* Build system: Support new in cmake 3.17 Ninja Multi-Config generator (cherry picked from commit369b618d4f) * Build system: Fixed PCH with MSVC & Ninja generator (cherry picked from commitd669f46b6d) * Core: Fix clang 10 warnings (cherry picked from commit7272508cb4) # Conflicts: # src/common/Utilities/Util.h # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/game/Entities/Object/Position.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Guilds/GuildFinderMgr.h # src/server/game/Movement/Spline/MoveSplineFlag.h # src/server/shared/Dynamic/LinkedList.h * Build system: Set -Wno-deprecated-copy only for clang 10 (cherry picked from commit7fdeb259ba) * Core/Misc: GCC build and warning fixes (cherry picked from commit4d69cc1c56) # Conflicts: # src/common/Utilities/Util.cpp # src/server/database/Database/MySQLConnection.cpp # src/server/game/Battlefield/Zones/BattlefieldTB.cpp # src/server/game/DataStores/M2Stores.cpp # src/server/game/DungeonFinding/LFGMgr.cpp # src/server/game/DungeonFinding/LFGPlayerData.cpp # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Item/Item.cpp # src/server/game/Entities/Object/Updates/UpdateFields.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/RestMgr.cpp # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Handlers/PetHandler.cpp # src/server/game/Server/Packets/GuildPackets.h # src/server/game/Spells/Auras/SpellAuraEffects.cpp # src/server/game/Spells/Auras/SpellAuras.cpp # src/server/game/Spells/Spell.cpp # src/server/game/Spells/SpellInfo.cpp # src/server/game/Spells/SpellMgr.cpp # src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp # src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp # src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp # src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp # src/server/scripts/Northrend/zone_sholazar_basin.cpp # src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp # src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp # src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp # src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp # src/tools/vmap4_extractor/gameobject_extract.cpp # src/tools/vmap4_extractor/model.cpp # src/tools/vmap4_extractor/vec3d.h * Build system: Print found git version when warning about it being too old (cherry picked from commit1ae72db201) * Build system: Removed hard requirement on BOOST_ROOT being set as environment variable, it can now be also passed as command line argument to cmake and fix compile warning with boost 1.73 (cherry picked from commit161944b764) # Conflicts: # dep/boost/CMakeLists.txt * Remove some code that was already removed from 335 and then cherry-picked into master Co-authored-by: Shauren <shauren.trinity@gmail.com>
TrinityCore (3.3.5)
Build Status
| master | 3.3.5 |
|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and OS X.
Install
Detailed installation guides are available in the wiki for Windows, Linux and OS X.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes open a ticket or if a bug report exists for the bug post on existing ticket.
Copyright
License: GPL 2.0
Read file COPYING.
Authors & Contributors
Read file AUTHORS.