mirror of
https://github.com/TrinityCore/TrinityCore.git
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796 lines
30 KiB
C++
796 lines
30 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_MAP_H
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#define TRINITY_MAP_H
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#include "Define.h"
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#include "DBCStructure.h"
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#include "GridDefines.h"
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#include "Cell.h"
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#include "Timer.h"
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#include "SharedDefines.h"
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#include "GridRefManager.h"
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#include "MapRefManager.h"
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#include "DynamicTree.h"
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#include "GameObjectModel.h"
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#include "ObjectGuid.h"
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#include <bitset>
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#include <list>
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class Unit;
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class WorldPacket;
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class InstanceScript;
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class Group;
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class InstanceSave;
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class Object;
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class WorldObject;
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class TempSummon;
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class Player;
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class CreatureGroup;
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struct ScriptInfo;
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struct ScriptAction;
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struct Position;
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class Battleground;
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class MapInstanced;
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class BattlegroundMap;
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class InstanceMap;
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class Transport;
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enum WeatherState : uint32;
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namespace Trinity { struct ObjectUpdater; }
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struct ScriptAction
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{
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ObjectGuid sourceGUID;
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ObjectGuid targetGUID;
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ObjectGuid ownerGUID; ///> owner of source if source is item
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ScriptInfo const* script; ///> pointer to static script data
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};
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/// Represents a map magic value of 4 bytes (used in versions)
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union u_map_magic
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{
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char asChar[4]; ///> Non-null terminated string
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uint32 asUInt; ///> uint32 representation
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};
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// ******************************************
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// Map file format defines
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// ******************************************
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struct map_fileheader
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{
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u_map_magic mapMagic;
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u_map_magic versionMagic;
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u_map_magic buildMagic;
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uint32 areaMapOffset;
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uint32 areaMapSize;
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uint32 heightMapOffset;
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uint32 heightMapSize;
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uint32 liquidMapOffset;
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uint32 liquidMapSize;
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uint32 holesOffset;
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uint32 holesSize;
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};
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#define MAP_AREA_NO_AREA 0x0001
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struct map_areaHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 gridArea;
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};
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#define MAP_HEIGHT_NO_HEIGHT 0x0001
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#define MAP_HEIGHT_AS_INT16 0x0002
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#define MAP_HEIGHT_AS_INT8 0x0004
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struct map_heightHeader
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{
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uint32 fourcc;
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uint32 flags;
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float gridHeight;
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float gridMaxHeight;
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};
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#define MAP_LIQUID_NO_TYPE 0x0001
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#define MAP_LIQUID_NO_HEIGHT 0x0002
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struct map_liquidHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 liquidType;
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uint8 offsetX;
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uint8 offsetY;
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uint8 width;
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uint8 height;
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float liquidLevel;
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};
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enum ZLiquidStatus
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{
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LIQUID_MAP_NO_WATER = 0x00000000,
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LIQUID_MAP_ABOVE_WATER = 0x00000001,
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LIQUID_MAP_WATER_WALK = 0x00000002,
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LIQUID_MAP_IN_WATER = 0x00000004,
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LIQUID_MAP_UNDER_WATER = 0x00000008
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};
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#define MAP_LIQUID_TYPE_NO_WATER 0x00
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#define MAP_LIQUID_TYPE_WATER 0x01
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#define MAP_LIQUID_TYPE_OCEAN 0x02
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#define MAP_LIQUID_TYPE_MAGMA 0x04
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#define MAP_LIQUID_TYPE_SLIME 0x08
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#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
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#define MAP_LIQUID_TYPE_DARK_WATER 0x10
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#define MAP_LIQUID_TYPE_WMO_WATER 0x20
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struct LiquidData
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{
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uint32 type_flags;
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uint32 entry;
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float level;
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float depth_level;
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};
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class GridMap
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{
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uint32 _flags;
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union{
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float* m_V9;
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uint16* m_uint16_V9;
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uint8* m_uint8_V9;
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};
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union{
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float* m_V8;
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uint16* m_uint16_V8;
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uint8* m_uint8_V8;
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};
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// Height level data
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float _gridHeight;
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float _gridIntHeightMultiplier;
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// Area data
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uint16* _areaMap;
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// Liquid data
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float _liquidLevel;
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uint16* _liquidEntry;
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uint8* _liquidFlags;
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float* _liquidMap;
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uint16 _gridArea;
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uint16 _liquidType;
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uint8 _liquidOffX;
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uint8 _liquidOffY;
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uint8 _liquidWidth;
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uint8 _liquidHeight;
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bool loadAreaData(FILE* in, uint32 offset, uint32 size);
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bool loadHeightData(FILE* in, uint32 offset, uint32 size);
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bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
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// Get height functions and pointers
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typedef float (GridMap::*GetHeightPtr) (float x, float y) const;
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GetHeightPtr _gridGetHeight;
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float getHeightFromFloat(float x, float y) const;
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float getHeightFromUint16(float x, float y) const;
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float getHeightFromUint8(float x, float y) const;
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float getHeightFromFlat(float x, float y) const;
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public:
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GridMap();
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~GridMap();
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bool loadData(const char* filename);
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void unloadData();
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uint16 getArea(float x, float y) const;
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inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);}
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float getLiquidLevel(float x, float y) const;
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uint8 getTerrainType(float x, float y) const;
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
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};
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
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#if defined(__GNUC__)
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#pragma pack(1)
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#else
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#pragma pack(push, 1)
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#endif
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struct InstanceTemplate
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{
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uint32 Parent;
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uint32 ScriptId;
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bool AllowMount;
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};
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enum LevelRequirementVsMode
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{
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LEVELREQUIREMENT_HEROIC = 70
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};
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struct ZoneDynamicInfo
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{
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ZoneDynamicInfo();
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uint32 MusicId;
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WeatherState WeatherId;
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float WeatherGrade;
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uint32 OverrideLightId;
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uint32 LightFadeInTime;
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};
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#if defined(__GNUC__)
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#pragma pack()
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#else
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#pragma pack(pop)
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#endif
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#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
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#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
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#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
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#define DEFAULT_HEIGHT_SEARCH 50.0f // default search distance to find height at nearby locations
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#define MIN_UNLOAD_DELAY 1 // immediate unload
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typedef std::map<ObjectGuid::LowType/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
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typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMap;
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class Map : public GridRefManager<NGridType>
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{
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friend class MapReference;
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public:
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Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
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virtual ~Map();
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MapEntry const* GetEntry() const { return i_mapEntry; }
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// currently unused for normal maps
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bool CanUnload(uint32 diff)
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{
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if (!m_unloadTimer)
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return false;
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if (m_unloadTimer <= diff)
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return true;
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m_unloadTimer -= diff;
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return false;
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}
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virtual bool AddPlayerToMap(Player*);
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virtual void RemovePlayerFromMap(Player*, bool);
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template<class T> bool AddToMap(T *);
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template<class T> void RemoveFromMap(T *, bool);
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void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor);
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virtual void Update(const uint32);
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float GetVisibilityRange() const { return m_VisibleDistance; }
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//function for setting up visibility distance for maps on per-type/per-Id basis
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virtual void InitVisibilityDistance();
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void PlayerRelocation(Player*, float x, float y, float z, float orientation);
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void CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
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void GameObjectRelocation(GameObject* go, float x, float y, float z, float orientation, bool respawnRelocationOnFail = true);
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void DynamicObjectRelocation(DynamicObject* go, float x, float y, float z, float orientation);
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template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
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bool IsRemovalGrid(float x, float y) const
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{
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GridCoord p = Trinity::ComputeGridCoord(x, y);
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return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL;
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}
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bool IsGridLoaded(float x, float y) const
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{
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return IsGridLoaded(Trinity::ComputeGridCoord(x, y));
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}
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bool GetUnloadLock(const GridCoord &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
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void SetUnloadLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
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void LoadGrid(float x, float y);
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bool UnloadGrid(NGridType& ngrid, bool pForce);
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virtual void UnloadAll();
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void ResetGridExpiry(NGridType &grid, float factor = 1) const
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{
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grid.ResetTimeTracker(time_t(float(i_gridExpiry)*factor));
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}
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time_t GetGridExpiry(void) const { return i_gridExpiry; }
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uint32 GetId(void) const { return i_mapEntry->ID; }
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static bool ExistMap(uint32 mapid, int gx, int gy);
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static bool ExistVMap(uint32 mapid, int gx, int gy);
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static void InitStateMachine();
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static void DeleteStateMachine();
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Map const* GetParent() const { return m_parentMap; }
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// some calls like isInWater should not use vmaps due to processor power
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// can return INVALID_HEIGHT if under z+2 z coord not found height
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float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr) const;
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uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=nullptr) const;
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bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
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bool IsOutdoors(float x, float y, float z) const;
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uint8 GetTerrainType(float x, float y) const;
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float GetWaterLevel(float x, float y) const;
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bool IsInWater(float x, float y, float z, LiquidData* data = nullptr) const;
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bool IsUnderWater(float x, float y, float z) const;
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static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
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static uint32 GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id);
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static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id);
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uint32 GetAreaId(float x, float y, float z) const
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{
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return GetAreaIdByAreaFlag(GetAreaFlag(x, y, z), GetId());
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}
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uint32 GetZoneId(float x, float y, float z) const
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{
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return GetZoneIdByAreaFlag(GetAreaFlag(x, y, z), GetId());
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
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{
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GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(x, y, z), GetId());
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}
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void MoveAllCreaturesInMoveList();
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void MoveAllGameObjectsInMoveList();
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void MoveAllDynamicObjectsInMoveList();
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void RemoveAllObjectsInRemoveList();
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virtual void RemoveAllPlayers();
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// used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
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bool CreatureRespawnRelocation(Creature* c, bool diffGridOnly);
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bool GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly);
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// assert print helper
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bool CheckGridIntegrity(Creature* c, bool moved) const;
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uint32 GetInstanceId() const { return i_InstanceId; }
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uint8 GetSpawnMode() const { return (i_spawnMode); }
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virtual bool CanEnter(Player* /*player*/) { return true; }
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const char* GetMapName() const;
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// have meaning only for instanced map (that have set real difficulty)
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Difficulty GetDifficultyID() const { return Difficulty(GetSpawnMode()); }
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MapDifficultyEntry const* GetMapDifficulty() const;
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uint32 GetDifficultyLootBonusTreeMod() const;
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bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
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bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
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bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
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bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
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bool IsRaidOrHeroicDungeon() const { return IsRaid() || IsHeroic(); }
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bool IsHeroic() const;
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bool Is25ManRaid() const { return IsRaid() && (i_spawnMode == DIFFICULTY_25_N || i_spawnMode == DIFFICULTY_25_HC); } // since 25man difficulties are 1 and 3, we can check them like that
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bool IsBattleground() const { return i_mapEntry && i_mapEntry->IsBattleground(); }
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bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
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bool IsBattlegroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattlegroundOrArena(); }
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bool GetEntrancePos(int32 &mapid, float &x, float &y)
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{
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if (!i_mapEntry)
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return false;
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return i_mapEntry->GetEntrancePos(mapid, x, y);
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}
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void AddObjectToRemoveList(WorldObject* obj);
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void AddObjectToSwitchList(WorldObject* obj, bool on);
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virtual void DelayedUpdate(const uint32 diff);
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void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair);
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void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair);
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void resetMarkedCells() { marked_cells.reset(); }
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bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
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void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
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bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
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uint32 GetPlayersCountExceptGMs() const;
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bool ActiveObjectsNearGrid(NGridType const& ngrid) const;
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void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
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void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
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void SendToPlayers(WorldPacket const* data) const;
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typedef MapRefManager PlayerList;
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PlayerList const& GetPlayers() const { return m_mapRefManager; }
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//per-map script storage
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void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
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void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
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// must called with AddToWorld
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template<class T>
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void AddToActive(T* obj);
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// must called with RemoveFromWorld
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template<class T>
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void RemoveFromActive(T* obj);
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template<class T> void SwitchGridContainers(T* obj, bool on);
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template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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template<class NOTIFIER> void VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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CreatureGroupHolderType CreatureGroupHolder;
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void UpdateIteratorBack(Player* player);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
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void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
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Creature* GetCreature(ObjectGuid guid);
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GameObject* GetGameObject(ObjectGuid guid);
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Transport* GetTransport(ObjectGuid guid);
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DynamicObject* GetDynamicObject(ObjectGuid guid);
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MapInstanced* ToMapInstanced() { if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); return NULL; }
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MapInstanced const* ToMapInstanced() const { if (Instanceable()) return reinterpret_cast<MapInstanced const*>(this); return NULL; }
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InstanceMap* ToInstanceMap() { if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; }
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InstanceMap const* ToInstanceMap() const { if (IsDungeon()) return reinterpret_cast<InstanceMap const*>(this); return NULL; }
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BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return NULL; }
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BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return NULL; }
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float GetWaterOrGroundLevel(float x, float y, float z, float* ground = NULL, bool swim = false) const;
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|
float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
|
|
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const;
|
|
void Balance() { _dynamicTree.balance(); }
|
|
void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); }
|
|
void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); }
|
|
bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);}
|
|
bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist);
|
|
|
|
virtual ObjectGuid::LowType GetOwnerGuildId(uint32 /*team*/ = TEAM_OTHER) const { return UI64LIT(0); }
|
|
/*
|
|
RESPAWN TIMES
|
|
*/
|
|
time_t GetLinkedRespawnTime(ObjectGuid guid) const;
|
|
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
|
|
{
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
|
|
if (itr != _creatureRespawnTimes.end())
|
|
return itr->second;
|
|
|
|
return time_t(0);
|
|
}
|
|
|
|
time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
|
|
{
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
|
|
if (itr != _goRespawnTimes.end())
|
|
return itr->second;
|
|
|
|
return time_t(0);
|
|
}
|
|
|
|
void SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime);
|
|
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid);
|
|
void SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime);
|
|
void RemoveGORespawnTime(ObjectGuid::LowType dbGuid);
|
|
void LoadRespawnTimes();
|
|
void DeleteRespawnTimes();
|
|
|
|
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId);
|
|
|
|
void SendInitTransports(Player* player);
|
|
void SendRemoveTransports(Player* player);
|
|
void SendUpdateTransportVisibility(Player* player, std::set<uint32> const& previousPhases);
|
|
void SendZoneDynamicInfo(Player* player);
|
|
|
|
void SetZoneMusic(uint32 zoneId, uint32 musicId);
|
|
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade);
|
|
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime);
|
|
|
|
void UpdateAreaDependentAuras();
|
|
|
|
private:
|
|
void LoadMapAndVMap(int gx, int gy);
|
|
void LoadVMap(int gx, int gy);
|
|
void LoadMap(int gx, int gy, bool reload = false);
|
|
void LoadMMap(int gx, int gy);
|
|
GridMap* GetGrid(float x, float y);
|
|
|
|
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
|
|
|
|
void SendInitSelf(Player* player);
|
|
|
|
bool CreatureCellRelocation(Creature* creature, Cell new_cell);
|
|
bool GameObjectCellRelocation(GameObject* go, Cell new_cell);
|
|
bool DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell);
|
|
|
|
template<class T> void InitializeObject(T* obj);
|
|
void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
|
|
void RemoveCreatureFromMoveList(Creature* c);
|
|
void AddGameObjectToMoveList(GameObject* go, float x, float y, float z, float ang);
|
|
void RemoveGameObjectFromMoveList(GameObject* go);
|
|
void AddDynamicObjectToMoveList(DynamicObject* go, float x, float y, float z, float ang);
|
|
void RemoveDynamicObjectFromMoveList(DynamicObject* go);
|
|
|
|
bool _creatureToMoveLock;
|
|
std::vector<Creature*> _creaturesToMove;
|
|
|
|
bool _gameObjectsToMoveLock;
|
|
std::vector<GameObject*> _gameObjectsToMove;
|
|
|
|
bool _dynamicObjectsToMoveLock;
|
|
std::vector<DynamicObject*> _dynamicObjectsToMove;
|
|
|
|
bool IsGridLoaded(const GridCoord &) const;
|
|
void EnsureGridCreated(const GridCoord &);
|
|
void EnsureGridCreated_i(const GridCoord &);
|
|
bool EnsureGridLoaded(Cell const&);
|
|
void EnsureGridLoadedForActiveObject(Cell const&, WorldObject* object);
|
|
|
|
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
|
|
|
|
NGridType* getNGrid(uint32 x, uint32 y) const
|
|
{
|
|
ASSERT(x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS);
|
|
return i_grids[x][y];
|
|
}
|
|
|
|
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); }
|
|
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
|
|
|
|
void setNGrid(NGridType* grid, uint32 x, uint32 y);
|
|
void ScriptsProcess();
|
|
|
|
void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff);
|
|
|
|
protected:
|
|
void SetUnloadReferenceLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
|
|
|
|
std::mutex _mapLock;
|
|
std::mutex _gridLock;
|
|
|
|
MapEntry const* i_mapEntry;
|
|
uint8 i_spawnMode;
|
|
uint32 i_InstanceId;
|
|
uint32 m_unloadTimer;
|
|
float m_VisibleDistance;
|
|
DynamicMapTree _dynamicTree;
|
|
|
|
MapRefManager m_mapRefManager;
|
|
MapRefManager::iterator m_mapRefIter;
|
|
|
|
int32 m_VisibilityNotifyPeriod;
|
|
|
|
typedef std::set<WorldObject*> ActiveNonPlayers;
|
|
ActiveNonPlayers m_activeNonPlayers;
|
|
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
|
|
|
// Objects that must update even in inactive grids without activating them
|
|
typedef std::set<Transport*> TransportsContainer;
|
|
TransportsContainer _transports;
|
|
TransportsContainer::iterator _transportsUpdateIter;
|
|
|
|
private:
|
|
Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
|
|
Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse = false) const;
|
|
Unit* _GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
Player* _GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
|
|
GameObject* _FindGameObject(WorldObject* pWorldObject, ObjectGuid::LowType guid) const;
|
|
|
|
time_t i_gridExpiry;
|
|
|
|
//used for fast base_map (e.g. MapInstanced class object) search for
|
|
//InstanceMaps and BattlegroundMaps...
|
|
Map* m_parentMap;
|
|
|
|
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
|
GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
|
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
|
|
|
|
//these functions used to process player/mob aggro reactions and
|
|
//visibility calculations. Highly optimized for massive calculations
|
|
void ProcessRelocationNotifies(const uint32 diff);
|
|
|
|
bool i_scriptLock;
|
|
std::set<WorldObject*> i_objectsToRemove;
|
|
std::map<WorldObject*, bool> i_objectsToSwitch;
|
|
std::set<WorldObject*> i_worldObjects;
|
|
|
|
typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;
|
|
ScriptScheduleMap m_scriptSchedule;
|
|
|
|
// Type specific code for add/remove to/from grid
|
|
template<class T>
|
|
void AddToGrid(T* object, Cell const& cell);
|
|
|
|
template<class T>
|
|
void DeleteFromWorld(T*);
|
|
|
|
void AddToActiveHelper(WorldObject* obj)
|
|
{
|
|
m_activeNonPlayers.insert(obj);
|
|
}
|
|
|
|
void RemoveFromActiveHelper(WorldObject* obj)
|
|
{
|
|
// Map::Update for active object in proccess
|
|
if (m_activeNonPlayersIter != m_activeNonPlayers.end())
|
|
{
|
|
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
|
if (itr == m_activeNonPlayers.end())
|
|
return;
|
|
if (itr == m_activeNonPlayersIter)
|
|
++m_activeNonPlayersIter;
|
|
m_activeNonPlayers.erase(itr);
|
|
}
|
|
else
|
|
m_activeNonPlayers.erase(obj);
|
|
}
|
|
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _creatureRespawnTimes;
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _goRespawnTimes;
|
|
|
|
ZoneDynamicInfoMap _zoneDynamicInfo;
|
|
uint32 _defaultLight;
|
|
};
|
|
|
|
enum InstanceResetMethod
|
|
{
|
|
INSTANCE_RESET_ALL,
|
|
INSTANCE_RESET_CHANGE_DIFFICULTY,
|
|
INSTANCE_RESET_GLOBAL,
|
|
INSTANCE_RESET_GROUP_DISBAND,
|
|
INSTANCE_RESET_GROUP_JOIN,
|
|
INSTANCE_RESET_RESPAWN_DELAY
|
|
};
|
|
|
|
class InstanceMap : public Map
|
|
{
|
|
public:
|
|
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
|
|
~InstanceMap();
|
|
bool AddPlayerToMap(Player*) override;
|
|
void RemovePlayerFromMap(Player*, bool) override;
|
|
void Update(const uint32) override;
|
|
void CreateInstanceData(bool load);
|
|
bool Reset(uint8 method);
|
|
uint32 GetScriptId() { return i_script_id; }
|
|
InstanceScript* GetInstanceScript() { return i_data; }
|
|
void PermBindAllPlayers(Player* source);
|
|
void UnloadAll() override;
|
|
bool CanEnter(Player* player) override;
|
|
void SendResetWarnings(uint32 timeLeft) const;
|
|
void SetResetSchedule(bool on);
|
|
|
|
uint32 GetMaxPlayers() const;
|
|
uint32 GetMaxResetDelay() const;
|
|
|
|
virtual void InitVisibilityDistance() override;
|
|
private:
|
|
bool m_resetAfterUnload;
|
|
bool m_unloadWhenEmpty;
|
|
InstanceScript* i_data;
|
|
uint32 i_script_id;
|
|
};
|
|
|
|
class BattlegroundMap : public Map
|
|
{
|
|
public:
|
|
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
|
|
~BattlegroundMap();
|
|
|
|
bool AddPlayerToMap(Player*) override;
|
|
void RemovePlayerFromMap(Player*, bool) override;
|
|
bool CanEnter(Player* player) override;
|
|
void SetUnload();
|
|
//void UnloadAll(bool pForce);
|
|
void RemoveAllPlayers() override;
|
|
|
|
virtual void InitVisibilityDistance() override;
|
|
Battleground* GetBG() { return m_bg; }
|
|
void SetBG(Battleground* bg) { m_bg = bg; }
|
|
private:
|
|
Battleground* m_bg;
|
|
};
|
|
|
|
template<class T, class CONTAINER>
|
|
inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& visitor)
|
|
{
|
|
const uint32 x = cell.GridX();
|
|
const uint32 y = cell.GridY();
|
|
const uint32 cell_x = cell.CellX();
|
|
const uint32 cell_y = cell.CellY();
|
|
|
|
if (!cell.NoCreate() || IsGridLoaded(GridCoord(x, y)))
|
|
{
|
|
EnsureGridLoaded(cell);
|
|
getNGrid(x, y)->VisitGrid(cell_x, cell_y, visitor);
|
|
}
|
|
}
|
|
|
|
template<class NOTIFIER>
|
|
inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER& notifier)
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(x, y));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
|
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
|
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
|
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
|
}
|
|
|
|
// should be used with Searcher notifiers, tries to search world if nothing found in grid
|
|
template<class NOTIFIER>
|
|
inline void Map::VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier)
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(x, y));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
|
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
|
if (!notifier.i_object)
|
|
{
|
|
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
|
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
|
}
|
|
}
|
|
|
|
template<class NOTIFIER>
|
|
inline void Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier)
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(x, y));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
|
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
|
}
|
|
|
|
template<class NOTIFIER>
|
|
inline void Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier)
|
|
{
|
|
CellCoord p(Trinity::ComputeCellCoord(x, y));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
|
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
|
}
|
|
#endif
|