Files
TrinityCore/src
Giacomo Pozzoni 9bcff210f9 Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z (#26092)
Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)

(cherry picked from commit f96aab2186)
2022-03-06 22:24:01 +01:00
..
2020-01-02 06:44:10 +01:00