Files
TrinityCore/sql/updates/world
Dr-J 558f6e17b9 DB/Misc: Various Frenzyheart/Oracles Chain fixes
* Rescripted Injured Rainspeaker oracle and both Just Following Orders and Fortunate Misunderstandings and works properly now ie when you find the injured rainspeaker oracle you find lying on ground, you select gossip option to pull injured rainspeaker oracle to his feet crocodile attacks, once crocodile is killed Shaman Vekjik turns up and says a few lines
* New waypoints for a Rough Ride from sniff, the crocofile no longer goes through texture but camera is still glitchy
* Mosswalker victims will now summon mosswalker pocessions if the event of them deciding to die while doing the mosswalker saviour
* Correct text for softknuckle matrat for when summoned
* Spawn Shaman Jakjek and Lightningcaller Soo-met and phasing for these, however phasing does not work exactly as should do as you should only be able to see these two npcs while you are working towards that faction but since quests stay rewarded even after you change faction there is no way of doing this using quest and spell area is limited, there are two faction choice tracker quests (hidden) for wolvar and gorloc and spells which add this quests to player but also once these are rewarded they stay rewarded.
2014-08-21 21:14:59 +01:00
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2014-07-16 00:11:40 +02:00
Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike *Upon entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops.
2014-08-14 14:35:47 +02:00