mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Core/Packets: Update and enable SMSG_WEATHER
This commit is contained in:
@@ -1,4 +1,4 @@
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SET @world_db_name := 'world'; -- fill in your world database name
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SET @world_db_name := 'world6'; -- fill in your world database name
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DROP TABLE IF EXISTS `locales_broadcast_text`;
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CREATE TABLE `locales_broadcast_text` (
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@@ -29,6 +29,7 @@
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#include "InstanceScript.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "MiscPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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@@ -36,6 +37,7 @@
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#include "Transport.h"
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#include "Vehicle.h"
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#include "VMapFactory.h"
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#include "Weather.h"
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u_map_magic MapMagic = { {'M','A','P','S'} };
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u_map_magic MapVersionMagic = { {'v','1','.','4'} };
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@@ -49,6 +51,10 @@ u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
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GridState* si_GridStates[MAX_GRID_STATE];
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ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), WeatherId(WEATHER_STATE_FINE),
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WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { }
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Map::~Map()
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{
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sScriptMgr->OnDestroyMap(this);
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@@ -2706,7 +2712,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
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return count;
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}
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void Map::SendToPlayers(WorldPacket* data) const
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void Map::SendToPlayers(WorldPacket const* data) const
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{
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for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
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itr->GetSource()->GetSession()->SendPacket(data);
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@@ -3491,13 +3497,10 @@ void Map::SendZoneDynamicInfo(Player* player)
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player->SendDirectMessage(&data);
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}
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if (uint32 weather = itr->second.WeatherId)
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if (WeatherState weatherId = itr->second.WeatherId)
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{
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WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
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data << uint32(weather);
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data << float(itr->second.WeatherGrade);
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data << uint8(0);
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player->SendDirectMessage(&data);
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WorldPackets::Misc::Weather weather(weatherId, itr->second.WeatherGrade);
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player->SendDirectMessage(weather.Write());
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}
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if (uint32 overrideLight = itr->second.OverrideLightId)
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@@ -3532,7 +3535,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
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}
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}
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void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
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void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
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{
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if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
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_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
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@@ -3544,15 +3547,12 @@ void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
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if (!players.isEmpty())
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{
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WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
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data << uint32(weatherId);
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data << float(weatherGrade);
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data << uint8(0);
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WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetZoneId() == zoneId)
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player->SendDirectMessage(&data);
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player->SendDirectMessage(weather.Write());
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}
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}
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@@ -53,6 +53,8 @@ class MapInstanced;
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class BattlegroundMap;
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class InstanceMap;
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class Transport;
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enum WeatherState : uint32;
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namespace Trinity { struct ObjectUpdater; }
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struct ScriptAction
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@@ -231,11 +233,10 @@ enum LevelRequirementVsMode
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struct ZoneDynamicInfo
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{
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ZoneDynamicInfo() : MusicId(0), WeatherId(0), WeatherGrade(0.0f),
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OverrideLightId(0), LightFadeInTime(0) { }
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ZoneDynamicInfo();
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uint32 MusicId;
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uint32 WeatherId;
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WeatherState WeatherId;
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float WeatherGrade;
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uint32 OverrideLightId;
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uint32 LightFadeInTime;
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@@ -424,7 +425,7 @@ class Map : public GridRefManager<NGridType>
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void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
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void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
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void SendToPlayers(WorldPacket* data) const;
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void SendToPlayers(WorldPacket const* data) const;
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typedef MapRefManager PlayerList;
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PlayerList const& GetPlayers() const { return m_mapRefManager; }
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@@ -513,7 +514,7 @@ class Map : public GridRefManager<NGridType>
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void SendZoneDynamicInfo(Player* player);
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void SetZoneMusic(uint32 zoneId, uint32 musicId);
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void SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade);
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void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade);
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void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime);
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void UpdateAreaDependentAuras();
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@@ -259,3 +259,18 @@ void WorldPackets::Misc::ResurrectResponse::Read()
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_worldPacket >> Resurrecter;
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_worldPacket >> Response;
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}
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WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
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WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
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: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), WeatherID(weatherID), Intensity(intensity), Abrupt(abrupt) { }
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WorldPacket const* WorldPackets::Misc::Weather::Write()
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{
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_worldPacket << uint32(WeatherID);
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_worldPacket << float(Intensity);
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_worldPacket.WriteBit(Abrupt);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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@@ -23,6 +23,7 @@
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#include "WorldSession.h"
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#include "G3D/Vector3.h"
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#include "Object.h"
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#include "Weather.h"
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namespace WorldPackets
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{
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@@ -368,6 +369,19 @@ namespace WorldPackets
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WorldPacket const* Write() override { return &_worldPacket; }
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};
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class Weather : public ServerPacket
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{
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public:
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Weather();
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Weather(WeatherState weatherID, float intensity = 0.0f, bool abrupt = false);
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WorldPacket const* Write() override;
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bool Abrupt = false;
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float Intensity = 0.0f;
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WeatherState WeatherID = WEATHER_STATE_FINE;
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};
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}
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}
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@@ -314,7 +314,7 @@ namespace WorldPackets
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WorldPacket const* Write() override;
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time_t CurrentTime = time_t(0);
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int32 TimeOutRequest;
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int32 TimeOutRequest = 0;
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};
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}
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}
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@@ -1885,7 +1885,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARGAME_CHECK_ENTRY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEATHER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_LAST_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_RESET_CURRENCY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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@@ -41,6 +41,7 @@
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#include "WeatherMgr.h"
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#include "Pet.h"
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#include "ReputationMgr.h"
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#include "MiscPackets.h"
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class Aura;
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//
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@@ -6633,10 +6634,8 @@ void AuraEffect::HandleAuraForceWeather(AuraApplication const* aurApp, uint8 mod
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if (apply)
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{
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WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
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data << uint32(GetMiscValue()) << 1.0f << uint8(0);
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target->GetSession()->SendPacket(&data);
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WorldPackets::Misc::Weather weather(WeatherState(GetMiscValue()), 1.0f);
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target->GetSession()->SendPacket(weather.Write());
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}
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else
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{
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@@ -30,6 +30,7 @@
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#include "ScriptMgr.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "MiscPackets.h"
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/// Create the Weather object
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Weather::Weather(uint32 zone, WeatherData const* weatherChances)
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@@ -194,9 +195,8 @@ bool Weather::ReGenerate()
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void Weather::SendWeatherUpdateToPlayer(Player* player)
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{
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WorldPacket data(SMSG_WEATHER, (4+4+4));
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data << uint32(GetWeatherState()) << (float)m_grade << uint8(0);
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player->GetSession()->SendPacket(&data);
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WorldPackets::Misc::Weather weather(GetWeatherState(), m_grade);
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player->GetSession()->SendPacket(weather.Write());
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}
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/// Send the new weather to all players in the zone
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@@ -210,13 +210,10 @@ bool Weather::UpdateWeather()
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WeatherState state = GetWeatherState();
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WorldPacket data(SMSG_WEATHER, (4+4+4));
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data << uint32(state);
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data << (float)m_grade;
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data << uint8(0);
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WorldPackets::Misc::Weather weather(state, m_grade);
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//- Returns false if there were no players found to update
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if (!sWorld->SendZoneMessage(m_zone, &data))
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if (!sWorld->SendZoneMessage(m_zone, weather.Write()))
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return false;
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///- Log the event
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@@ -43,7 +43,7 @@ struct WeatherData
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uint32 ScriptId;
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};
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enum WeatherState
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enum WeatherState : uint32
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{
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WEATHER_STATE_FINE = 0,
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WEATHER_STATE_FOG = 1, // Used in some instance encounters.
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@@ -28,6 +28,7 @@
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "MiscPackets.h"
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namespace WeatherMgr
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{
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@@ -144,9 +145,8 @@ void LoadWeatherData()
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void SendFineWeatherUpdateToPlayer(Player* player)
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{
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WorldPacket data(SMSG_WEATHER, (4+4+4));
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data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
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player->GetSession()->SendPacket(&data);
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WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE);
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player->GetSession()->SendPacket(weather.Write());
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}
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void Update(uint32 diff)
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@@ -22,6 +22,7 @@
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#include "SpellInfo.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Packets/MiscPackets.h"
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enum Texts
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{
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@@ -146,9 +147,8 @@ class boss_ossirian : public CreatureScript
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if (!map->IsDungeon())
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return;
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WorldPacket data(SMSG_WEATHER, (4+4+4));
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data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
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map->SendToPlayers(&data);
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WorldPackets::Misc::Weather weather(WEATHER_STATE_HEAVY_SANDSTORM, 1.0f);
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map->SendToPlayers(weather.Write());
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for (uint8 i = 0; i < NUM_TORNADOS; ++i)
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{
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