leak
6d1924cee8
Removing SQLStorage class leftovers
2011-04-28 23:03:02 +02:00
leak
c51c817a45
Core/ObjectMgr: Refactor sCreatureStorage
2011-04-28 22:57:08 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
leak
3ab83417f5
Core/ObjectMgr: Refactor sCreatureInfoAddonStorage
2011-04-28 22:50:06 +02:00
leak
c8413a7f27
Core/ObjectMgr: Refactor sCreatureDataAddonStorage
2011-04-28 22:46:40 +02:00
leak
a82654debd
Core/ObjectMgr: Refactor sItemStorage
2011-04-28 22:42:33 +02:00
leak
03365e9a57
Core/ObjectMgr: Refactor sEquipmentStorage
2011-04-28 22:34:40 +02:00
leak
5aeb4fe794
Core/ObjectMgr: Refactor sInstanceTemplate
2011-04-28 22:16:13 +02:00
leak
19cab2c508
Core/ObjectMgr: Refactor sPageTextStore
2011-04-28 22:13:09 +02:00
leak
85a1e9e7ab
Core/ObjectMgr: Refactor sCreatureModelStorage
2011-04-28 22:11:45 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Azazel
3993b73925
Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename instance column to instanceId and move all queries to these tables to prepared statements.
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Fix import error in character_database.sql.
2011-04-13 17:02:06 +06:00
zergtmn
1551b8a011
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical, isn't it?)
2011-04-13 12:07:20 +06:00
Azazel
5357b1ba77
Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
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NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
leak
770c8a950e
Core/Arena: Query column order for game stats restored
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fixes #1165
2011-04-07 09:23:05 +02:00
leak
ae3ab32ea5
Core/Arenas: Refactor arena code and db layout
2011-04-05 21:54:28 +02:00
Shauren
7b35d73317
Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended
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This reverts commit partly e1bacef346 .
2011-04-01 23:14:31 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Shauren
f8162d609b
Core/ObjectMgr: Changed vehicle_accessory error reporting when empty to outString
2011-03-21 10:44:58 +01:00
leak
90a3fee232
Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs
2011-03-18 00:11:12 +01:00
leak
4f892bbba1
Core/ObjectMgr: Use a map rather than a vector for indexing guilds by their guid (might contain large gaps).
2011-03-11 00:18:49 +01:00
leak
b6074f90da
Core: Cleaned up leftovers from loading functions streamlining
2011-03-10 22:22:29 +01:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Machiavelli
27680e420f
Core/Vehicles:
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- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Machiavelli
d6ddc6410c
Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
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Fixes #Nay
2011-03-06 23:45:22 +01:00
Machiavelli
6c4a0354a2
Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related errors to startup instead of post-startup runtime
2011-03-06 11:12:19 +01:00
leak
f5e9c2c23b
Core/Groups: And here i was talking about sync execution..
2011-03-01 01:59:26 +01:00
leak
709c395421
Core/Groups: Forgotten changes from group id recycling reimplementation, also cleanup queries should be sync (and due to their one time execution have no need to be prepared statements)
2011-03-01 01:42:18 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
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- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
leak
aa2455b586
Core/Groups: Reimplement group id recycling
2011-02-27 00:55:45 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
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Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Azazel
0c8f1c7b5b
Core/Misc: rename some prepared statements to conform to naming standards (there are no CLEAN statements, there are DEL ones)
2011-02-25 00:46:26 +06:00
leak
b27735b590
Core/Groups: Reuse group guids to stop endless growth
2011-02-22 23:49:57 +01:00
Machiavelli
918f1ce8ec
Core/Vehicles:
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- Allow configurable TempSummonType and timer for vehicle_accessory table instead of hard coded values
- Reimplement some earlier charted VehicleSeatFlagsB, that were temporarily removed because of VEHICLE_SEAT_FLAG_UNCONTROLLED (they now work in conjunction with eachother)
2011-02-22 23:47:28 +01:00
leak
bde5adf9bd
Core/Globals: Cleanup queries should be blocking if we want to be sure to load clean data
2011-02-22 21:01:07 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Shauren
7e2ddb2fd3
Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous
2011-02-19 14:43:36 +01:00
A Metaphysical Drama
34f64c3651
Core/ObjectMgr: Fixed typo in loading instance encounters
2011-02-12 10:40:07 +01:00
runningnak3d
05e075ce0e
Core/Gossip: Remove support for npc_gossip table (DEPRECATED).
2011-02-11 13:04:45 -07:00
Shauren
4a55030f38
Core/Creatures: Flag dungeon bosses for quicker lookups for related encounters
2011-02-09 16:28:56 +01:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
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Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
leak
f7af49291b
SQL: Characters db storage type cleanup No. 7 (final) - Note:
...
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data
- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
2011-01-20 02:11:49 +01:00
leak
a486eb0c2f
SQL: Characters db storage type cleanup No. 5
2011-01-20 00:08:45 +01:00
leak
a7df9ddff1
SQL: Characters db storage type cleanup No. 4
2011-01-19 22:46:21 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
leak
2697315476
Core/ObjectMgr: Copy/Paste fail in the recent loading functions cleanup. Thanks to cyberbrest for noticing.
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Closes issue 5264
--HG--
branch : trunk
2010-12-25 05:22:37 +01:00
Machiavelli
c05ed659cb
Core/Entities:
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00