mirror of
https://github.com/TrinityCore/TrinityCore.git
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592 lines
17 KiB
C++
592 lines
17 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MotionMaster.h"
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#include "CreatureAISelector.h"
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#include "Creature.h"
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#include "Traveller.h"
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#include "ConfusedMovementGenerator.h"
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#include "FleeingMovementGenerator.h"
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#include "HomeMovementGenerator.h"
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#include "IdleMovementGenerator.h"
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#include "PointMovementGenerator.h"
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#include "TargetedMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "RandomMovementGenerator.h"
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#include <cassert>
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inline bool isStatic(MovementGenerator *mv)
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{
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return (mv == &si_idleMovement);
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}
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void
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MotionMaster::Initialize()
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{
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// clear ALL movement generators (including default)
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while(!empty())
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{
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MovementGenerator *curr = top();
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pop();
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if(curr) DirectDelete(curr);
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}
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InitDefault();
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}
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// set new default movement generator
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void MotionMaster::InitDefault()
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{
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if(i_owner->GetTypeId() == TYPEID_UNIT)
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{
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MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature());
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Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
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}
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else
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{
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Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
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}
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}
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MotionMaster::~MotionMaster()
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{
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// clear ALL movement generators (including default)
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while(!empty())
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{
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MovementGenerator *curr = top();
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pop();
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if(curr) DirectDelete(curr);
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}
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}
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void
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MotionMaster::UpdateMotion(uint32 diff)
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{
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if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
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return;
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assert( !empty() );
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m_cleanFlag |= MMCF_UPDATE;
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if (!top()->Update(*i_owner, diff))
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{
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m_cleanFlag &= ~MMCF_UPDATE;
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MovementExpired();
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}
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else
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m_cleanFlag &= ~MMCF_UPDATE;
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if (m_expList)
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{
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for (size_t i = 0; i < m_expList->size(); ++i)
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{
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MovementGenerator* mg = (*m_expList)[i];
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DirectDelete(mg);
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}
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delete m_expList;
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m_expList = NULL;
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if (empty())
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Initialize();
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else if (needInitTop())
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InitTop();
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else if (m_cleanFlag & MMCF_RESET)
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top()->Reset(*i_owner);
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m_cleanFlag &= ~MMCF_RESET;
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}
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}
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void
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MotionMaster::DirectClean(bool reset)
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{
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while (size() > 1)
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{
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MovementGenerator *curr = top();
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pop();
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if(curr) DirectDelete(curr);
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}
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if (needInitTop())
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InitTop();
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else if (reset)
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top()->Reset(*i_owner);
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}
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void
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MotionMaster::DelayedClean()
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{
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while (size() > 1)
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{
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MovementGenerator *curr = top();
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pop();
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if (curr)
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DelayedDelete(curr);
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}
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}
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void
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MotionMaster::DirectExpire(bool reset)
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{
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if (size() > 1)
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{
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MovementGenerator *curr = top();
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pop();
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DirectDelete(curr);
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}
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while (!top())
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--i_top;
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if (empty())
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Initialize();
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else if (needInitTop())
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InitTop();
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else if (reset)
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top()->Reset(*i_owner);
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}
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void
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MotionMaster::DelayedExpire()
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{
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if (size() > 1)
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{
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MovementGenerator *curr = top();
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pop();
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DelayedDelete(curr);
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}
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while (!top())
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--i_top;
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}
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void MotionMaster::MoveIdle(MovementSlot slot)
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{
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//if (empty() || !isStatic(top()))
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// push(&si_idleMovement);
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if (!isStatic(Impl[slot]))
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Mutate(&si_idleMovement, slot);
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}
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void
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MotionMaster::MoveRandom(float spawndist)
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{
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if (i_owner->GetTypeId() == TYPEID_UNIT)
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{
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DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
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Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
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}
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}
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void
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MotionMaster::MoveTargetedHome()
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{
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//if (i_owner->hasUnitState(UNIT_STAT_FLEEING))
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// return;
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Clear(false);
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if (i_owner->GetTypeId() == TYPEID_UNIT)
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
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Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
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}
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else
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{
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sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
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}
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}
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void
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MotionMaster::MoveConfused()
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
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Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
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i_owner->GetEntry(), i_owner->GetGUIDLow() );
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Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
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}
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}
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void
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MotionMaster::MoveChase(Unit* target, float dist, float angle)
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{
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// ignore movement request if target not exist
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if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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return;
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i_owner->clearUnitState(UNIT_STAT_FOLLOW);
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
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i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
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}
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}
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void
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MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
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{
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// ignore movement request if target not exist
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if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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return;
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i_owner->addUnitState(UNIT_STAT_FOLLOW);
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
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Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
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}
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}
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void
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MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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{
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
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Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
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}
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}
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void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
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{
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//this function may make players fall below map
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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return;
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float x, y, z;
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float dist = speedXY * speedZ * 0.1f;
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i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
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MoveJump(x, y, z, speedXY, speedZ);
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}
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void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
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{
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//this function may make players fall below map
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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return;
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float x, y, z;
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float dist = speedXY * speedZ * 0.1f;
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i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
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MoveJump(x, y, z, speedXY, speedZ);
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}
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void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ)
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{
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uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK;
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uint32 time = speedZ * 100;
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i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
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i_owner->m_TempSpeed = speedXY;
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z );
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Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
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Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
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}
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void
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MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
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{
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if(Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
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return;
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i_owner->addUnitState(UNIT_STAT_CHARGING);
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i_owner->m_TempSpeed = speed;
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z );
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Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
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}
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}
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void MotionMaster::MoveFall(float z, uint32 id)
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{
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i_owner->SetFlying(false);
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i_owner->SendMovementFlagUpdate();
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//AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
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MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
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}
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void
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MotionMaster::MoveSeekAssistance(float x, float y, float z)
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{
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
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i_owner->AttackStop();
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i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
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Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
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}
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}
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void
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MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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{
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), time );
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Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
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}
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}
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void
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MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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{
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if(!enemy)
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return;
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if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
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return;
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
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enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow() );
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
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time ? " for a limited time" : "");
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if (time)
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Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
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else
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Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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}
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}
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void
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MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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else
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{
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sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
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}
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}
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void
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MotionMaster::MoveDistract(uint32 timer)
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{
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if(Impl[MOTION_SLOT_CONTROLLED])
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return;
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if(i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
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}
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DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
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{
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if(MovementGenerator *curr = Impl[slot])
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{
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Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
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if(i_top == slot && (m_cleanFlag & MMCF_UPDATE))
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DelayedDelete(curr);
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else
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DirectDelete(curr);
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}
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else if(i_top < slot)
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{
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i_top = slot;
|
|
}
|
|
|
|
if(i_top > slot)
|
|
needInit[slot] = true;
|
|
else
|
|
{
|
|
m->Initialize(*i_owner);
|
|
needInit[slot] = false;
|
|
}
|
|
Impl[slot] = m;
|
|
}
|
|
|
|
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
|
|
{
|
|
if(!path_id)
|
|
return;
|
|
//We set waypoint movement as new default movement generator
|
|
// clear ALL movement generators (including default)
|
|
/*while(!empty())
|
|
{
|
|
MovementGenerator *curr = top();
|
|
curr->Finalize(*i_owner);
|
|
pop();
|
|
if( !isStatic( curr ) )
|
|
delete curr;
|
|
}*/
|
|
|
|
//i_owner->GetTypeId() == TYPEID_PLAYER ?
|
|
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
|
|
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
|
|
|
|
DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
|
|
i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
|
|
i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
|
|
}
|
|
|
|
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
|
|
{
|
|
if(!time)
|
|
return;
|
|
|
|
Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
|
|
}
|
|
|
|
void MotionMaster::propagateSpeedChange()
|
|
{
|
|
/*Impl::container_type::iterator it = Impl::c.begin();
|
|
for (; it != end(); ++it)
|
|
{
|
|
(*it)->unitSpeedChanged();
|
|
}*/
|
|
for (int i = 0; i <= i_top; ++i)
|
|
{
|
|
if(Impl[i])
|
|
Impl[i]->unitSpeedChanged();
|
|
}
|
|
}
|
|
|
|
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
|
|
{
|
|
if(empty())
|
|
return IDLE_MOTION_TYPE;
|
|
|
|
return top()->GetMovementGeneratorType();
|
|
}
|
|
|
|
MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
|
|
{
|
|
if(!Impl[slot])
|
|
return NULL_MOTION_TYPE;
|
|
else
|
|
return Impl[slot]->GetMovementGeneratorType();
|
|
}
|
|
|
|
void MotionMaster::InitTop()
|
|
{
|
|
top()->Initialize(*i_owner);
|
|
needInit[i_top] = false;
|
|
}
|
|
|
|
void MotionMaster::DirectDelete(_Ty curr)
|
|
{
|
|
if(isStatic(curr))
|
|
return;
|
|
curr->Finalize(*i_owner);
|
|
delete curr;
|
|
}
|
|
|
|
void MotionMaster::DelayedDelete(_Ty curr)
|
|
{
|
|
sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
|
|
if(isStatic(curr))
|
|
return;
|
|
if(!m_expList)
|
|
m_expList = new ExpireList();
|
|
m_expList->push_back(curr);
|
|
}
|
|
|
|
bool MotionMaster::GetDestination(float &x, float &y, float &z)
|
|
{
|
|
if(empty())
|
|
return false;
|
|
|
|
return top()->GetDestination(x,y,z);
|
|
}
|