Files
TrinityCore/src/server/game/Globals/ObjectMgr.cpp
2011-04-28 23:03:02 +02:00

9792 lines
374 KiB
C++
Executable File

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "Transport.h"
#include "Language.h"
#include "GameEventMgr.h"
#include "Spell.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "InstanceSaveMgr.h"
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
#include "GossipDef.h"
#include "Vehicle.h"
#include "AchievementMgr.h"
#include "DisableMgr.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "PoolMgr.h"
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
ScriptMapMap sSpellScripts;
ScriptMapMap sGameObjectScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sGossipScripts;
ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type)
{
std::string res = "";
switch (type)
{
case SCRIPTS_QUEST_END: res = "quest_end_scripts"; break;
case SCRIPTS_QUEST_START: res = "quest_start_scripts";break;
case SCRIPTS_SPELL: res = "spell_scripts"; break;
case SCRIPTS_GAMEOBJECT: res = "gameobject_scripts"; break;
case SCRIPTS_EVENT: res = "event_scripts"; break;
case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
case SCRIPTS_GOSSIP: res = "gossip_scripts"; break;
default: break;
}
return res;
}
ScriptMapMap* GetScriptsMapByType(ScriptsType type)
{
ScriptMapMap* res = NULL;
switch (type)
{
case SCRIPTS_QUEST_END: res = &sQuestEndScripts; break;
case SCRIPTS_QUEST_START: res = &sQuestStartScripts; break;
case SCRIPTS_SPELL: res = &sSpellScripts; break;
case SCRIPTS_GAMEOBJECT: res = &sGameObjectScripts; break;
case SCRIPTS_EVENT: res = &sEventScripts; break;
case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
case SCRIPTS_GOSSIP: res = &sGossipScripts; break;
default: break;
}
return res;
}
std::string GetScriptCommandName(ScriptCommands command)
{
std::string res = "";
switch (command)
{
case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
// TrinityCore only
case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
default:
{
char sz[32];
sprintf(sz, "Unknown command: %u", command);
res = sz;
break;
}
}
return res;
}
std::string ScriptInfo::GetDebugInfo() const
{
char sz[256];
sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
return std::string(sz);
}
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
if (!Utf8toWStr(name,&wstr_buf[0],wstr_len))
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
for (size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
if (!WStrToUtf8(wstr_buf,wstr_len,name))
return false;
return true;
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
{
if (uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return NULL;
}
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (playerClicker)
{
if (questStart)
{
// not in expected required quest state
if (((!questStartCanActive || !playerClicker->IsActiveQuest(questStart)) && !playerClicker->GetQuestRewardStatus(questStart)))
return false;
}
if (questEnd)
{
// not in expected forbidden quest state
if (playerClicker->GetQuestRewardStatus(questEnd))
return false;
}
}
if (auraRequired)
if (!clicker->HasAura(auraRequired))
return false;
if (auraForbidden)
if (clicker->HasAura(auraForbidden))
return false;
Unit const * summoner = NULL;
// Check summoners for party
if (clickee->isSummon())
summoner = clickee->ToTempSummon()->GetSummoner();
if (!summoner)
summoner = clickee;
if (!playerClicker)
return true;
// This only applies to players
switch (userType)
{
case SPELL_CLICK_USER_FRIEND:
if (!playerClicker->IsFriendlyTo(summoner))
return false;
break;
case SPELL_CLICK_USER_RAID:
if (!playerClicker->IsInRaidWith(summoner))
return false;
break;
case SPELL_CLICK_USER_PARTY:
if (!playerClicker->IsInPartyWith(summoner))
return false;
break;
default:
break;
}
return true;
}
ObjectMgr::ObjectMgr()
{
m_hiCharGuid = 1;
m_hiCreatureGuid = 1;
m_hiPetGuid = 1;
m_hiVehicleGuid = 1;
m_hiItemGuid = 1;
m_hiGoGuid = 1;
m_hiDoGuid = 1;
m_hiCorpseGuid = 1;
m_hiPetNumber = 1;
m_hiGroupGuid = 1;
m_hiMoTransGuid = 1;
m_ItemTextId = 1;
m_mailid = 1;
m_equipmentSetGuid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
m_auctionid = 1;
NextGroupStorageId = 1;
}
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i)
delete i->second;
for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i)
delete[] i->second;
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerClassInfo[class_].levelInfo;
for (int race = 0; race < MAX_RACES; ++race)
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerInfo[race][class_].levelInfo;
// free group and guild objects
for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
delete *itr;
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second;
for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
m_mCacheTrainerSpellMap.clear();
}
Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
{
for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
if ((*itr)->GetLowGUID() == guid)
return *itr;
return NULL;
}
Group* ObjectMgr::GetGroupByStorageId(uint32 storageId) const
{
if (storageId < mGroupStorage.size())
return mGroupStorage[storageId];
return NULL;
}
// Guild collection
Guild* ObjectMgr::GetGuildById(uint32 guildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(guildId);
if (itr != mGuildMap.end())
return itr->second;
return NULL;
}
Guild* ObjectMgr::GetGuildByName(const std::string& guildname) const
{
std::string search = guildname;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
{
std::string gname = itr->second->GetName();
std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper);
if (search == gname)
return itr->second;
}
return NULL;
}
std::string ObjectMgr::GetGuildNameById(uint32 guildId) const
{
if (Guild* pGuild = GetGuildById(guildId))
return pGuild->GetName();
return "";
}
Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
{
for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)
return itr->second;
return NULL;
}
void ObjectMgr::AddGuild(Guild* guild)
{
mGuildMap[guild->GetId()] = guild;
}
void ObjectMgr::RemoveGuild(uint32 guildId)
{
mGuildMap.erase(guildId);
}
// Arena teams collection
ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
{
ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
if (itr != mArenaTeamMap.end())
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
{
std::string search = arenateamname;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
{
std::string teamname = itr->second->GetName();
std::transform(teamname.begin(), teamname.end(), teamname.begin(), ::toupper);
if (search == teamname)
return itr->second;
}
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
{
for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetCaptain() == guid)
return itr->second;
return NULL;
}
void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
{
mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
}
void ObjectMgr::RemoveArenaTeam(uint32 Id)
{
mArenaTeamMap.erase(Id);
}
void ObjectMgr::AddLocaleString(std::string& s, LocaleConstant locale, StringVector& data)
{
if (!s.empty())
{
if (data.size() <= size_t(locale))
data.resize(locale + 1);
data[locale] = s;
}
}
void ObjectMgr::LoadCreatureLocales()
{
uint32 oldMSTime = getMSTime();
mCreatureLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
CreatureLocale& data = mCreatureLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = (LocaleConstant) i;
std::string str = fields[1 + 2 * (i - 1)].GetString();
AddLocaleString(str, locale, data.Name);
str = fields[1 + 2 * (i - 1) + 1].GetString();
AddLocaleString(str, locale, data.SubName);
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu creature locale strings in %u ms", (unsigned long)mCreatureLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
uint32 oldMSTime = getMSTime();
mGossipMenuItemsLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT menu_id,id,"
"option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
"option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
"option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
"option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
"FROM locales_gossip_menu_option");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = (LocaleConstant) i;
std::string str = fields[2 + 2 * (i - 1)].GetString();
AddLocaleString(str, locale, data.OptionText);
str = fields[2 + 2 * (i - 1) + 1].GetString();
AddLocaleString(str, locale, data.BoxText);
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)mGossipMenuItemsLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadPointOfInterestLocales()
{
uint32 oldMSTime = getMSTime();
mPointOfInterestLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
std::string str = fields[i].GetString();
AddLocaleString(str, LocaleConstant(i), data.IconName);
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)mPointOfInterestLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
// 9 10 11 12 13 14 15 16 17 18 19 20 21
"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, "
// 22 23 24 25 26 27 28 29 30 31 32
"scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, "
// 33 34 35 36 37 38 39 40 41 42
"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
// 43 44 45 46 47 48 49 50 51 52 53
"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
// 54 55 56 57 58 59 60 61 62 63 64 65 66
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 67 68 69 70 71 72 73 74 75 76 77
"InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, "
// 78 79 80 81 82 83
"movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
if (!result)
{
sLog->outString(">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
CreatureTemplate creatureTemplate;
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
{
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
}
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
{
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
}
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.SubName = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetUInt16());
creatureTemplate.faction_A = uint32(fields[17].GetUInt16());
creatureTemplate.faction_H = uint32(fields[18].GetUInt16());
creatureTemplate.npcflag = fields[19].GetUInt32();
creatureTemplate.speed_walk = fields[20].GetFloat();
creatureTemplate.speed_run = fields[21].GetFloat();
creatureTemplate.scale = fields[22].GetFloat();
creatureTemplate.rank = uint32(fields[23].GetUInt8());
creatureTemplate.mindmg = fields[24].GetFloat();
creatureTemplate.maxdmg = fields[25].GetFloat();
creatureTemplate.dmgschool = uint32(fields[26].GetInt8());
creatureTemplate.attackpower = fields[27].GetUInt32();
creatureTemplate.dmg_multiplier = fields[28].GetFloat();
creatureTemplate.baseattacktime = fields[29].GetUInt32();
creatureTemplate.rangeattacktime = fields[30].GetUInt32();
creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
creatureTemplate.unit_flags = fields[32].GetUInt32();
creatureTemplate.dynamicflags = fields[33].GetUInt32();
creatureTemplate.family = uint32(fields[34].GetUInt8());
creatureTemplate.trainer_type = uint32(fields[35].GetUInt8());
creatureTemplate.trainer_spell = fields[36].GetUInt32();
creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
creatureTemplate.minrangedmg = fields[39].GetFloat();
creatureTemplate.maxrangedmg = fields[40].GetFloat();
creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16());
creatureTemplate.type = uint32(fields[42].GetUInt8());
creatureTemplate.type_flags = fields[43].GetUInt32();
creatureTemplate.lootid = fields[44].GetUInt32();
creatureTemplate.pickpocketLootId = fields[45].GetUInt32();
creatureTemplate.SkinLootId = fields[46].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
creatureTemplate.resistance[i] = fields[47 + i -1].GetInt32();
}
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
}
creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
creatureTemplate.VehicleId = fields[62].GetUInt32();
creatureTemplate.mingold = fields[63].GetUInt32();
creatureTemplate.maxgold = fields[64].GetUInt32();
creatureTemplate.AIName = fields[65].GetString();
creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
creatureTemplate.ModHealth = fields[68].GetFloat();
creatureTemplate.ModMana = fields[69].GetFloat();
creatureTemplate.ModArmor = fields[70].GetFloat();
creatureTemplate.RacialLeader = fields[71].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
{
creatureTemplate.questItems[i] = fields[72 + i].GetUInt32();
}
creatureTemplate.movementId = fields[78].GetUInt32();
creatureTemplate.RegenHealth = fields[79].GetBool();
creatureTemplate.equipmentId = fields[80].GetUInt32();
creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32();
creatureTemplate.flags_extra = fields[82].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString());
// Add to map
CreatureTemplateStore[entry] = creatureTemplate;
++count;
}
while (result->NextRow());
// Checking needs to be done after loading because of the difficulty self referencing
for (CreatureTemplateContainer::const_iterator itr = CreatureTemplateStore.begin(); itr != CreatureTemplateStore.end(); ++itr)
{
CheckCreatureTemplate(&itr->second);
}
sLog->outString(">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, auras FROM creature_template_addon");
if (!result)
{
sLog->outString(">> Loaded 0 creature template addon definitions. DB table `creature_addon` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
sLog->outErrorDb("Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
CreatureAddon creatureAddon;
creatureAddon.path_id = fields[1].GetUInt32();
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
Tokens tokens(fields[6].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
sLog->outErrorDb("Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", entry, uint32(atol(*itr)));
continue;
}
creatureAddon.auras[i++] = uint32(atol(*itr));
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
sLog->outErrorDb("Creature (GUID: %u) has invalid displayInfoId (%u) for mount defined in `creature_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
sLog->outErrorDb("Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", entry, creatureAddon.emote);
CreatureTemplateAddonStore[entry] = creatureAddon;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!cInfo)
return;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
sLog->outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
{
ok2 = false;
if (difficultyEntries[diff2].find(cInfo->Entry) != difficultyEntries[diff2].end())
{
sLog->outErrorDb("Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
continue;
}
if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
{
sLog->outErrorDb("Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
{
sLog->outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->unit_class != difficultyInfo->unit_class)
{
sLog->outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
continue;
}
if (cInfo->npcflag != difficultyInfo->npcflag)
{
sLog->outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
sLog->outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_race != difficultyInfo->trainer_race)
{
sLog->outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_type != difficultyInfo->trainer_type)
{
sLog->outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
{
sLog->outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (!difficultyInfo->AIName.empty())
{
sLog->outErrorDb("Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->ScriptID)
{
sLog->outErrorDb("Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
hasDifficultyEntries[diff].insert(cInfo->Entry);
difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
if (!factionTemplate)
sLog->outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A);
factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
if (!factionTemplate)
sLog->outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H);
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
if (cInfo->Modelid1)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
if (!displayEntry)
{
sLog->outErrorDb("Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
if (!modelInfo)
sLog->outErrorDb("No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
}
if (cInfo->Modelid2)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
if (!displayEntry)
{
sLog->outErrorDb("Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);;
if (!modelInfo)
sLog->outErrorDb("No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
}
if (cInfo->Modelid3)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
if (!displayEntry)
{
sLog->outErrorDb("Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
if (!modelInfo)
sLog->outErrorDb("No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
}
if (cInfo->Modelid4)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
if (!displayEntry)
{
sLog->outErrorDb("Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);;
if (!modelInfo)
sLog->outErrorDb("No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
}
if (!displayScaleEntry)
sLog->outErrorDb("Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
for (int k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
sLog->outErrorDb("Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
}
}
}
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
sLog->outErrorDb("Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
sLog->outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->baseattacktime == 0)
const_cast<CreatureTemplate*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
if (cInfo->rangeattacktime == 0)
const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
sLog->outErrorDb("Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
sLog->outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
sLog->outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
const_cast<CreatureTemplate*>(cInfo)->family = 0;
}
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
sLog->outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
const_cast<CreatureTemplate*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
}
if (cInfo->VehicleId)
{
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
sLog->outErrorDb("Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
}
}
if (cInfo->PetSpellDataId)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if (!spellDataId)
sLog->outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId);
}
for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
{
sLog->outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
sLog->outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
if (cInfo->equipmentId > 0) // 0 no equipment
{
if (!GetEquipmentInfo(cInfo->equipmentId))
{
sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with `equipment_id` %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
const_cast<CreatureTemplate*>(cInfo)->equipmentId = 0;
}
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if (cInfo->scale <= 0.0f)
{
if (displayScaleEntry)
const_cast<CreatureTemplate*>(cInfo)->scale = displayScaleEntry->scale;
else
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
}
if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1))
{
sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
sLog->outErrorDb("Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank);
}
void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, auras FROM creature_addon");
if (!result)
{
sLog->outString(">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
if (mCreatureDataMap.find(guid) == mCreatureDataMap.end())
{
sLog->outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid);
continue;
}
CreatureAddon creatureAddon;
creatureAddon.path_id = fields[1].GetUInt32();
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
Tokens tokens(fields[6].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
sLog->outErrorDb("Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
continue;
}
creatureAddon.auras[i++] = uint32(atol(*itr));
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
sLog->outErrorDb("Creature (GUID: %u) has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
sLog->outErrorDb("Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
CreatureAddonStore[guid] = creatureAddon;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
CreatureAddon const * ObjectMgr::GetCreatureAddon(uint32 lowguid)
{
CreatureAddonContainer::const_iterator itr = CreatureAddonStore.find(lowguid);
if (itr != CreatureAddonStore.end())
return &(itr->second);
return NULL;
}
CreatureAddon const * ObjectMgr::GetCreatureTemplateAddon(uint32 entry)
{
CreatureAddonContainer::const_iterator itr = CreatureTemplateAddonStore.find(entry);
if (itr != CreatureTemplateAddonStore.end())
return &(itr->second);
return NULL;
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
{
EquipmentInfoContainer::const_iterator itr = EquipmentInfoStore.find(entry);
if (itr != EquipmentInfoStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadEquipmentTemplates()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT entry, itemEntry1, itemEntry2, itemEntry3 FROM creature_equip_template");
if (!result)
{
sLog->outString(">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 entry = fields[0].GetUInt16();
EquipmentInfo equipmentInfo;
equipmentInfo.ItemEntry[0] = fields[1].GetUInt32();
equipmentInfo.ItemEntry[1] = fields[2].GetUInt32();
equipmentInfo.ItemEntry[2] = fields[3].GetUInt32();
for (uint8 i = 0; i < 3; ++i)
{
if (!equipmentInfo.ItemEntry[i])
continue;
ItemEntry const *dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
if (!dbcItem)
{
sLog->outErrorDb("Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry);
equipmentInfo.ItemEntry[i] = 0;
continue;
}
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
dbcItem->InventoryType != INVTYPE_SHIELD &&
dbcItem->InventoryType != INVTYPE_RANGED &&
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
sLog->outErrorDb("Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u is not equipable in a hand, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry);
equipmentInfo.ItemEntry[i] = 0;
}
}
EquipmentInfoStore[entry] = equipmentInfo;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId)
{
CreatureModelContainer::const_iterator itr = CreatureModelStore.find(modelId);
if (itr != CreatureModelStore.end())
return &(itr->second);
return NULL;
}
uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate *cinfo, const CreatureData *data /*= NULL*/)
{
// Load creature model (display id)
uint32 display_id = 0;
if (!data || data->displayid == 0)
{
display_id = cinfo->GetRandomValidModelId();
}
else
return data->displayid;
return display_id;
}
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data /*= NULL*/)
{
npcflag = cinfo->npcflag;
unit_flags = cinfo->unit_flags;
dynamicflags = cinfo->dynamicflags;
if (data)
{
if (data->npcflag)
npcflag = data->npcflag;
if (data->unit_flags)
unit_flags = data->unit_flags;
if (data->dynamicflags)
dynamicflags = data->dynamicflags;
}
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 &displayID)
{
CreatureModelInfo const* minfo = GetCreatureModelInfo(displayID);
if (!minfo)
return NULL;
// If a model for another gender exists, 50% chance to use it
if (minfo->modelid_other_gender != 0 && urand(0,1) == 0)
{
CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
if (!minfo_tmp)
{
sLog->outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", displayID, minfo->modelid_other_gender);
}
else
{
// Model ID changed
displayID = minfo->modelid_other_gender;
return minfo_tmp;
}
}
return minfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT modelid, bounding_radius, combat_reach, gender, modelid_other_gender FROM creature_model_info");
if (!result)
{
sLog->outString(">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 modelId = fields[0].GetUInt32();
CreatureModelInfo modelInfo;
modelInfo.bounding_radius = fields[1].GetFloat();
modelInfo.combat_reach = fields[2].GetFloat();
modelInfo.gender = fields[3].GetUInt8();
modelInfo.modelid_other_gender = fields[4].GetUInt32();
// Checks
if (!sCreatureDisplayInfoStore.LookupEntry(modelId))
sLog->outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", modelId);
if (modelInfo.gender > GENDER_NONE)
{
sLog->outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(modelInfo.gender), modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
{
sLog->outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", modelInfo.modelid_other_gender, modelId);
modelInfo.modelid_other_gender = 0;
}
if (modelInfo.combat_reach < 0.1f)
{
modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
}
CreatureModelStore[modelId] = modelInfo;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadLinkedRespawn()
{
uint32 oldMSTime = getMSTime();
mLinkedRespawnMap.clear();
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint32 linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
uint64 guid = 0, linkedGuid = 0;
bool error = false;
switch (linkType)
{
case CREATURE_TO_CREATURE:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
sLog->outErrorDb("Couldn't get creature data for GUIDLow %u", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
sLog->outErrorDb("Couldn't get creature data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
sLog->outErrorDb("Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
break;
}
case CREATURE_TO_GO:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
sLog->outErrorDb("Couldn't get creature data for GUIDLow %u", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
sLog->outErrorDb("Couldn't get gameobject data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
sLog->outErrorDb("Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
break;
}
case GO_TO_GO:
{
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
sLog->outErrorDb("Couldn't get gameobject data for GUIDLow %u", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
sLog->outErrorDb("Couldn't get gameobject data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
sLog->outErrorDb("Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
break;
}
case GO_TO_CREATURE:
{
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
sLog->outErrorDb("Couldn't get gameobject data for GUIDLow %u", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
sLog->outErrorDb("Couldn't get creature data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
sLog->outErrorDb("Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
break;
}
}
if (!error)
mLinkedRespawnMap[guid] = linkedGuid;
}
while (result->NextRow());
sLog->outString(">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(mLinkedRespawnMap.size()), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
{
if (!guidLow)
return false;
const CreatureData* master = GetCreatureData(guidLow);
uint64 guid = MAKE_NEW_GUID(guidLow, master->id, HIGHGUID_UNIT);
if (!linkedGuidLow) // we're removing the linking
{
mLinkedRespawnMap.erase(guid);
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
WorldDatabase.Execute(stmt);
return true;
}
const CreatureData* slave = GetCreatureData(linkedGuidLow);
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
sLog->outErrorDb("Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
mLinkedRespawnMap[guid] = linkedGuid;
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CRELINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, linkedGuidLow);
WorldDatabase.Execute(stmt);
return true;
}
void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
// 11 12 13 14 15 16 17 18 19 20 21 22
"currentwaypoint, curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 creatures. DB table `creature` is empty.");
sLog->outString();
return;
}
// Build single time for check creature data
std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
if (itr->second.DifficultyEntry[diff])
difficultyCreatures[diff].insert(itr->second.DifficultyEntry[diff]);
// Build single time for check spawnmask
std::map<uint32,uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i,Difficulty(k)))
spawnMasks[i] |= (1 << k);
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
sLog->outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
continue;
}
CreatureData& data = mCreatureDataMap[guid];
data.id = entry;
data.mapid = fields[ 2].GetUInt32();
data.displayid = fields[ 3].GetUInt32();
data.equipmentId = fields[ 4].GetUInt32();
data.posX = fields[ 5].GetFloat();
data.posY = fields[ 6].GetFloat();
data.posZ = fields[ 7].GetFloat();
data.orientation = fields[ 8].GetFloat();
data.spawntimesecs = fields[ 9].GetUInt32();
data.spawndist = fields[10].GetFloat();
data.currentwaypoint= fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
data.is_dead = fields[14].GetBool();
data.movementType = fields[15].GetUInt8();
data.spawnMask = fields[16].GetUInt8();
data.phaseMask = fields[17].GetUInt16();
int16 gameEvent = fields[18].GetInt16();
uint32 PoolId = fields[19].GetUInt32();
data.npcflag = fields[20].GetUInt32();
data.unit_flags = fields[21].GetUInt32();
data.dynamicflags = fields[22].GetUInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid);
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
sLog->outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
ok = false;
}
}
if (!ok)
continue;
// -1 no equipment, 0 use default
if (data.equipmentId > 0)
{
if (!GetEquipmentInfo(data.equipmentId))
{
sLog->outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = -1;
}
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry || !mapEntry->IsDungeon())
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
}
if (data.spawndist < 0.0f)
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.spawndist == 0.0f)
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
data.movementType = IDLE_MOTION_TYPE;
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.spawndist != 0.0f)
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
}
if (data.phaseMask == 0)
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (data.npcflag & UNIT_NPC_FLAG_SPELLCLICK)
{
sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with npcflag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", guid, data.id, UNIT_NPC_FLAG_SPELLCLICK);
data.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u creatures in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.creatures.insert(guid);
}
}
}
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.creatures.erase(guid);
}
}
}
uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
return 0;
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId));
if (!map)
return 0;
uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
GameObjectData& data = NewGOData(guid);
data.id = entry;
data.mapid = mapId;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.rotation0 = rotation0;
data.rotation1 = rotation1;
data.rotation2 = rotation2;
data.rotation3 = rotation3;
data.spawntimesecs = spawntimedelay;
data.animprogress = 100;
data.spawnMask = 1;
data.go_state = GO_STATE_READY;
data.phaseMask = PHASEMASK_NORMAL;
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
data.dbData = false;
AddGameobjectToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(x, y))
{
GameObject *go = new GameObject;
if (!go->LoadFromDB(guid, map))
{
sLog->outError("AddGOData: cannot add gameobject entry %u to map", entry);
delete go;
return 0;
}
map->Add(go);
}
sLog->outDebug(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
return guid;
}
bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
{
CreatureData& data = NewOrExistCreatureData(guid);
if (!data.id)
return false;
RemoveCreatureFromGrid(guid, &data);
if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
return true;
data.posX = pos.GetPositionX();
data.posY = pos.GetPositionY();
data.posZ = pos.GetPositionZ();
data.orientation = pos.GetOrientation();
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
{
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY))
{
Creature *creature = new Creature;
if (!creature->LoadFromDB(guid, map))
{
sLog->outError("AddCreature: cannot add creature entry %u to map", guid);
delete creature;
return false;
}
map->Add(creature);
}
}
return true;
}
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
{
CreatureTemplate const *cInfo = GetCreatureTemplate(entry);
if (!cInfo)
return 0;
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
data.displayid = 0;
data.equipmentId = cInfo->equipmentId;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
data.is_dead = false;
data.movementType = cInfo->MovementType;
data.spawnMask = 1;
data.phaseMask = PHASEMASK_NORMAL;
data.dbData = false;
data.npcflag = cInfo->npcflag;
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
{
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
Creature* creature = new Creature;
if (!creature->LoadFromDB(guid, map))
{
sLog->outError("AddCreature: cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
map->Add(creature);
}
}
return guid;
}
void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
sLog->outString();
return;
}
// build single time for check spawnmask
std::map<uint32,uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i,Difficulty(k)))
spawnMasks[i] |= (1 << k);
do
{
Field *fields = result->Fetch();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
sLog->outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
sLog->outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = mGameObjectDataMap[guid];
data.id = entry;
data.mapid = fields[ 2].GetUInt32();
data.posX = fields[ 3].GetFloat();
data.posY = fields[ 4].GetFloat();
data.posZ = fields[ 5].GetFloat();
data.orientation = fields[ 6].GetFloat();
data.rotation0 = fields[ 7].GetFloat();
data.rotation1 = fields[ 8].GetFloat();
data.rotation2 = fields[ 9].GetFloat();
data.rotation3 = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid);
continue;
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.",guid,data.id);
}
data.animprogress = fields[12].GetUInt32();
data.artKit = 0;
uint32 go_state = fields[13].GetUInt32();
if (go_state >= MAX_GO_STATE)
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid,data.id,go_state);
continue;
}
data.go_state = GOState(go_state);
data.spawnMask = fields[14].GetUInt8();
if (data.spawnMask & ~spawnMasks[data.mapid])
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
data.phaseMask = fields[15].GetUInt16();
int16 gameEvent = fields[16].GetInt16();
uint32 PoolId = fields[17].GetUInt32();
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2);
continue;
}
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id);
continue;
}
if (data.phaseMask == 0)
{
sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
data.phaseMask = 1;
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %lu gameobjects in %u ms", (unsigned long)mGameObjectDataMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.gameobjects.insert(guid);
}
}
}
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.gameobjects.erase(guid);
}
}
}
void ObjectMgr::LoadCreatureRespawnTimes()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CREATURE_RESPAWNS));
if (!result)
{
sLog->outString(">> Loaded 0 creature respawn time.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 loguid = fields[0].GetUInt32();
uint32 respawn_time = fields[1].GetUInt32();
uint32 instance = fields[2].GetUInt32();
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)mCreatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGameobjectRespawnTimes()
{
uint32 oldMSTime = getMSTime();
// Remove outdated data
CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_GO_RESPAWNS));
uint32 count = 0;
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GO_RESPAWNS));
if (!result)
{
sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 loguid = fields[0].GetUInt32();
uint32 respawn_time = fields[1].GetUInt32();
uint32 instance = fields[2].GetUInt32();
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
++count;
} while (result->NextRow());
sLog->outString();
sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)mGORespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime));
}
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
return ObjectAccessor::FindPlayer(guid);
}
// name must be checked to correctness (if received) before call this function
uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
{
uint64 guid = 0;
CharacterDatabase.escape_string(name);
// Player name safe to sending to DB (checked at login) and this function using
QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
if (result)
guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
return guid;
}
bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
{
// prevent DB access for online player
if (Player* player = GetPlayer(guid))
{
name = player->GetName();
return true;
}
QueryResult result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if (result)
{
name = (*result)[0].GetString();
return true;
}
return false;
}
uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
{
// prevent DB access for online player
if (Player* player = GetPlayer(guid))
{
return Player::TeamForRace(player->getRace());
}
QueryResult result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if (result)
{
uint8 race = (*result)[0].GetUInt8();
return Player::TeamForRace(race);
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
{
// prevent DB access for online player
if (Player* player = GetPlayer(guid))
{
return player->GetSession()->GetAccountId();
}
QueryResult result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if (result)
{
uint32 acc = (*result)[0].GetUInt32();
return acc;
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
{
QueryResult result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
if (result)
{
uint32 acc = (*result)[0].GetUInt32();
return acc;
}
return 0;
}
void ObjectMgr::LoadItemLocales()
{
uint32 oldMSTime = getMSTime();
mItemLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemLocale& data = mItemLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = (LocaleConstant) i;
std::string str = fields[1 + 2 * (i - 1)].GetString();
AddLocaleString(str, locale, data.Name);
str = fields[1 + 2 * (i - 1) + 1].GetString();
AddLocaleString(str, locale, data.Description);
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu Item locale strings in %u ms", (unsigned long)mItemLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
// 29 30 31 32 33 34 35 36 37 38
"stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
// 39 40 41 42 43 44 45 46 47
"stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
// 48 49 50 51 52 53 54 55 56 57 58
"ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
// 59 60 61 62 63 64 65 66 67 68
"nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
// 69 70 71 72 73 74 75
"spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
// 76 77 78 79 80 81 82
"spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
// 83 84 85 86 87 88 89
"spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
// 90 91 92 93 94 95 96
"spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
// 97 98 99 100 101 102 103 104 105
"spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
// 106 107 108 109 110 111 112 113 114 115 116 117
"startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
// 118 119 120 121 122 123 124 125
"TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
// 126 127 128 129 130 131 132 133
"GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
// 134 135 136
"FoodType, minMoneyLoot, maxMoneyLoot FROM item_template");
if (!result)
{
sLog->outString(">> Loaded 0 item templates. DB table `item_template` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemTemplate itemTemplate;
itemTemplate.ItemId = entry;
itemTemplate.Class = uint32(fields[1].GetUInt8());
itemTemplate.SubClass = uint32(fields[2].GetUInt8());
itemTemplate.Unk0 = fields[3].GetInt32();
itemTemplate.Name1 = fields[4].GetCString();
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
itemTemplate.Quality = uint32(fields[6].GetUInt8());
itemTemplate.Flags = uint32(fields[7].GetInt64());
itemTemplate.Flags2 = fields[8].GetUInt32();
itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
itemTemplate.BuyPrice = int32(fields[10].GetInt64());
itemTemplate.SellPrice = fields[11].GetUInt32();
itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
itemTemplate.AllowableClass = fields[13].GetInt32();
itemTemplate.AllowableRace = fields[14].GetInt32();
itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
itemTemplate.RequiredSpell = fields[19].GetUInt32();
itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
itemTemplate.RequiredCityRank = fields[21].GetUInt32();
itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
itemTemplate.MaxCount = fields[24].GetInt32();
itemTemplate.Stackable = fields[25].GetInt32();
itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
{
itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
itemTemplate.ItemStat[i].ItemStatValue = uint32(fields[29 + i*2].GetUInt16());
}
itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
itemTemplate.ScalingStatValue = fields[49].GetInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
itemTemplate.Damage[i].DamageMax = fields[50 + i*3].GetFloat();
itemTemplate.Damage[i].DamageMin = fields[51 + i*3].GetFloat();
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
}
itemTemplate.Armor = uint32(fields[56].GetUInt16());
itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
itemTemplate.FireRes = uint32(fields[58].GetUInt8());
itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
itemTemplate.Delay = uint32(fields[63].GetUInt16());
itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
itemTemplate.RangedModRange = fields[65].GetFloat();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
itemTemplate.Spells[i].SpellCharges = uint32(fields[68 + i*7].GetInt16());
itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
}
itemTemplate.Bonding = uint32(fields[101].GetUInt8());
itemTemplate.Description = fields[102].GetCString();
itemTemplate.PageText = fields[103].GetUInt32();
itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
itemTemplate.StartQuest = fields[106].GetUInt32();
itemTemplate.LockID = fields[107].GetUInt32();
itemTemplate.Material = uint32(fields[108].GetInt8());
itemTemplate.Sheath = uint32(fields[109].GetUInt8());
itemTemplate.RandomProperty = fields[110].GetUInt32();
itemTemplate.RandomSuffix = fields[111].GetUInt32();
itemTemplate.Block = fields[112].GetUInt32();
itemTemplate.ItemSet = fields[113].GetUInt32();
itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
itemTemplate.Area = fields[115].GetUInt32();
itemTemplate.Map = uint32(fields[116].GetUInt16());
itemTemplate.BagFamily = fields[117].GetUInt32();
itemTemplate.TotemCategory = fields[118].GetUInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
{
itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
}
itemTemplate.socketBonus = fields[125].GetUInt32();
itemTemplate.GemProperties = fields[126].GetUInt32();
itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
itemTemplate.Duration = fields[129].GetInt32();
itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
itemTemplate.HolidayId = fields[131].GetUInt32();
itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString());
itemTemplate.DisenchantID = fields[133].GetUInt32();
itemTemplate.FoodType = uint32(fields[134].GetUInt8());
itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
// Checks
ItemEntry const *dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
if (itemTemplate.Class != dbcitem->Class)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
if (enforceDBCAttributes)
itemTemplate.Class = dbcitem->Class;
}
if (itemTemplate.Unk0 != dbcitem->Unk0)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
if (enforceDBCAttributes)
itemTemplate.Unk0 = dbcitem->Unk0;
}
if (itemTemplate.Material != dbcitem->Material)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
if (enforceDBCAttributes)
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
if (enforceDBCAttributes)
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
if (enforceDBCAttributes)
itemTemplate.DisplayInfoID = dbcitem->DisplayId;
}
if (itemTemplate.Sheath != dbcitem->Sheath)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
if (enforceDBCAttributes)
itemTemplate.Sheath = dbcitem->Sheath;
}
}
else
sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
if (itemTemplate.Class >= MAX_ITEM_CLASS)
{
sLog->outErrorDb("Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
itemTemplate.Class = ITEM_CLASS_MISC;
}
if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
{
sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",entry,itemTemplate.SubClass,itemTemplate.Class);
itemTemplate.SubClass = 0;// exist for all item classes
}
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",entry,itemTemplate.Quality);
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
sLog->outErrorDb("Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
}
else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
}
if (itemTemplate.BuyCount <= 0)
{
sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",entry,itemTemplate.BuyCount);
itemTemplate.BuyCount = 1;
}
if (itemTemplate.InventoryType >= MAX_INVTYPE)
{
sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",entry,itemTemplate.InventoryType);
itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
}
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",entry,itemTemplate.RequiredSkill);
itemTemplate.RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellId)
{
req = true;
break;
}
}
if (req)
{
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.",entry,itemTemplate.AllowableClass);
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.",entry,itemTemplate.AllowableRace);
}
}
if (itemTemplate.RequiredSpell && !sSpellStore.LookupEntry(itemTemplate.RequiredSpell))
{
sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)",entry,itemTemplate.RequiredSpell);
itemTemplate.RequiredSpell = 0;
}
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",entry,itemTemplate.RequiredReputationRank);
if (itemTemplate.RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
{
sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
itemTemplate.RequiredReputationFaction = 0;
}
if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
sLog->outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
if (itemTemplate.MaxCount < -1)
{
sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",entry,itemTemplate.MaxCount);
itemTemplate.MaxCount = -1;
}
if (itemTemplate.Stackable == 0)
{
sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",entry,itemTemplate.Stackable);
itemTemplate.Stackable = 1;
}
else if (itemTemplate.Stackable < -1)
{
sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",entry,itemTemplate.Stackable);
itemTemplate.Stackable = -1;
}
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",entry,itemTemplate.ContainerSlots,MAX_BAG_SIZE);
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",entry,itemTemplate.StatsCount,MAX_ITEM_PROTO_STATS);
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
{
// for ItemStatValue != 0
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)",entry,j+1,itemTemplate.ItemStat[j].ItemStatType);
itemTemplate.ItemStat[j].ItemStatType = 0;
}
switch (itemTemplate.ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",entry,j+1,itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",entry,j+1,itemTemplate.Damage[j].DamageType);
itemTemplate.Damage[j].DamageType = 0;
}
}
// special format
if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
{
// spell_1
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",entry,0+1,itemTemplate.Spells[0].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",entry,1+1,itemTemplate.Spells[1].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate.Spells[1].SpellId)
{
sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.",entry,1+1);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[1].SpellId != -1)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
{
sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",entry,1+1,itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",entry,1+1,itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*,spell_4*,spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",entry,j+1,itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[j].SpellId != 0)
{
sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",entry,j+1,itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",entry,j+1,itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
{
sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",entry,j+1,itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",entry,j+1,itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
}
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",entry,itemTemplate.Bonding);
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", entry,itemTemplate.PageText);
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)",entry,itemTemplate.LockID);
if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
{
sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",entry,itemTemplate.Sheath);
itemTemplate.Sheath = SHEATHETYPE_NONE;
}
if (itemTemplate.RandomProperty)
{
// To be implemented later
if (itemTemplate.RandomProperty == -1)
itemTemplate.RandomProperty = 0;
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",entry,itemTemplate.RandomProperty);
itemTemplate.RandomProperty = 0;
}
}
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",entry,itemTemplate.RandomSuffix);
itemTemplate.RandomSuffix = 0;
}
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",entry,itemTemplate.ItemSet);
itemTemplate.ItemSet = 0;
}
if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)",entry,itemTemplate.Area);
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)",entry,itemTemplate.Map);
if (itemTemplate.BagFamily)
{
// check bits
for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
if ((itemTemplate.BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if (!bf)
{
sLog->outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
continue;
}
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
if (!ctEntry)
{
sLog->outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
}
}
}
}
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",entry,itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",entry,j+1,itemTemplate.Socket[j].Color);
itemTemplate.Socket[j].Color = 0;
}
}
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",entry,itemTemplate.GemProperties);
if (itemTemplate.FoodType >= MAX_PET_DIET)
{
sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",entry,itemTemplate.FoodType);
itemTemplate.FoodType = 0;
}
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",entry,itemTemplate.ItemLimitCategory);
itemTemplate.ItemLimitCategory = 0;
}
if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
{
sLog->outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
itemTemplate.HolidayId = 0;
}
ItemTemplateStore[entry] = itemTemplate;
++count;
}
while (result->NextRow());
// Check if item templates for DBC referenced character start outfit are present
std::set<uint32> notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemId[j] <= 0)
continue;
uint32 item_id = entry->ItemId[j];
if (!sObjectMgr->GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
sLog->outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
sLog->outString(">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
{
ItemTemplateContainer::const_iterator itr = ItemTemplateStore.find(entry);
if (itr != ItemTemplateStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadItemSetNameLocales()
{
uint32 oldMSTime = getMSTime();
mItemSetNameLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`name_loc2`,`name_loc3`,`name_loc4`,`name_loc5`,`name_loc6`,`name_loc7`,`name_loc8` FROM `locales_item_set_names`");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemSetNameLocale& data = mItemSetNameLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
std::string str = fields[i].GetString();
AddLocaleString(str, LocaleConstant(i), data.Name);
}
} while (result->NextRow());
sLog->outString(">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(mItemSetNameLocaleMap.size()), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadItemSetNames()
{
uint32 oldMSTime = getMSTime();
mItemSetNameMap.clear(); // needed for reload case
std::set<uint32> itemSetItems;
// fill item set member ids
for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
{
ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
if (!setEntry)
continue;
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
if (setEntry->itemId[i])
itemSetItems.insert(setEntry->itemId[i]);
}
QueryResult result = WorldDatabase.Query("SELECT `entry`,`name`,`InventoryType` FROM `item_set_names`");
if (!result)
{
sLog->outString(">> Loaded 0 item set names. DB table `item_set_names` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (itemSetItems.find(entry) == itemSetItems.end())
{
sLog->outErrorDb("Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
continue;
}
ItemSetNameEntry &data = mItemSetNameMap[entry];
data.name = fields[1].GetString();
uint32 invType = fields[2].GetUInt32();
if (invType >= MAX_INVTYPE)
{
sLog->outErrorDb("Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
invType = INVTYPE_NON_EQUIP;
}
data.InventoryType = invType;
itemSetItems.erase(entry);
++count;
} while (result->NextRow());
if (!itemSetItems.empty())
{
ItemTemplate const* pProto;
for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
{
uint32 entry = *itr;
// add data from item_template if available
pProto = sObjectMgr->GetItemTemplate(entry);
if (pProto)
{
sLog->outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
ItemSetNameEntry &data = mItemSetNameMap[entry];
data.name = pProto->Name1;
data.InventoryType = pProto->InventoryType;
++count;
}
else
sLog->outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
}
}
sLog->outString(">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadVehicleTemplateAccessories()
{
uint32 oldMSTime = getMSTime();
m_VehicleTemplateAccessoryMap.clear(); // needed for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT `entry`,`accessory_entry`,`seat_id`,`minion`,`summontype`,`summontimer` FROM `vehicle_template_accessory`");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 uiEntry = fields[0].GetUInt32();
uint32 uiAccessory = fields[1].GetUInt32();
int8 uiSeat = int8(fields[2].GetInt16());
bool bMinion = fields[3].GetBool();
uint8 uiSummonType = fields[4].GetUInt8();
uint32 uiSummonTimer= fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(uiEntry))
{
sLog->outErrorDb("Table `vehicle_template_accessory`: creature template entry %u does not exist.", uiEntry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
sLog->outErrorDb("Table `vehicle_template_accessory`: Accessory %u does not exist.", uiAccessory);
continue;
}
if (mSpellClickInfoMap.find(uiEntry) == mSpellClickInfoMap.end())
{
sLog->outErrorDb("Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", uiEntry);
continue;
}
m_VehicleTemplateAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadVehicleAccessories()
{
uint32 oldMSTime = getMSTime();
m_VehicleAccessoryMap.clear(); // needed for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT `guid`,`accessory_entry`,`seat_id`,`minion`,`summontype`,`summontimer` FROM `vehicle_accessory`");
if (!result)
{
sLog->outString(">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 uiGUID = fields[0].GetUInt32();
uint32 uiAccessory = fields[1].GetUInt32();
int8 uiSeat = int8(fields[2].GetInt16());
bool bMinion = fields[3].GetBool();
uint8 uiSummonType = fields[4].GetUInt8();
uint32 uiSummonTimer= fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
sLog->outErrorDb("Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
continue;
}
m_VehicleAccessoryMap[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadVehicleScaling()
{
uint32 oldMSTime = getMSTime();
m_VehicleScalingMap.clear(); // needed for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT `entry`,`baseItemLevel`,`scalingFactor` FROM `vehicle_scaling_info`");
if (!result)
{
sLog->outString(">> Loaded 0 vehicle scaling entries. DB table `vehicle_scaling_info` is empty.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 vehicleEntry = fields[0].GetUInt32();
float baseItemLevel = fields[1].GetFloat();
float scalingFactor = fields[2].GetFloat();
if (!sVehicleStore.LookupEntry(vehicleEntry))
{
sLog->outErrorDb("Table `vehicle_scaling_info`: vehicle entry %u does not exist.", vehicleEntry);
continue;
}
m_VehicleScalingMap[vehicleEntry].ID = vehicleEntry;
m_VehicleScalingMap[vehicleEntry].baseItemLevel = baseItemLevel;
m_VehicleScalingMap[vehicleEntry].scalingFactor = scalingFactor;
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u vehicle scaling entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadPetLevelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
sLog->outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt32();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog->outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
{
sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
sLog->outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
continue;
}
PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
if (pInfoMapEntry == NULL)
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt16();
for (int i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i+4].GetUInt16();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
{
PetLevelInfo* pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
sLog->outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
sLog->outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
pInfo[level] = pInfo[level-1];
}
}
}
sLog->outString(">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
{
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
if (itr == petInfo.end())
return NULL;
return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
if (count > 0)
playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
sLog->outErrorDb("Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
uint32 RaceClass = (race_) | (class_ << 8);
bool doneOne = false;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
if (CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i))
{
if (entry->RaceClassGender == RaceClass || entry->RaceClassGender == (RaceClass | (1 << 16)))
{
bool found = false;
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
{
if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId)
{
found = true;
const_cast<CharStartOutfitEntry*>(entry)->ItemId[x] = 0;
break;
}
}
if (!found)
sLog->outErrorDb("Item %u specified to be removed from original create info not found in dbc!", itemId);
if (!doneOne)
doneOne = true;
else
break;
}
}
}
}
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
if (!result)
{
sLog->outString();
sLog->outErrorDb(">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
uint32 mapId = fields[2].GetUInt32();
uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
if (current_race >= MAX_RACES)
{
sLog->outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
sLog->outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
sLog->outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
sLog->outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation))
{
sLog->outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
sLog->outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->mapId = mapId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->orientation = orientation;
pInfo->displayId_m = rEntry->model_m;
pInfo->displayId_f = rEntry->model_f;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// Load playercreate items
sLog->outString("Loading Player Create Items Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
if (!result)
{
sLog->outString(">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
sLog->outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
sLog->outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
continue;
}
uint32 item_id = fields[2].GetUInt32();
if (!sObjectMgr->GetItemTemplate(item_id))
{
sLog->outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
continue;
}
int32 amount = fields[3].GetInt32();
if (!amount)
{
sLog->outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
}
else
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// Load playercreate spells
sLog->outString("Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = QueryResult(NULL);
if (sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS))
result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom");
else
result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
sLog->outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
sLog->outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
playerInfo[r][c].spell.push_back(fields[2].GetUInt32());
}
else
playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32());
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// Load playercreate actions
sLog->outString("Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
sLog->outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
sLog->outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8()));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// Loading levels data (class only dependent)
sLog->outString("Loading Player Create Level HP/Mana Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty.");
sLog->outString();
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].GetUInt32();
if (current_class >= MAX_CLASSES)
{
sLog->outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
continue;
}
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
continue;
}
PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
if (!pClassInfo->levelInfo)
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
pClassLevelInfo->basehealth = fields[2].GetUInt16();
pClassLevelInfo->basemana = fields[3].GetUInt16();
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
{
sLog->outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pClassInfo->levelInfo[level].basehealth == 0)
{
sLog->outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
}
}
}
sLog->outString(">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
// Loading levels data (class/race dependent)
sLog->outString("Loading Player Create Level Stats Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
sLog->outString();
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
sLog->outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
sLog->outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
continue;
}
uint32 current_level = fields[2].GetUInt32();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog->outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
{
sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
if (!pInfo->levelInfo)
pInfo->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
for (int i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i+3].GetUInt8();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (int race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if (!sChrRacesStore.LookupEntry(race))
continue;
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerInfo* pInfo = &playerInfo[race][class_];
// skip non loaded combinations
if (!pInfo->displayId_m || !pInfo->displayId_f)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no level 1 data
if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0)
{
sLog->outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo->levelInfo[level].stats[0] == 0)
{
sLog->outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
}
}
}
}
sLog->outString(">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
// Loading xp per level data
sLog->outString("Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
mPlayerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
mPlayerXPperLevel[level] = 0;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
sLog->outString();
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt32();
uint32 current_xp = fields[1].GetUInt32();
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog->outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
else
{
sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
mPlayerXPperLevel[current_level] = current_xp;
++count;
}
while (result->NextRow());
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (mPlayerXPperLevel[level] == 0)
{
sLog->outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
}
}
sLog->outString(">> Loaded %u xp for level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
PlayerClassInfo const* pInfo = &playerClassInfo[class_];
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level-1];
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = &playerInfo[race][class_];
if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level-1];
else
BuildPlayerLevelInfo(race,class_,level,info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = playerInfo[race][_class].levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch(_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
}
}
}
void ObjectMgr::LoadGuilds()
{
// 1. Load all guilds
sLog->outString("Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILDS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild definitions. DB table `guild` is empty.");
sLog->outString();
return;
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Guild* pNewGuild = new Guild();
if (!pNewGuild->LoadFromDB(fields))
{
delete pNewGuild;
continue;
}
AddGuild(pNewGuild);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 2. Load all guild ranks
sLog->outString("Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild rank entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_RANKS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_RANKS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadRankFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 3. Load all guild members
sLog->outString("Loading guild members...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild member entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_MEMBERS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_MEMBERS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild members. DB table `guild_member` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadMemberFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 4. Load all guild bank tab rights
sLog->outString("Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank right entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_RIGHTS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_RIGHTS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankRightFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 5. Load all event logs
sLog->outString("Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_EVENT_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_EVENTLOGS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadEventLogFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 6. Load all bank event logs
sLog->outString("Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
// Remove log entries that exceed the number of allowed entries per guild
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_BANK_EVENT_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_EVENTLOGS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankEventLogFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 7. Load all guild bank tabs
sLog->outString("Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_TABS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_TABS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankTabFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 8. Fill all guild bank tabs
sLog->outString("Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
// Delete orphan guild bank items
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEMS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[11].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankItemFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 9. Validate loaded guild data
sLog->outString("Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
{
Guild* pGuild = itr->second;
if (pGuild)
{
if (!pGuild->Validate())
{
RemoveGuild(pGuild->GetId());
delete pGuild;
}
}
}
sLog->outString("Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
void ObjectMgr::LoadArenaTeams()
{
uint32 oldMSTime = getMSTime();
// Clean out the trash before loading anything
CharacterDatabase.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)");
// 0 1 2 3 4 5 6 7 8
QueryResult result = CharacterDatabase.Query("SELECT arena_team.arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor,"
// 9 10 11 12 13 14
"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arena_team.arenaTeamId ASC");
if (!result)
{
sLog->outString(">> Loaded 0 arena team definitions. DB table `arena_team` is empty!");
sLog->outString();
return;
}
QueryResult result2 = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9
"SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating FROM arena_team_member atm"
" INNER JOIN arena_team ate USING (arenaTeamId)"
" LEFT JOIN characters AS c ON atm.guid = c.guid"
" LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)"
" ORDER BY atm.arenateamid ASC");
uint32 count = 0;
do
{
ArenaTeam* newArenaTeam = new ArenaTeam;
if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(result2))
{
newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue;
}
AddArenaTeam(newArenaTeam);
++count;
} while (result->NextRow());
sLog->outString();
sLog->outString(">> Loaded %u arena team definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGroups()
{
{
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
// 10 11 12 13 14 15
",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
if (!result)
{
sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
Group *group = new Group;
group->LoadGroupFromDB(fields);
AddGroup(group);
//
uint32 storageId = group->GetStorageId();
RegisterGroupStorageId(storageId, group);
if (storageId == NextGroupStorageId)
NextGroupStorageId++;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
sLog->outString("Loading Group members...");
{
uint32 oldMSTime = getMSTime();
// Delete all rows from group_member or group_instance with no group
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = GetGroupByStorageId(fields[0].GetUInt32());
if (group)
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
sLog->outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
sLog->outString("Loading Group instance saves...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult result = CharacterDatabase.Query("SELECT guid, map, instance, permanent, difficulty, resettime, "
// 6
"(SELECT COUNT(1) FROM groups JOIN character_instance ON leaderGuid = groups.guid WHERE instance = group_instance.instance AND permanent = 1 LIMIT 1) "
"FROM group_instance LEFT JOIN instance ON instance = id ORDER BY guid");
if (!result)
{
sLog->outString();
sLog->outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
Group *group = GetGroupByStorageId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog->outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
continue;
}
uint32 diff = fields[4].GetUInt8();
if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog->outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
diff = 0; // default for both difficaly types
}
InstanceSave *save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
delete itr->second;
mQuestTemplates.clear();
mExclusiveQuestGroups.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
// 10 11 12 13 14 15 16 17 18 19
"RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
// 20 21 22 23 24 25 26 27 28 29 30 31 32 33
"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
// 34 35 36 37 38 39 40 41 42 43 44
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
// 45 46 47 48 49 50 51 52 53 54 55 56
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
// 57 58 59 60 61 62 63 64
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
// 65 66 67 68 69 70 71 72
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
// 73 74 75 76
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
// 77 78 79 80 81 82
"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
// 83 84 85 86 87 88
"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
// 89 90 91 92 93 94 95 96
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
// 97 98 99 100 101 102 103 104 105 106
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
// 107 108 109 110 111
"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
// 112 113 114 115 116 117 118 119 120 121 122 123
"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
// 124 125 126 127 128 129 130 131
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
// 132 133 134 135 136 137
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
// 138 139 140 141
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
// 142 143
"StartScript, CompleteScript"
" FROM quest_template");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
sLog->outString();
return;
}
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
do
{
Field *fields = result->Fetch();
Quest * newQuest = new Quest(fields);
mQuestTemplates[newQuest->GetQuestId()] = newQuest;
} while (result->NextRow());
std::map<uint32,uint32> usedMailTemplates;
// Post processing
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
{
// skip post-loading checks for disabled quests
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL))
continue;
Quest * qinfo = iter->second;
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
{
sLog->outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
}
if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
{
sLog->outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
sLog->outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
sLog->outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
sLog->outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
{
// at auto-reward can be rewarded only RewChoiceItemId[0]
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewChoiceItemId[j])
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest ignore this data
}
}
}
// client quest log visual (area case)
if (qinfo->ZoneOrSort > 0)
{
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(),qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->ZoneOrSort < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
if (!qSort)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(),qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check SkillOrClass value (class case).
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
if (qinfo->SkillOrClassMask < 0)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask);
}
}
//check for proper SkillOrClass value (skill case)
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// skill is positive value in SkillOrClass
if (qinfo->SkillOrClassMask != skill_id)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
//override, and force proper value here?
}
}
}
// SkillOrClassMask (class case)
if (qinfo->SkillOrClassMask < 0)
{
if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
{
sLog->outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
qinfo->GetQuestId(),qinfo->SkillOrClassMask);
}
}
// SkillOrClassMask (skill case)
if (qinfo->SkillOrClassMask > 0)
{
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
{
sLog->outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask);
}
}
if (qinfo->RequiredSkillValue)
{
if (qinfo->RequiredSkillValue > sWorld->GetConfigMaxSkillValue())
{
sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (qinfo->SkillOrClassMask <= 0)
{
sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask);
// no changes, quest can't be done for this requirement (fail at wrong skill id)
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->RepObjectiveFaction2 && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction2))
{
sLog->outErrorDb("Quest %u has `RepObjectiveFaction2` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RepObjectiveFaction2,qinfo->RepObjectiveFaction2);
// no changes, quest can't be done for this requirement
}
if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
{
sLog->outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
sLog->outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
sLog->outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
sLog->outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
sLog->outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0)
{
sLog->outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RepObjectiveValue);
// warning
}
if (!qinfo->RepObjectiveFaction2 && qinfo->RepObjectiveValue2 > 0)
{
sLog->outErrorDb("Quest %u has `RepObjectiveValue2` = %d but `RepObjectiveFaction2` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RepObjectiveValue2);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0)
{
sLog->outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0)
{
sLog->outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
{
sLog->outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
qinfo->CharTitleId = 0;
// quest can't reward this title
}
if (qinfo->SrcItemId)
{
if (!sObjectMgr->GetItemTemplate(qinfo->SrcItemId))
{
sLog->outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
qinfo->SrcItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SrcItemCount == 0)
{
sLog->outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(),qinfo->SrcItemId);
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SrcItemCount>0)
{
sLog->outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
qinfo->GetQuestId(),qinfo->SrcItemCount);
qinfo->SrcItemCount=0; // no quest work changes in fact
}
if (qinfo->SrcSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
}
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
uint32 id = qinfo->ReqItemId[j];
if (id)
{
if (qinfo->ReqItemCount[j] == 0)
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest can't be done for this requirement
}
qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->ReqItemCount[j]>0)
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->ReqSourceId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ReqSourceCount[j]>0)
{
sLog->outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
// no changes, quest ignore this data
}
}
}
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
uint32 id = qinfo->ReqSpell[j];
if (id)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
continue;
}
if (!qinfo->ReqCreatureOrGOId[j])
{
bool found = false;
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
{
if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
{
found = true;
break;
}
}
if (found)
{
if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
// this will prevent quest completing without objective
const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
}
}
else
{
sLog->outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1,id);
// no changes, quest can't be done for this requirement
}
}
}
}
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->ReqCreatureOrGOId[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,uint32(-id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,uint32(id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id)
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO);
if (!qinfo->ReqCreatureOrGOCount[j])
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->ReqCreatureOrGOCount[j]>0)
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
uint32 id = qinfo->RewChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,id);
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewChoiceItemCount[j])
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewChoiceItemCount[j]>0)
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
uint32 id = qinfo->RewItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,id);
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewItemCount[j])
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes
}
}
else if (qinfo->RewItemCount[j]>0)
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewRepFaction[j])
{
if (abs(qinfo->RewRepValueId[j]) > 9)
{
sLog->outErrorDb("Quest %u has RewRepValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
{
sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]);
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewRepValue[j] != 0)
{
sLog->outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
// no changes, quest ignore this data
}
}
if (qinfo->RewSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewSpell))
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewSpellCast > 0)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewSpellCast))
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
}
if (qinfo->RewMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
{
sLog->outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
{
std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
sLog->outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else
usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestInChain)
{
QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
if (qNextItr == mQuestTemplates.end())
{
sLog->outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain);
qinfo->NextQuestInChain = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
// fill additional data stores
if (qinfo->PrevQuestId)
{
if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
{
sLog->outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
}
else
{
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
}
}
if (qinfo->NextQuestId)
{
QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == mQuestTemplates.end())
{
sLog->outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
{
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
qNextItr->second->prevQuests.push_back(signedQuestId);
}
}
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED);
}
// check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = spellInfo->EffectMiscValue[j];
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
sLog->outString(">> Loaded %lu quests definitions in %u ms", (unsigned long)mQuestTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadQuestLocales()
{
uint32 oldMSTime = getMSTime();
mQuestLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,"
"Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
"Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
"Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
"Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
"Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
"Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
"Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
"Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
" FROM locales_quest");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
QuestLocale& data = mQuestLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = (LocaleConstant) i;
std::string str = fields[1 + 11 * (i - 1)].GetString();
AddLocaleString(str, locale, data.Title);
str = fields[1 + 11 * (i - 1) + 1].GetString();
AddLocaleString(str, locale, data.Details);
str = fields[1 + 11 * (i - 1) + 2].GetString();
AddLocaleString(str, locale, data.Objectives);
str = fields[1 + 11 * (i - 1) + 3].GetString();
AddLocaleString(str, locale, data.OfferRewardText);
str = fields[1 + 11 * (i - 1) + 4].GetString();
AddLocaleString(str, locale, data.RequestItemsText);
str = fields[1 + 11 * (i - 1) + 5].GetString();
AddLocaleString(str, locale, data.EndText);
str = fields[1 + 11 * (i - 1) + 6].GetString();
AddLocaleString(str, locale, data.CompletedText);
for (uint8 k = 0; k < 4; ++k)
{
str = fields[1 + 11 * (i - 1) + 7 + k].GetString();
AddLocaleString(str, locale, data.ObjectiveText[k]);
}
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu Quest locale strings in %u ms", (unsigned long)mQuestLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
ScriptMapMap *scripts = GetScriptsMapByType(type);
if (!scripts)
return;
std::string tableName = GetScriptsTableNameByType(type);
if (tableName.empty())
return;
if (sScriptMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
sLog->outString("Loading %s...", tableName.c_str());
scripts->clear(); // need for reload support
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
char buff[125];
sprintf(buff, "SELECT id,delay,command,datalong,datalong2,dataint,x,y,z,o%s FROM %s", isSpellScriptTable ? ",effIndex" : "", tableName.c_str());
QueryResult result = WorldDatabase.Query(buff);
if (!result)
{
sLog->outString(">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].GetUInt32();
if (isSpellScriptTable)
tmp.id |= fields[10].GetUInt8() << 24;
tmp.delay = fields[1].GetUInt32();
tmp.command = ScriptCommands(fields[2].GetUInt32());
tmp.Raw.nData[0] = fields[3].GetUInt32();
tmp.Raw.nData[1] = fields[4].GetUInt32();
tmp.Raw.nData[2] = fields[5].GetInt32();
tmp.Raw.fData[0] = fields[6].GetFloat();
tmp.Raw.fData[1] = fields[7].GetFloat();
tmp.Raw.fData[2] = fields[8].GetFloat();
tmp.Raw.fData[3] = fields[9].GetFloat();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
sLog->outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
continue;
}
if (!tmp.Talk.TextID)
{
sLog->outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, tmp.id);
continue;
}
if (tmp.Talk.TextID < MIN_DB_SCRIPT_STRING_ID || tmp.Talk.TextID >= MAX_DB_SCRIPT_STRING_ID)
{
sLog->outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
sLog->outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
sLog->outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
sLog->outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
sLog->outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
sLog->outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
sLog->outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
sLog->outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
sLog->outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
sLog->outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
sLog->outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
sLog->outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type == GAMEOBJECT_TYPE_DOOR ||
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
sLog->outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), info->entry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
sLog->outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
sLog->outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
if (!data)
{
sLog->outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
sLog->outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
sLog->outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if (!sSpellStore.LookupEntry(tmp.RemoveAura.SpellID))
{
sLog->outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0,1)
{
sLog->outErrorDb("Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if (!sSpellStore.LookupEntry(tmp.CastSpell.SpellID))
{
sLog->outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
sLog->outErrorDb("Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0,1)
{
sLog->outErrorDb("Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
sLog->outErrorDb("Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!sObjectMgr->GetItemTemplate(tmp.CreateItem.ItemEntry))
{
sLog->outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
sLog->outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
}
default:
break;
}
if (scripts->find(tmp.id) == scripts->end())
{
ScriptMap emptyMap;
(*scripts)[tmp.id] = emptyMap;
}
(*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGameObjectScripts()
{
LoadScripts(SCRIPTS_GAMEOBJECT);
// check ids
for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
{
if (!GetGOData(itr->first))
sLog->outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
}
}
void ObjectMgr::LoadQuestEndScripts()
{
LoadScripts(SCRIPTS_QUEST_END);
// check ids
for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
{
if (!GetQuestTemplate(itr->first))
sLog->outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
}
}
void ObjectMgr::LoadQuestStartScripts()
{
LoadScripts(SCRIPTS_QUEST_START);
// check ids
for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
{
if (!GetQuestTemplate(itr->first))
sLog->outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
}
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
// check ids
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
sLog->outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
continue;
}
uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
//check for correct spellEffect
if (!spellInfo->Effect[i] || (spellInfo->Effect[i] != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effect[i] != SPELL_EFFECT_DUMMY))
sLog->outErrorDb("Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
}
}
void ObjectMgr::LoadEventScripts()
{
LoadScripts(SCRIPTS_EVENT);
std::set<uint32> evt_scripts;
// Load all possible script entries from gameobjects
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
if (uint32 eventId = itr->second.GetEventScriptId())
evt_scripts.insert(eventId);
// Load all possible script entries from spells
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
if (spell)
{
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spell->Effect[j] == SPELL_EFFECT_SEND_EVENT)
{
if (spell->EffectMiscValue[j])
evt_scripts.insert(spell->EffectMiscValue[j]);
}
}
}
}
for(size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for(size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
if (node.arrivalEventID)
evt_scripts.insert(node.arrivalEventID);
if (node.departureEventID)
evt_scripts.insert(node.departureEventID);
}
}
// Then check if all scripts are in above list of possible script entries
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
sLog->outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
//Load WP Scripts
void ObjectMgr::LoadWaypointScripts()
{
LoadScripts(SCRIPTS_WAYPOINT);
std::set<uint32> actionSet;
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
QueryResult result = WorldDatabase.PQuery("SELECT DISTINCT(`action`) FROM waypoint_data");
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 action = fields[0].GetUInt32();
actionSet.erase(action);
} while (result->NextRow());
}
for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
sLog->outErrorDb("There is no waypoint which links to the waypoint script %u", *itr);
}
void ObjectMgr::LoadSpellScriptNames()
{
uint32 oldMSTime = getMSTime();
mSpellScripts.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
if (!result)
{
sLog->outString(">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
const char *scriptName = fields[1].GetCString();
bool allRanks = false;
if (spellId <=0)
{
allRanks = true;
spellId = -spellId;
}
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
if (!spellEntry)
{
sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.",scriptName,fields[0].GetInt32());
continue;
}
if (allRanks)
{
if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId))
{
sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.",scriptName,fields[0].GetInt32());
continue;
}
while(spellId)
{
mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName)));
spellId = sSpellMgr->GetNextSpellInChain(spellId);
}
}
else
mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName)));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::ValidateSpellScripts()
{
uint32 oldMSTime = getMSTime();
if (mSpellScripts.empty())
{
sLog->outString(">> Validated 0 scripts.");
sLog->outString();
return;
}
uint32 count = 0;
for (SpellScriptsMap::iterator itr = mSpellScripts.begin(); itr != mSpellScripts.end();)
{
SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first);
std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > SpellScriptLoaders;
sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
itr = mSpellScripts.upper_bound(itr->first);
for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
{
SpellScript * spellScript = sitr->first->GetSpellScript();
AuraScript * auraScript = sitr->first->GetAuraScript();
bool valid = true;
if (!spellScript && !auraScript)
{
sLog->outError("TSCR: Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second));
valid = false;
}
if (spellScript)
{
spellScript->_Init(&sitr->first->GetName(), spellEntry->Id);
spellScript->_Register();
if (!spellScript->_Validate(spellEntry))
valid = false;
delete spellScript;
}
if (auraScript)
{
auraScript->_Init(&sitr->first->GetName(), spellEntry->Id);
auraScript->_Register();
if (!auraScript->_Validate(spellEntry))
valid = false;
delete auraScript;
}
if (!valid)
{
mSpellScripts.erase(sitr->second);
}
}
++count;
}
sLog->outString(">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGossipScripts()
{
LoadScripts(SCRIPTS_GOSSIP);
// checks are done in LoadGossipMenuItems
}
void ObjectMgr::LoadPageTexts()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT entry, text, next_page FROM page_text");
if (!result)
{
sLog->outString(">> Loaded 0 page texts. DB table `page_text` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
const char* text = fields[1].GetCString();
PageText pageText;
pageText.Text = fields[1].GetString();
pageText.NextPage = fields[2].GetInt16();
PageTextStore[fields[0].GetUInt32()] = pageText;
++count;
}
while (result->NextRow());
for (PageTextContainer::const_iterator itr = PageTextStore.begin(); itr != PageTextStore.end(); ++itr)
{
if (itr->second.NextPage)
{
PageTextContainer::const_iterator itr2 = PageTextStore.find(itr->second.NextPage);
if (itr2 == PageTextStore.end())
sLog->outErrorDb("Page text (Id: %u) has not existing next page (Id: %u)", itr->first, itr->second.NextPage);
}
}
sLog->outString(">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
{
PageTextContainer::const_iterator itr = PageTextStore.find(pageEntry);
if (itr != PageTextStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadPageTextLocales()
{
uint32 oldMSTime = getMSTime();
mPageTextLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
PageTextLocale& data = mPageTextLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
std::string str = fields[i].GetString();
AddLocaleString(str, LocaleConstant(i), data.Text);
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu PageText locale strings in %u ms", (unsigned long)mPageTextLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadInstanceTemplate()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
if (!result)
{
sLog->outString(">> Loaded 0 instance templates. DB table `page_text` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 mapID = fields[0].GetUInt16();
if (!MapManager::IsValidMAP(mapID, true))
{
sLog->outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
continue;
}
InstanceTemplate instanceTemplate;
instanceTemplate.AllowMount = fields[3].GetBool();
instanceTemplate.Parent = fields[1].GetUInt16();
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetCString());
InstanceTemplateStore[mapID] = instanceTemplate;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID)
{
InstanceTemplateContainer::const_iterator itr = InstanceTemplateStore.find(uint16(mapID));
if (itr != InstanceTemplateStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadInstanceEncounters()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 instance encounters, table is empty!");
sLog->outString();
return;
}
uint32 count = 0;
std::map<uint32, DungeonEncounterEntry const*> dungeonLastBosses;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint8 creditType = fields[1].GetUInt8();
uint32 creditEntry = fields[2].GetUInt32();
uint32 lastEncounterDungeon = fields[3].GetUInt32();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
sLog->outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
continue;
}
if (lastEncounterDungeon && !sLFGDungeonStore.LookupEntry(lastEncounterDungeon))
{
sLog->outErrorDb("Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
continue;
}
std::map<uint32, DungeonEncounterEntry const*>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon);
if (lastEncounterDungeon)
{
if (itr != dungeonLastBosses.end())
{
sLog->outErrorDb("Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
continue;
}
dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
}
switch (creditType)
{
case ENCOUNTER_CREDIT_KILL_CREATURE:
{
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
sLog->outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
break;
}
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellStore.LookupEntry(creditEntry))
{
sLog->outErrorDb("Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
break;
default:
sLog->outErrorDb("Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
continue;
}
DungeonEncounterList& encounters = mDungeonEncounters[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)];
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
if (itr != mGossipText.end())
return &itr->second;
return NULL;
}
void ObjectMgr::LoadGossipText()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT * FROM npc_text");
int count = 0;
if (!result)
{
sLog->outString(">> Loaded %u npc texts", count);
sLog->outString();
return;
}
int cic;
do
{
++count;
cic = 0;
Field *fields = result->Fetch();
uint32 Text_ID = fields[cic++].GetUInt32();
if (!Text_ID)
{
sLog->outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
continue;
}
GossipText& gText = mGossipText[Text_ID];
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++)
{
gText.Options[i].Text_0 = fields[cic++].GetString();
gText.Options[i].Text_1 = fields[cic++].GetString();
gText.Options[i].Language = fields[cic++].GetUInt32();
gText.Options[i].Probability = fields[cic++].GetFloat();
for (uint8 j=0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
}
}
} while (result->NextRow());
sLog->outString(">> Loaded %u npc texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadNpcTextLocales()
{
uint32 oldMSTime = getMSTime();
mNpcTextLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,"
"Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
"Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
"Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
"Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
"Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
"Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
"Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
"Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
" FROM locales_npc_text");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
NpcTextLocale& data = mNpcTextLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = (LocaleConstant) i;
for (uint8 j = 0; j < MAX_LOCALES; ++j)
{
std::string str0 = fields[1 + 8 * 2 * (i - 1) + 2 * j].GetString();
AddLocaleString(str0, locale, data.Text_0[j]);
std::string str1 = fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetString();
AddLocaleString(str1, locale, data.Text_1[j]);
}
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)mNpcTextLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
//not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = time(NULL);
tm* lt = localtime(&curTime);
uint64 basetime(curTime);
sLog->outDetail("Returning mails current time: hour: %d, minute: %d, second: %d ", lt->tm_hour, lt->tm_min, lt->tm_sec);
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> No expired mails found or DB table `mail` is empty.");
sLog->outString();
return; // any mails need to be returned or deleted
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
Mail *m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
bool has_items = fields[4].GetBool();
m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
m->COD = fields[6].GetUInt32();
m->checked = fields[7].GetUInt32();
m->mailTemplateId = fields[8].GetInt16();
Player *pl = NULL;
if (serverUp)
pl = GetPlayer((uint64)m->receiver);
if (pl && pl->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
// his in mailbox and he has already listed his mails)
delete m;
continue;
}
// Delete or return mail
if (has_items)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_MAIL_ITEM_LITE);
stmt->setUInt32(0, m->messageID);
if (PreparedQueryResult resultItems = CharacterDatabase.Query(stmt))
{
do
{
Field *fields2 = resultItems->Fetch();
uint32 item_guid_low = fields2[0].GetUInt32();
uint32 item_template = fields2[1].GetUInt32();
m->AddItem(item_guid_low, item_template);
}
while (resultItems->NextRow());
}
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
}
else
{
// Mail will be returned
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_RETURNED);
stmt->setUInt32(0, m->receiver);
stmt->setUInt32(1, m->sender);
stmt->setUInt64(2, basetime + 30 * DAY);
stmt->setUInt64(3, basetime);
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
stmt->setUInt32(5, m->messageID);
CharacterDatabase.Execute(stmt);
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_ITEM_RECEIVER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
delete m;
continue;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
stmt->setUInt32(0, m->messageID);
CharacterDatabase.Execute(stmt);
delete m;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u mails in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadQuestAreaTriggers()
{
uint32 oldMSTime = getMSTime();
mQuestAreaTriggerMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation");
if (!result)
{
sLog->outString(">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
++count;
Field *fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
sLog->outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
continue;
}
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
sLog->outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
mQuestAreaTriggerMap[trigger_ID] = quest_ID;
} while (result->NextRow());
sLog->outString(">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadTavernAreaTriggers()
{
uint32 oldMSTime = getMSTime();
mTavernAreaTriggerSet.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
if (!result)
{
sLog->outString(">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
++count;
Field *fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
mTavernAreaTriggerSet.insert(Trigger_ID);
} while (result->NextRow());
sLog->outString(">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadAreaTriggerScripts()
{
uint32 oldMSTime = getMSTime();
mAreaTriggerScripts.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
sLog->outString(">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
++count;
Field *fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
const char *scriptName = fields[1].GetCString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
} while (result->NextRow());
sLog->outString(">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
{
bool found = false;
float dist = 10000;
uint32 id = 0;
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1<<((i-1)%32);
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = i;
}
}
else
{
found = true;
dist = dist2;
id = i;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second.price;
path = dest_i->second.ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
uint32 mount_id = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
uint32 mount_entry = 0;
if (team == ALLIANCE)
mount_entry = node->MountCreatureID[1];
else
mount_entry = node->MountCreatureID[0];
// Fix for Alliance not being able to use Acherus taxi
// only one mount type for both sides
if (mount_entry == 0 && allowed_alt_team)
{
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
CreatureTemplate const *mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
mount_id = mount_info->GetRandomValidModelId();
if (!mount_id)
{
sLog->outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
return false;
}
}
}
// minfo is not actually used but the mount_id was updated
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(mount_id);
return mount_id;
}
void ObjectMgr::LoadGraveyardZones()
{
uint32 oldMSTime = getMSTime();
mGraveYardMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
if (!result)
{
sLog->outString(">> Loaded 0 graveyard-zone links. DB table `game_graveyard_zone` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
++count;
Field *fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
uint32 team = fields[2].GetUInt32();
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
continue;
}
AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry)
{
sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.",zoneId);
continue;
}
if (areaEntry->zone != 0)
{
sLog->outErrorDb("Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.",zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
sLog->outErrorDb("Table `game_graveyard_zone` has a record for non player faction (%u), skipped.",team);
continue;
}
if (!AddGraveYardLink(safeLocId,zoneId,team,false))
sLog->outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
} while (result->NextRow());
sLog->outString(">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr->GetZoneId(MapId,x,y,z);
if (!zoneId)
{
if (z > -500)
sLog->outError("ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
return NULL;
}
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone,ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
MapEntry const* map = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
if (graveLow == graveUp && !map->IsBattleArena())
{
sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return NULL;
}
// at corpse map
bool foundNear = false;
float distNear = 10000;
WorldSafeLocsEntry const* entryNear = NULL;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr = 10000;
WorldSafeLocsEntry const* entryEntr = NULL;
// some where other
WorldSafeLocsEntry const* entryFar = NULL;
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
GraveYardData const& data = itr->second;
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
if (!entry)
{
sLog->outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
continue;
}
// skip enemy faction graveyard
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
// find now nearest graveyard at other map
if (MapId != entry->map_id)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry ||
mapEntry->entrance_map < 0 ||
uint32(mapEntry->entrance_map) != entry->map_id ||
(mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
{
// not have any corrdinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
+(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
if (foundEntr)
{
if (dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
if (foundNear)
{
if (dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if (entryNear)
return entryNear;
if (entryEntr)
return entryEntr;
return entryFar;
}
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
{
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
if (itr->second.safeLocId == id)
return &itr->second;
}
return NULL;
}
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
{
if (FindGraveYardData(id,zoneId))
return false;
// add link to loaded data
GraveYardData data;
data.safeLocId = id;
data.team = team;
mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
// add link to DB
if (inDB)
{
WorldDatabase.PExecute("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) "
"VALUES ('%u', '%u','%u')",id,zoneId,team);
}
return true;
}
void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
{
GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId);
if (graveLow == graveUp)
{
//sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return;
}
bool found = false;
GraveYardMap::iterator itr;
for (itr = graveLow; itr != graveUp; ++itr)
{
GraveYardData & data = itr->second;
// skip not matching safezone id
if (data.safeLocId != id)
continue;
// skip enemy faction graveyard at same map (normal area, city, or battleground)
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
found = true;
break;
}
// no match, return
if (!found)
return;
// remove from links
mGraveYardMap.erase(itr);
// remove link from DB
if (inDB)
{
WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team);
}
return;
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
uint32 oldMSTime = getMSTime();
mAreaTriggers.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
sLog->outString(">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTrigger at;
at.target_mapId = fields[1].GetUInt32();
at.target_X = fields[2].GetFloat();
at.target_Y = fields[3].GetFloat();
at.target_Z = fields[4].GetFloat();
at.target_Orientation = fields[5].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
sLog->outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
sLog->outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
continue;
}
mAreaTriggers[Trigger_ID] = at;
} while (result->NextRow());
sLog->outString(">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
mAccessRequirements.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
if (!result)
{
sLog->outString(">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
++count;
uint32 mapid = fields[0].GetUInt32();
uint8 difficulty = fields[1].GetUInt8();
uint32 requirement_ID = MAKE_PAIR32(mapid,difficulty);
AccessRequirement ar;
ar.levelMin = fields[2].GetUInt8();
ar.levelMax = fields[3].GetUInt8();
ar.item = fields[4].GetUInt32();
ar.item2 = fields[5].GetUInt32();
ar.quest_A = fields[6].GetUInt32();
ar.quest_H = fields[7].GetUInt32();
ar.achievement = fields[8].GetUInt32();
ar.questFailedText = fields[9].GetString();
if (ar.item)
{
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item);
if (!pProto)
{
sLog->outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
ar.item = 0;
}
}
if (ar.item2)
{
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item2);
if (!pProto)
{
sLog->outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
ar.item2 = 0;
}
}
if (ar.quest_A)
{
if (!GetQuestTemplate(ar.quest_A))
{
sLog->outErrorDb("Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_A, mapid, difficulty);
ar.quest_A = 0;
}
}
if (ar.quest_H)
{
if (!GetQuestTemplate(ar.quest_H))
{
sLog->outErrorDb("Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_H, mapid, difficulty);
ar.quest_H = 0;
}
}
if (ar.achievement)
{
if (!sAchievementStore.LookupEntry(ar.achievement))
{
sLog->outErrorDb("Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar.achievement, mapid, difficulty);
ar.achievement = 0;
}
}
mAccessRequirements[requirement_ID] = ar;
} while (result->NextRow());
sLog->outString(">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
/*
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
*/
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->entrance_map < 0)
return NULL;
if (mapEntry->IsDungeon())
{
const InstanceTemplate *iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return NULL;
parentId = iTemplate->Parent;
useParentDbValue = true;
}
uint32 entrance_map = uint32(mapEntry->entrance_map);
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry && atEntry->mapid == Map)
return &itr->second;
}
return NULL;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
{
if (itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry)
return &itr->second;
}
}
return NULL;
}
void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
m_hiCharGuid = (*result)[0].GetUInt32()+1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
m_hiCreatureGuid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
m_hiItemGuid = (*result)[0].GetUInt32()+1;
// Cleanup other tables from not existed guids ( >= m_hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid);
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
m_hiGoGuid = (*result)[0].GetUInt32()+1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
m_hiMoTransGuid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
m_auctionid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
m_mailid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse");
if (result)
m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
m_arenaTeamId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
m_guildId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
mGroupStorage.resize((*result)[0].GetUInt32()+1);
}
uint32 ObjectMgr::GenerateArenaTeamId()
{
if (m_arenaTeamId >= 0xFFFFFFFE)
{
sLog->outError("Arena team ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_arenaTeamId++;
}
uint32 ObjectMgr::GenerateAuctionID()
{
if (m_auctionid >= 0xFFFFFFFE)
{
sLog->outError("Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_auctionid++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (m_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
sLog->outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateGuildId()
{
if (m_guildId >= 0xFFFFFFFE)
{
sLog->outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_guildId++;
}
uint32 ObjectMgr::GenerateMailID()
{
if (m_mailid >= 0xFFFFFFFE)
{
sLog->outError("Mail ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_mailid++;
}
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
{
switch(guidhigh)
{
case HIGHGUID_ITEM:
if (m_hiItemGuid >= 0xFFFFFFFE)
{
sLog->outError("Item guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiItemGuid++;
case HIGHGUID_UNIT:
if (m_hiCreatureGuid >= 0x00FFFFFE)
{
sLog->outError("Creature guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCreatureGuid++;
case HIGHGUID_PET:
if (m_hiPetGuid >= 0x00FFFFFE)
{
sLog->outError("Pet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiPetGuid++;
case HIGHGUID_VEHICLE:
if (m_hiVehicleGuid >= 0x00FFFFFF)
{
sLog->outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiVehicleGuid++;
case HIGHGUID_PLAYER:
if (m_hiCharGuid >= 0xFFFFFFFE)
{
sLog->outError("Players guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCharGuid++;
case HIGHGUID_GAMEOBJECT:
if (m_hiGoGuid >= 0x00FFFFFE)
{
sLog->outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiGoGuid++;
case HIGHGUID_CORPSE:
if (m_hiCorpseGuid >= 0xFFFFFFFE)
{
sLog->outError("Corpse guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCorpseGuid++;
case HIGHGUID_DYNAMICOBJECT:
if (m_hiDoGuid >= 0xFFFFFFFE)
{
sLog->outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiDoGuid++;
case HIGHGUID_GROUP:
if (m_hiGroupGuid >= 0xFFFFFFFE)
{
sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiGroupGuid++;
case HIGHGUID_MO_TRANSPORT:
if (m_hiMoTransGuid >= 0xFFFFFFFE)
{
sLog->outError("MO Transport guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiMoTransGuid++;
default:
ASSERT(0);
}
ASSERT(0);
return 0;
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
mGameObjectLocaleMap.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,"
"name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
"castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
"castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectLocale& data = mGameObjectLocaleMap[entry];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
std::string str = fields[i].GetString();
AddLocaleString(str, LocaleConstant(i), data.Name);
}
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
std::string str = fields[i + (TOTAL_LOCALES - 1)].GetString();
AddLocaleString(str, LocaleConstant(i), data.CastBarCaption);
}
} while (result->NextRow());
sLog->outString(">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)mGameObjectLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
inline void CheckGOLockId(GameObjectTemplate* goInfo,uint32 dataN,uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->entry,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
}
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->entry,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
}
}
inline void CheckGOSpellId(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
{
if (sSpellStore.LookupEntry(dataN))
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->entry,goInfo->type,N,dataN,dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo,uint32 const& dataN,uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->entry,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<uint32&>(dataN) = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
goInfo->entry,goInfo->type,N,dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, "
// 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
"questItem4, questItem5, questItem6, data0, data1, data2, data3, data4, data5, data6, data7, data8, data9, data10, data11, data12, "
// 29 30 31 32 33 34 35 36 37 38 39 40 41
"data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, AIName, ScriptName "
"FROM gameobject_template");
if (!result)
{
sLog->outString(">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate got;
got.entry = entry;
got.type = uint32(fields[1].GetUInt8());
got.displayId = fields[2].GetUInt32();
got.name = fields[3].GetCString();
got.IconName = fields[4].GetCString();
got.castBarCaption = fields[5].GetCString();
got.unk1 = fields[6].GetCString();
got.faction = uint32(fields[7].GetUInt16());
got.flags = fields[8].GetUInt32();
got.size = fields[9].GetFloat();
for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
{
got.questItems[i] = fields[10 + i].GetUInt32();
}
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
{
got.raw.data[i] = fields[16 + i].GetUInt32();
}
got.AIName = fields[40].GetCString();
got.ScriptId = GetScriptId(fields[41].GetCString());
// Checks
switch(got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (got.door.lockId)
CheckGOLockId(&got, got.door.lockId, 1);
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (got.button.lockId)
CheckGOLockId(&got, got.button.lockId, 1);
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (got.questgiver.lockId)
CheckGOLockId(&got, got.questgiver.lockId, 0);
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (got.chest.lockId)
CheckGOLockId(&got, got.chest.lockId, 0);
CheckGOConsumable(&got, got.chest.consumable, 3);
if (&got.chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (got.trap.lockId)
CheckGOLockId(&got, got.trap.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (got.spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
sLog->outErrorDb("GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
}
if (got.spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (got.goober.lockId)
CheckGOLockId(&got, got.goober.lockId, 0);
CheckGOConsumable(&got, got.goober.consumable, 3);
if (got.goober.pageId) // pageId
{
if (!GetPageText(got.goober.pageId))
sLog->outErrorDb("GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
entry, got.type, got.goober.pageId, got.goober.pageId);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
if (got.goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (got.areadamage.lockId)
CheckGOLockId(&got, got.areadamage.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (got.camera.lockId)
CheckGOLockId(&got, got.camera.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{
if (got.moTransport.taxiPathId)
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
sLog->outErrorDb("GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
}
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
break;
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(&got, got.spellcaster.spellId, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (got.flagstand.lockId)
CheckGOLockId(&got, got.flagstand.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (got.fishinghole.lockId)
CheckGOLockId(&got, got.fishinghole.lockId, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (got.flagdrop.lockId)
CheckGOLockId(&got, got.flagdrop.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
break;
}
// Add to gameobject to map
GameObjectTemplateStore[entry] = got;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 basexp = fields[1].GetUInt32();
mBaseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
{
return mBaseXPTable[level] ? mBaseXPTable[level] : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint8 level)
{
if (level < mPlayerXPperLevel.size())
return mPlayerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
if (!result)
{
sLog->outString(">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if (half)
PetHalfName1[entry].push_back(word);
else
PetHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadPetNumber()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field *fields = result->Fetch();
m_hiPetNumber = fields[0].GetUInt32()+1;
}
sLog->outString(">> Loaded the max pet number: %d in %u ms", m_hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
StringVector & list0 = PetHalfName0[entry];
StringVector & list1 = PetHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureTemplate const *cinfo = GetCreatureTemplate(entry);
char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (!petname)
return cinfo->Name;
return std::string(petname);
}
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
uint32 ObjectMgr::GeneratePetNumber()
{
return ++m_hiPetNumber;
}
void ObjectMgr::LoadCorpses()
{
uint32 oldMSTime = getMSTime();
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CORPSES));
if (!result)
{
sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[16].GetUInt32();
Corpse *corpse = new Corpse();
if (!corpse->LoadFromDB(guid, fields))
{
delete corpse;
continue;
}
sObjectAccessor->AddCorpse(corpse);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
m_RepRewardRateMap.clear(); // for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
sLog->outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.quest_rate = fields[1].GetFloat();
repRate.creature_rate = fields[2].GetFloat();
repRate.spell_rate = fields[3].GetFloat();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.quest_rate < 0.0f)
{
sLog->outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId);
continue;
}
if (repRate.creature_rate < 0.0f)
{
sLog->outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId);
continue;
}
if (repRate.spell_rate < 0.0f)
{
sLog->outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId);
continue;
}
m_RepRewardRateMap[factionId] = repRate;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 oldMSTime = getMSTime();
// For reload case
mRepOnKill.clear();
uint32 count = 0;
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.repfaction1 = fields[1].GetUInt32();
repOnKill.repfaction2 = fields[2].GetUInt32();
repOnKill.is_teamaward1 = fields[3].GetBool();
repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
repOnKill.repvalue1 = fields[5].GetInt32();
repOnKill.is_teamaward2 = fields[6].GetBool();
repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
repOnKill.repvalue2 = fields[8].GetInt32();
repOnKill.team_dependent = fields[9].GetUInt8();
if (!GetCreatureTemplate(creature_id))
{
sLog->outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
continue;
}
if (repOnKill.repfaction1)
{
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
if (!factionEntry1)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
continue;
}
}
if (repOnKill.repfaction2)
{
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
if (!factionEntry2)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
continue;
}
}
mRepOnKill[creature_id] = repOnKill;
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
uint32 oldMSTime = getMSTime();
m_RepSpilloverTemplateMap.clear(); // for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
if (!result)
{
sLog->outString(">> Loaded `reputation_spillover_template`, table is empty.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].GetUInt32();
repTemplate.faction_rate[0] = fields[2].GetFloat();
repTemplate.faction_rank[0] = fields[3].GetUInt32();
repTemplate.faction[1] = fields[4].GetUInt32();
repTemplate.faction_rate[1] = fields[5].GetFloat();
repTemplate.faction_rank[1] = fields[6].GetUInt32();
repTemplate.faction[2] = fields[7].GetUInt32();
repTemplate.faction_rate[2] = fields[8].GetFloat();
repTemplate.faction_rank[2] = fields[9].GetUInt32();
repTemplate.faction[3] = fields[10].GetUInt32();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt32();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->team == 0)
{
sLog->outErrorDb("Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const *factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
sLog->outErrorDb("Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
continue;
}
if (factionSpillover->reputationListID < 0)
{
sLog->outErrorDb("Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
continue;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
sLog->outErrorDb("Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
continue;
}
}
}
FactionEntry const *factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
if (repTemplate.faction[0] && !factionEntry0)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
continue;
}
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
if (repTemplate.faction[1] && !factionEntry1)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
continue;
}
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
if (repTemplate.faction[2] && !factionEntry2)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
continue;
}
FactionEntry const *factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
if (repTemplate.faction[3] && !factionEntry3)
{
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
continue;
}
m_RepSpilloverTemplateMap[factionId] = repTemplate;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadPointsOfInterest()
{
uint32 oldMSTime = getMSTime();
mPointsOfInterest.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
sLog->outString();
return;
}
do
{
Field *fields = result->Fetch();
uint32 point_id = fields[0].GetUInt32();
PointOfInterest POI;
POI.x = fields[1].GetFloat();
POI.y = fields[2].GetFloat();
POI.icon = fields[3].GetUInt32();
POI.flags = fields[4].GetUInt32();
POI.data = fields[5].GetUInt32();
POI.icon_name = fields[6].GetString();
if (!Trinity::IsValidMapCoord(POI.x,POI.y))
{
sLog->outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
continue;
}
mPointsOfInterest[point_id] = POI;
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadQuestPOI()
{
uint32 oldMSTime = getMSTime();
mQuestPOIMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
sLog->outString();
return;
}
// 0 1 2 3
QueryResult points = WorldDatabase.PQuery("SELECT questId, id, x, y FROM quest_poi_points ORDER BY questId DESC, idx");
std::vector<std::vector<std::vector<QuestPOIPoint> > > POIs;
if (points)
{
// The first result should have the highest questId
Field *fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
POIs.resize(questId + 1);
do
{
Field *fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 x = fields[2].GetInt32();
int32 y = fields[3].GetInt32();
if(POIs[questId].size() <= id + 1)
POIs[questId].resize(id + 10);
QuestPOIPoint point(x, y);
POIs[questId][id].push_back(point);
} while (points->NextRow());
}
do
{
Field *fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
uint32 mapId = fields[3].GetUInt32();
uint32 WorldMapAreaId = fields[4].GetUInt32();
uint32 FloorId = fields[5].GetUInt32();
uint32 unk3 = fields[6].GetUInt32();
uint32 unk4 = fields[7].GetUInt32();
QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
POI.points = POIs[questId][id];
mQuestPOIMap[questId].push_back(POI);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 oldMSTime = getMSTime();
mSpellClickInfoMap.clear();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 npc_entry = fields[0].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
if (!spellinfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
continue;
}
uint32 auraRequired = fields[6].GetUInt32();
if (auraRequired)
{
SpellEntry const *aurReqInfo = sSpellStore.LookupEntry(auraRequired);
if (!aurReqInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired);
continue;
}
}
uint32 auraForbidden = fields[7].GetUInt32();
if (auraForbidden)
{
SpellEntry const *aurForInfo = sSpellStore.LookupEntry(auraForbidden);
if (!aurForInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden);
continue;
}
}
uint32 quest_start = fields[2].GetUInt32();
// quest might be 0 to enable spellclick independent of any quest
if (quest_start)
{
if (mQuestTemplates.find(quest_start) == mQuestTemplates.end())
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
continue;
}
}
bool quest_start_active = fields[3].GetBool();
uint32 quest_end = fields[4].GetUInt32();
// quest might be 0 to enable spellclick active infinity after start quest
if (quest_end)
{
if (mQuestTemplates.find(quest_end) == mQuestTemplates.end())
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
continue;
}
}
uint8 userType = fields[8].GetUInt8();
if (userType >= SPELL_CLICK_USER_MAX)
sLog->outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType));
uint8 castFlags = fields[5].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.questStart = quest_start;
info.questStartCanActive = quest_start_active;
info.questEnd = quest_end;
info.castFlags = castFlags;
info.auraRequired = auraRequired;
info.auraForbidden = auraForbidden;
info.userType = SpellClickUserTypes(userType);
mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
++count;
}
while (result->NextRow());
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && mSpellClickInfoMap.find(itr->second.Entry) == mSpellClickInfoMap.end())
{
sLog->outErrorDb("npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
sLog->outString(">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
{
if (!t)
{
// Delete only
RemoveCreatureRespawnTime(loguid, instance);
return;
}
// This function can be called from various map threads concurrently
{
m_CreatureRespawnTimesMtx.acquire();
mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t;
m_CreatureRespawnTimesMtx.release();
}
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CREATURE_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
CharacterDatabase.Execute(stmt);
}
void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance)
{
// This function can be called from various map threads concurrently
{
m_CreatureRespawnTimesMtx.acquire();
mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0;
m_CreatureRespawnTimesMtx.release();
}
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt32(1, instance);
CharacterDatabase.Execute(stmt);
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
RemoveCreatureFromGrid(guid, data);
mCreatureDataMap.erase(guid);
}
void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
{
if (!t)
{
// Delete only
RemoveGORespawnTime(loguid, instance);
return;
}
// This function can be called from different map threads concurrently
{
m_GORespawnTimesMtx.acquire();
mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = t;
m_GORespawnTimesMtx.release();
}
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GO_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
CharacterDatabase.Execute(stmt);
}
void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance)
{
// This function can be called from different map threads concurrently
{
m_GORespawnTimesMtx.acquire();
mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = 0;
m_GORespawnTimesMtx.release();
}
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt32(1, instance);
CharacterDatabase.Execute(stmt);
}
void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
{
// This function can be called from different map threads concurrently
RespawnTimes::iterator next;
{
m_GORespawnTimesMtx.acquire();
for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
{
next = itr;
++next;
if (GUID_HIPART(itr->first) == instance)
mGORespawnTimes.erase(itr);
}
m_GORespawnTimesMtx.release();
}
{
m_CreatureRespawnTimesMtx.acquire();
for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
{
next = itr;
++next;
if (GUID_HIPART(itr->first) == instance)
mCreatureRespawnTimes.erase(itr);
}
m_CreatureRespawnTimesMtx.release();
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
stmt->setUInt32(0, instance);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
stmt->setUInt32(0, instance);
CharacterDatabase.Execute(stmt);
}
void ObjectMgr::DeleteGOData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
if (data)
RemoveGameobjectFromGrid(guid, data);
mGameObjectDataMap.erase(guid);
}
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go)
{
uint32 oldMSTime = getMSTime();
map.clear(); // need for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
if (!result)
{
sLog->outErrorDb(">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
sLog->outString();
return;
}
PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
if (starter)
poolRelationMap->clear();
do
{
uint32 id = result->Fetch()[0].GetUInt32();
uint32 quest = result->Fetch()[1].GetUInt32();
uint32 poolId = result->Fetch()[2].GetUInt32();
if (mQuestTemplates.find(quest) == mQuestTemplates.end())
{
sLog->outErrorDb("Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
continue;
}
if (!poolId || !starter)
map.insert(QuestRelations::value_type(id, quest));
else if (starter)
poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGameobjectQuestRelations()
{
LoadQuestRelationsHelper(mGOQuestRelations, "gameobject_questrelation", true, true);
for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
sLog->outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
sLog->outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadGameobjectInvolvedRelations()
{
LoadQuestRelationsHelper(mGOQuestInvolvedRelations, "gameobject_involvedrelation", false, true);
for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
sLog->outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
sLog->outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadCreatureQuestRelations()
{
LoadQuestRelationsHelper(mCreatureQuestRelations, "creature_questrelation", true, false);
for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
sLog->outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
sLog->outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadCreatureInvolvedRelations()
{
LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations, "creature_involvedrelation", false, false);
for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
sLog->outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
sLog->outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadReservedPlayersNames()
{
uint32 oldMSTime = getMSTime();
m_ReservedNames.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
if (!result)
{
sLog->outString(">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name= fields[0].GetString();
std::wstring wstr;
if (!Utf8toWStr (name,wstr))
{
sLog->outError("Table `reserved_name` have invalid name: %s", name.c_str());
continue;
}
wstrToLower(wstr);
m_ReservedNames.insert(wstr);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
bool ObjectMgr::IsReservedName(const std::string& name) const
{
std::wstring wstr;
if (!Utf8toWStr (name,wstr))
return false;
wstrToLower(wstr);
return m_ReservedNames.find(wstr) != m_ReservedNames.end();
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch(sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr,numericOrSpace))
return true;
if (isCyrillicString(wstr,numericOrSpace))
return true;
if (isEastAsianString(wstr,numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
if (isExtendedLatinString(wstr,numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
if (isCyrillicString(wstr,numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
if (isEastAsianString(wstr,numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr,numericOrSpace))
return true;
}
return false;
}
uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
{
std::wstring wname;
if (!Utf8toWStr(name,wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
if (!isValidString(wname,strictMask,false,create))
return CHAR_NAME_MIXED_LANGUAGES;
return CHAR_NAME_SUCCESS;
}
bool ObjectMgr::IsValidCharterName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name,wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
return isValidString(wname,strictMask,true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name,wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
if (!isValidString(wname,strictMask,false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
}
void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
mGameObjectForQuestSet.clear(); // need for reload case
if (!sObjectMgr->GetGameObjectTemplates()->empty())
{
sLog->outString(">> Loaded 0 GameObjects for quests");
sLog->outString();
return;
}
uint32 count = 0;
// collect GO entries for GO that must activated
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
switch(itr->second.type)
{
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_CHEST:
{
uint32 loot_id = (itr->second.GetLootId());
// find quest loot for GO
if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
{
mGameObjectForQuestSet.insert(itr->second.entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (itr->second._generic.questID > 0) //quests objects
{
mGameObjectForQuestSet.insert(itr->second.entry);
count++;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (itr->second.goober.questId > 0) //quests objects
{
mGameObjectForQuestSet.insert(itr->second.entry);
count++;
}
break;
}
default:
break;
}
}
sLog->outString(">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value)
{
uint32 oldMSTime = getMSTime();
int32 start_value = min_value;
int32 end_value = max_value;
// some string can have negative indexes range
if (start_value < 0)
{
if (end_value >= start_value)
{
sLog->outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
return false;
}
// real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
std::swap(start_value,end_value);
++start_value;
++end_value;
}
else
{
if (start_value >= end_value)
{
sLog->outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
return false;
}
}
// cleanup affected map part for reloading case
for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();)
{
if (itr->first >= start_value && itr->first < end_value)
mTrinityStringLocaleMap.erase(itr++);
else
++itr;
}
QueryResult result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
if (!result)
{
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
sLog->outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table);
else
sLog->outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
sLog->outString();
return false;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
int32 entry = fields[0].GetInt32();
if (entry == 0)
{
sLog->outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
continue;
}
else if (entry < start_value || entry >= end_value)
{
sLog->outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
continue;
}
TrinityStringLocale& data = mTrinityStringLocaleMap[entry];
if (data.Content.size() > 0)
{
sLog->outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
continue;
}
data.Content.resize(1);
++count;
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
std::string str = fields[i + 1].GetString();
AddLocaleString(str, LocaleConstant(i), data.Content);
}
} while (result->NextRow());
if (min_value == MIN_TRINITY_STRING_ID)
sLog->outString(">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outString(">> Loaded %u string templates from %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
return true;
}
const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const
{
if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry))
{
if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty())
return msl->Content[locale_idx].c_str();
return msl->Content[DEFAULT_LOCALE].c_str();
}
if (entry > 0)
sLog->outErrorDb("Entry %i not found in `trinity_string` table.",entry);
else
sLog->outErrorDb("Trinity string entry %i not found in DB.",entry);
return "<error>";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
uint32 oldMSTime = getMSTime();
mFishingBaseForArea.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt32();
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
if (!fArea)
{
sLog->outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
continue;
}
mFishingBaseForArea[entry] = skill;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names)
{
for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i],wname))
return false;
if (mainpart != GetMainPartOfName(wname,i+1))
return false;
}
return true;
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
{
AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
if (i!= mAreaTriggerScripts.end())
return i->second;
return 0;
}
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
{
return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id),mSpellScripts.upper_bound(spell_id));
}
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
{
switch(pSkill->categoryId)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
if (pSkill->id != SKILL_FIST_WEAPONS)
return SKILL_RANGE_LEVEL;
else
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_ARMOR:
case SKILL_CATEGORY_CLASS:
if (pSkill->id != SKILL_LOCKPICKING)
return SKILL_RANGE_MONO;
else
return SKILL_RANGE_LEVEL;
case SKILL_CATEGORY_SECONDARY:
case SKILL_CATEGORY_PROFESSION:
// not set skills for professions and racial abilities
if (IsProfessionSkill(pSkill->id))
return SKILL_RANGE_RANK;
else if (racial)
return SKILL_RANGE_NONE;
else
return SKILL_RANGE_MONO;
default:
case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
return SKILL_RANGE_NONE;
}
}
void ObjectMgr::LoadGameTele()
{
uint32 oldMSTime = getMSTime();
m_GameTeleMap.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt32();
gt.name = fields[6].GetString();
if (!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
{
sLog->outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
continue;
}
if (!Utf8toWStr(gt.name,gt.wnameLow))
{
sLog->outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
continue;
}
wstrToLower(gt.wnameLow);
m_GameTeleMap[id] = gt;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name,wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
const GameTele* alt = NULL;
for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
return alt;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name,tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
m_GameTeleMap[new_id] = tele;
WorldDatabase.PExecute("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
return true;
}
bool ObjectMgr::DeleteGameTele(const std::string& name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name,wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
WorldDatabase.PExecute("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
m_GameTeleMap.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
uint32 oldMSTime = getMSTime();
m_mailLevelRewardMap.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if (level > MAX_LEVEL)
{
sLog->outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
sLog->outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
sLog->outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
sLog->outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
continue;
}
m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::AddSpellToTrainer( uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel)
{
if (entry >= TRINITY_TRAINER_START_REF)
return;
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
sLog->outErrorDb("Table `npc_trainer` contains an entry for a non-existing creature template (Entry: %u), ignoring", entry);
return;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
sLog->outErrorDb("Table `npc_trainer` contains an entry for a creature template (Entry: %u) without trainer flag, ignoring", entry);
return;
}
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
if (!spellinfo)
{
sLog->outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
return;
}
if (!SpellMgr::IsSpellValid(spellinfo))
{
sLog->outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a broken spell (Spell: %u), ignoring", entry, spell);
return;
}
if (GetTalentSpellCost(spell))
{
sLog->outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u) which is a talent, ignoring", entry, spell);
return;
}
TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = spellCost;
trainerSpell.reqSkill = reqSkill;
trainerSpell.reqSkillValue = reqSkillValue;
trainerSpell.reqLevel = reqLevel;
if (!trainerSpell.reqLevel)
trainerSpell.reqLevel = spellinfo->spellLevel;
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell[0] = spell;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
continue;
if (trainerSpell.learnedSpell[0] == spell)
trainerSpell.learnedSpell[0] = 0;
// player must be able to cast spell on himself
if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
&& spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER)
{
sLog->outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
continue;
}
trainerSpell.learnedSpell[i] = spellinfo->EffectTriggerSpell[i];
if (trainerSpell.learnedSpell[i] && SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell[i]))
data.trainerType = 2;
}
return;
}
void ObjectMgr::LoadTrainerSpell()
{
uint32 oldMSTime = getMSTime();
// For reload case
m_mCacheTrainerSpellMap.clear();
std::set<uint32> skip_trainers;
QueryResult result = WorldDatabase.Query("SELECT b.entry, a.spell, a.spellcost, a.reqskill, a.reqskillvalue, a.reqlevel FROM npc_trainer AS a "
"INNER JOIN npc_trainer AS b ON a.entry = -(b.spell) "
"UNION SELECT * FROM npc_trainer WHERE spell > 0");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 spell = fields[1].GetUInt32();
uint32 spellCost = fields[2].GetUInt32();
uint32 reqSkill = fields[3].GetUInt32();
uint32 reqSkillValue = fields[4].GetUInt32();
uint32 reqLevel = fields[5].GetUInt32();
AddSpellToTrainer(entry, spell, spellCost, reqSkill, reqSkillValue, reqLevel);
count++;
}
while (result->NextRow());
sLog->outString(">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors)
{
// find all items from the reference vendor
QueryResult result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry='%d' ORDER BY slot ASC", item);
if (!result)
return 0;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 item_id = fields[0].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
else
{
int32 maxcount = fields[1].GetInt32();
uint32 incrtime = fields[2].GetUInt32();
uint32 ExtendedCost = fields[3].GetUInt32();
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors))
continue;
VendorItemData& vList = m_mCacheVendorItemMap[vendor];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
} while (result->NextRow());
return count;
}
void ObjectMgr::LoadVendors()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
m_mCacheVendorItemMap.clear();
std::set<uint32> skip_vendors;
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
if (!result)
{
sLog->outString();
sLog->outErrorDb(">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 item_id = fields[1].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
else
{
int32 maxcount = fields[2].GetInt32();
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors))
continue;
VendorItemData& vList = m_mCacheVendorItemMap[entry];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
}
while (result->NextRow());
sLog->outString(">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
m_mGossipMenusMap.clear();
QueryResult result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.entry = fields[0].GetUInt32();
gMenu.text_id = fields[1].GetUInt32();
if (!GetGossipText(gMenu.text_id))
{
sLog->outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
continue;
}
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u gossip_menu entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadGossipMenuItems()
{
uint32 oldMSTime = getMSTime();
m_mGossipMenuItemsMap.clear();
QueryResult result = WorldDatabase.Query(
"SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text "
"FROM gossip_menu_option ORDER BY menu_id, id");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
std::set<uint32> gossipScriptSet;
for (ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
gossipScriptSet.insert(itr->first);
do
{
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.menu_id = fields[0].GetUInt32();
gMenuItem.id = fields[1].GetUInt32();
gMenuItem.option_icon = fields[2].GetUInt8();
gMenuItem.option_text = fields[3].GetString();
gMenuItem.option_id = fields[4].GetUInt32();
gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
gMenuItem.action_menu_id = fields[6].GetUInt32();
gMenuItem.action_poi_id = fields[7].GetUInt32();
gMenuItem.action_script_id = fields[8].GetUInt32();
gMenuItem.box_coded = fields[9].GetUInt8() != 0;
gMenuItem.box_money = fields[10].GetUInt32();
gMenuItem.box_text = fields[11].GetString();
if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
{
sLog->outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
gMenuItem.option_icon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
sLog->outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
{
sLog->outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
gMenuItem.action_poi_id = 0;
}
if (gMenuItem.action_script_id)
{
if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
{
sLog->outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
continue;
}
if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
{
sLog->outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
continue;
}
gossipScriptSet.erase(gMenuItem.action_script_id);
}
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
++count;
}
while (result->NextRow());
if (!gossipScriptSet.empty())
{
for (std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
sLog->outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
}
sLog->outString(">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb)
{
VendorItemData& vList = m_mCacheVendorItemMap[entry];
vList.AddItem(item, maxcount, incrtime, extendedcost);
if (savetodb)
WorldDatabase.PExecute("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost);
}
bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb)
{
CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
if (iter == m_mCacheVendorItemMap.end())
return false;
if(!iter->second.RemoveItem(item))
return false;
if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
{
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog->outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
return false;
}
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog->outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
if (!sObjectMgr->GetItemTemplate(item_id))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
sLog->outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
return false;
}
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
sLog->outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
return false;
}
if (maxcount > 0 && incrtime == 0)
{
if (pl)
ChatHandler(pl).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
sLog->outErrorDb("Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
}
else if (maxcount == 0 && incrtime > 0)
{
if (pl)
ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
sLog->outErrorDb("Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
if (vItems->FindItemCostPair(item_id, ExtendedCost))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
sLog->outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
}
if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
else
sLog->outErrorDb("Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
m_scriptNames.push_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
sLog->outString();
sLog->outErrorDb(">> Loaded empty set of Script Names!");
return;
}
uint32 count = 1;
do
{
m_scriptNames.push_back((*result)[0].GetString());
++count;
}
while (result->NextRow());
std::sort(m_scriptNames.begin(), m_scriptNames.end());
sLog->outString(">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
uint32 ObjectMgr::GetScriptId(const char *name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (!name) return 0;
ScriptNameMap::const_iterator itr =
std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
if (itr == m_scriptNames.end() || *itr != name) return 0;
return uint32(itr - m_scriptNames.begin());
}
void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
{
ScriptMapMap *scripts = GetScriptsMapByType(type);
if (!scripts)
return;
for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM)
{
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
switch(itrM->second.command)
{
case SCRIPT_COMMAND_TALK:
{
if (!GetTrinityStringLocale (itrM->second.Talk.TextID))
sLog->outErrorDb("Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.Talk.TextID, itrMM->first);
if (ids.find(itrM->second.Talk.TextID) != ids.end())
ids.erase(itrM->second.Talk.TextID);
}
default:
break;
}
}
}
}
void ObjectMgr::LoadDbScriptStrings()
{
LoadTrinityStrings("db_script_string", MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID);
std::set<int32> ids;
for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
if (GetTrinityStringLocale(i))
ids.insert(i);
for (int type = SCRIPTS_FIRST; type < SCRIPTS_LAST; ++type)
CheckScripts(ScriptsType(type), ids);
for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
sLog->outErrorDb("Table `db_script_string` has unused string id %u", *itr);
}
bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
{
// MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
// start/end reversed for negative values
if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
{
sLog->outErrorDb("Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.",table,start_value,end_value+1);
return false;
}
return sObjectMgr->LoadTrinityStrings(table, start_value, end_value);
}
uint32 GetScriptId(const char *name)
{
return sObjectMgr->GetScriptId(name);
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
if (it != m_creatureBaseStatsMap.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j)
BaseHealth[j] = 1;
BaseMana = 0;
}
};
static const DefaultCreatureBaseStats def_stats;
return &def_stats;
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats");
if (!result)
{
sLog->outString(">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint8 Level = fields[0].GetUInt8();
uint8 Class = fields[1].GetUInt8();
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
stats.BaseHealth[i] = fields[i + 2].GetUInt32();
stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog->outErrorDb("Creature base stats for level %u has invalid class %u", Level, Class);
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
{
if (stats.BaseHealth[i] < 1)
{
sLog->outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", Class, Level, i);
stats.BaseHealth[i] = 1;
}
}
m_creatureBaseStatsMap[MAKE_PAIR16(Level, Class)] = stats;
++count;
}
while (result->NextRow());
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
{
if (m_creatureBaseStatsMap.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == m_creatureBaseStatsMap.end())
sLog->outErrorDb("Missing base stats for creature class %u level %u", itr->second.unit_class, lvl);
}
}
sLog->outString(">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadFactionChangeAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sAchievementStore.LookupEntry(alliance))
sLog->outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementStore.LookupEntry(horde))
sLog->outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
factionchange_achievements[alliance] = horde;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadFactionChangeItems()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
if (!result)
{
sLog->outString(">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sObjectMgr->GetItemTemplate(alliance))
sLog->outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetItemTemplate(horde))
sLog->outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
factionchange_items[alliance] = horde;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadFactionChangeSpells()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sSpellStore.LookupEntry(alliance))
sLog->outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellStore.LookupEntry(horde))
sLog->outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
factionchange_spells[alliance] = horde;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void ObjectMgr::LoadFactionChangeReputations()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
if (!result)
{
sLog->outString(">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sFactionStore.LookupEntry(alliance))
sLog->outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
sLog->outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
factionchange_reputations[alliance] = horde;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
uint32 ObjectMgr::GenerateNewGroupStorageId()
{
uint32 newStorageId = NextGroupStorageId;
for (uint32 i = ++NextGroupStorageId; i < 0xFFFFFFFF; ++i)
{
if ((i < mGroupStorage.size() && mGroupStorage[i] == NULL) || i >= mGroupStorage.size())
{
NextGroupStorageId = i;
break;
}
}
if (newStorageId == NextGroupStorageId)
{
sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return newStorageId;
}
void ObjectMgr::RegisterGroupStorageId(uint32 storageId, Group* group)
{
// Allocate space if necessary.
if (storageId >= uint32(mGroupStorage.size()))
mGroupStorage.resize(storageId + 1);
mGroupStorage[storageId] = group;
}
void ObjectMgr::FreeGroupStorageId(Group* group)
{
uint32 storageId = group->GetStorageId();
if (storageId < NextGroupStorageId)
NextGroupStorageId = storageId;
mGroupStorage[storageId] = NULL;
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
{
GameObjectTemplateContainer::const_iterator itr = GameObjectTemplateStore.find(entry);
if (itr != GameObjectTemplateStore.end())
return &(itr->second);
return NULL;
}
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry)
{
CreatureTemplateContainer::const_iterator itr = CreatureTemplateStore.find(entry);
if (itr != CreatureTemplateStore.end())
return &(itr->second);
return NULL;
}