"flags_extra,"
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// 63
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"ScriptName"
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" FROM creature_template ct"
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" LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
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@@ -595,20 +597,23 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
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if (!fields[49].IsNull())
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creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[49].GetUInt8());
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creatureTemplate.HoverHeight = fields[50].GetFloat();
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creatureTemplate.ModHealth = fields[51].GetFloat();
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creatureTemplate.ModMana = fields[52].GetFloat();
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creatureTemplate.ModArmor = fields[53].GetFloat();
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creatureTemplate.ModDamage = fields[54].GetFloat();
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creatureTemplate.ModExperience = fields[55].GetFloat();
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creatureTemplate.RacialLeader = fields[56].GetBool();
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if (!fields[50].IsNull())
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creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32();
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creatureTemplate.movementId = fields[57].GetUInt32();
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creatureTemplate.RegenHealth = fields[58].GetBool();
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creatureTemplate.MechanicImmuneMask = fields[59].GetUInt32();
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creatureTemplate.SpellSchoolImmuneMask = fields[60].GetUInt32();
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creatureTemplate.flags_extra = fields[61].GetUInt32();
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creatureTemplate.ScriptID = GetScriptId(fields[62].GetString());
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creatureTemplate.HoverHeight = fields[51].GetFloat();
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creatureTemplate.ModHealth = fields[52].GetFloat();
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creatureTemplate.ModMana = fields[53].GetFloat();
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creatureTemplate.ModArmor = fields[54].GetFloat();
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creatureTemplate.ModDamage = fields[55].GetFloat();
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creatureTemplate.ModExperience = fields[56].GetFloat();
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creatureTemplate.RacialLeader = fields[57].GetBool();
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creatureTemplate.movementId = fields[58].GetUInt32();
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creatureTemplate.RegenHealth = fields[59].GetBool();
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creatureTemplate.MechanicImmuneMask = fields[60].GetUInt32();
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creatureTemplate.SpellSchoolImmuneMask = fields[61].GetUInt32();
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creatureTemplate.flags_extra = fields[62].GetUInt32();
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creatureTemplate.ScriptID = GetScriptId(fields[63].GetString());
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}
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void ObjectMgr::LoadCreatureTemplateResistances()
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@@ -1531,7 +1536,19 @@ void ObjectMgr::LoadCreatureMovementOverrides()
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_creatureMovementOverrides.clear();
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QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
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// Load the data from creature_movement_override and if NULL fallback to creature_template_movement
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QueryResult result = WorldDatabase.Query(
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"SELECT cmo.SpawnId,"
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"COALESCE(cmo.Ground, ctm.Ground),"
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"COALESCE(cmo.Swim, ctm.Swim),"
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"COALESCE(cmo.Flight, ctm.Flight),"
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"COALESCE(cmo.Rooted, ctm.Rooted),"
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"COALESCE(cmo.Chase, ctm.Chase),"
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"COALESCE(cmo.Random, ctm.Random),"
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"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
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"FROM creature_movement_override AS cmo "
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"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
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"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
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if (!result)
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{
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@@ -1550,12 +1567,20 @@ void ObjectMgr::LoadCreatureMovementOverrides()
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}
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CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
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movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
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movement.Swim = fields[2].GetBool();
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movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
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movement.Rooted = fields[4].GetBool();
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movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
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movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
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if (!fields[1].IsNull())
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movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].GetUInt8());
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if (!fields[2].IsNull())
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movement.Swim = fields[2].GetBool();
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if (!fields[3].IsNull())
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movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
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if (!fields[4].IsNull())
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movement.Rooted = fields[4].GetBool();
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if (!fields[5].IsNull())
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movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
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if (!fields[6].IsNull())
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movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
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if (!fields[7].IsNull())
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movement.InteractionPauseTimer = fields[7].GetUInt32();
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CheckCreatureMovement("creature_movement_override", spawnId, movement);
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}
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@@ -49,7 +49,8 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
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return;
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// Stop the npc if moving
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unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
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if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
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unit->PauseMovement(pause);
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unit->SetHomePosition(unit->GetPosition());
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
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@@ -619,7 +619,8 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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vendor->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
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if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
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vendor->PauseMovement(pause);
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vendor->SetHomePosition(vendor->GetPosition());
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VendorItemData const* items = vendor->GetVendorItems();
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@@ -165,7 +165,8 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
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// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
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if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
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unit->PauseMovement(pause);
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unit->SetHomePosition(unit->GetPosition());
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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@@ -92,7 +92,8 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
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if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
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creature->PauseMovement(pause);
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creature->SetHomePosition(creature->GetPosition());
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_player->PlayerTalkClass->ClearMenus();
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