Yet another crash fix due to invalid cast.

Fixes issue #1079.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-03-13 12:51:37 +01:00
parent 75a63297ca
commit 76afec204d

View File

@@ -269,7 +269,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
{
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? i_owner->GetGUIDLow() : i_owner->ToCreature()->GetDBTableGUIDLow());
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
}
else