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55bb3fb00cf55a9a0f3a0579070310bf31f0ac60
TrinityCore/src/server/game/AI
History
RelevantJesse 55bb3fb00c Update PetAI.cpp
Pulled check for IsReady to outside of the IsPositive check

(cherry picked from commit a71ea54a3a)
2016-03-12 23:54:24 +01:00
..
CoreAI
Update PetAI.cpp
2016-03-12 23:54:24 +01:00
PlayerAI
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check for that.
2016-03-05 13:29:49 +01:00
ScriptedAI
Incorrect AI aggression as a consequence of the LineOfSight change, episode three, revenge of the special AIs. Also, hopefully the last. No original trilogy please.
2016-02-20 03:13:11 +01:00
SmartScripts
Core/Game: Move singleton instances into compilation units
2016-03-11 20:03:12 +01:00
CreatureAI.cpp
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
2016-02-28 01:56:13 +01:00
CreatureAI.h
Core/UnitAI: Rework creature-controlled player behavior.
2016-02-23 13:41:56 +01:00
CreatureAIFactory.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAIImpl.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAIRegistry.cpp
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAIRegistry.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAISelector.cpp
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
CreatureAISelector.h
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
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