Files
TrinityCore/src/server/game
ccrs 88c3a184cc Core/Movement: some corrections on WaypointMovementGenerator
- Since a timer can be set on MovementGenerator::Pause, dont update it till the movespline is Finalized
- Don't set HomePosition on every Update, check if movespline is Finalized
    * This is still doesnt feel correct, should it only be called on WaypointNode Start?

(cherry picked from commit 2ce9a0a094)
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