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a200de3b5f6ed19711325d7bfe5aaae5dd397c38
TrinityCore/src/server/game/AI
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azazel 9d45f29593 Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
--HG--
branch : trunk
2010-08-18 18:10:42 +06:00
..
CoreAI
*Implement spell casting on transports (no more out of range error, etc)
2010-08-08 20:32:14 +02:00
EventAI
Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
2010-08-18 18:10:42 +06:00
ScriptedAI
* Fix remaining errors in scripts project
2010-08-09 00:56:10 +06:00
CreatureAI.cpp
…
CreatureAI.h
Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks joshwhedon.
2010-08-02 14:18:30 -07:00
CreatureAIFactory.h
* Linux compile with and without PCH fixed
2010-06-08 13:05:47 -06:00
CreatureAIImpl.h
* More cleanup
2010-06-07 12:08:15 -06:00
CreatureAIRegistry.cpp
* Linux compile with and without PCH fixed
2010-06-08 13:05:47 -06:00
CreatureAIRegistry.h
…
CreatureAISelector.cpp
*** New core <-> script library interface - complete rewrite of the old one.
2010-08-06 19:23:43 +02:00
CreatureAISelector.h
…
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