mirror of
https://github.com/TrinityCore/TrinityCore.git
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* Core/Creature: Add new db field InteractionPauseTimer Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer) * Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value * Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer * Handle InteractionPauseTimer set to 0 as "don't stop at all" * Implement InteractionPauseTimer in creature_movement_override creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature) * Read default InteractionPauseTimer from worldserver.conf * Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
749 lines
25 KiB
C++
749 lines
25 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "GossipDef.h"
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#include "Item.h"
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#include "Log.h"
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#include "MailPackets.h"
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#include "Map.h"
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#include "NPCPackets.h"
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#include "Opcodes.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "QueryCallback.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "Trainer.h"
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#include "World.h"
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#include "WorldPacket.h"
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enum StableResultCode
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{
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STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
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STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
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STABLE_SUCCESS_STABLE = 0x08, // stable success
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STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
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STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
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STABLE_ERR_EXOTIC = 0x0C // "you are unable to control exotic creatures"
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};
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void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
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if (!unit)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendTabardVendorActivate(guid);
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}
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void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
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{
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WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
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data << guid;
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SendPacket(&data);
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}
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void WorldSession::SendShowMailBox(ObjectGuid guid)
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{
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WorldPackets::Mail::ShowMailbox packet;
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packet.PostmasterGUID = guid;
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SendPacket(packet.Write());
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}
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void WorldSession::HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet)
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{
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Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_TRAINER);
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if (!npc)
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{
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TC_LOG_DEBUG("network", "WorldSession: SendTrainerList - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
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return;
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}
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SendTrainerList(npc);
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}
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void WorldSession::SendTrainerList(Creature* npc)
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{
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(npc->GetEntry());
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if (!trainer)
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{
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TC_LOG_DEBUG("network", "WorldSession: SendTrainerList - trainer spells not found for %s", npc->GetGUID().ToString().c_str());
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return;
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}
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if (!trainer->IsTrainerValidForPlayer(_player))
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{
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TC_LOG_DEBUG("network", "WorldSession: SendTrainerList - trainer %s not valid for player %s", npc->GetGUID().ToString().c_str(), GetPlayerInfo().c_str());
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return;
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}
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trainer->SendSpells(npc, _player, GetSessionDbLocaleIndex());
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}
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void WorldSession::HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL %s, learn spell id is: %u", packet.TrainerGUID.ToString().c_str(), packet.SpellID);
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Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(packet.TrainerGUID, UNIT_NPC_FLAG_TRAINER);
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if (!npc)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - %s not found or you can not interact with him.", packet.TrainerGUID.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(npc->GetEntry());
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if (!trainer)
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return;
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trainer->TeachSpell(npc, _player, packet.SpellID);
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}
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void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO");
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ObjectGuid guid;
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP);
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if (!unit)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
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return;
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}
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// set faction visible if needed
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if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
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// remove fake death
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//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
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unit->PauseMovement(pause);
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unit->SetHomePosition(unit->GetPosition());
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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if (unit->IsSpiritGuide())
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{
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Battleground* bg = _player->GetBattleground();
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if (bg)
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{
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bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
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sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
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return;
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}
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}
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_player->PlayerTalkClass->ClearMenus();
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if (!unit->AI()->OnGossipHello(_player))
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{
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// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
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_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
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_player->SendPreparedGossip(unit);
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}
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}
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void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
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ObjectGuid guid;
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
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if (!unit)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendSpiritResurrect();
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}
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void WorldSession::SendSpiritResurrect()
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{
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_player->ResurrectPlayer(0.5f, true);
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_player->DurabilityLossAll(0.25f, true);
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// get corpse nearest graveyard
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WorldSafeLocsEntry const* corpseGrave = nullptr;
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WorldLocation corpseLocation = _player->GetCorpseLocation();
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if (_player->HasCorpse())
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{
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corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation.GetPositionX(), corpseLocation.GetPositionY(),
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corpseLocation.GetPositionZ(), corpseLocation.GetMapId(), _player->GetTeam());
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}
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// now can spawn bones
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_player->SpawnCorpseBones();
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// teleport to nearest from corpse graveyard, if different from nearest to player ghost
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if (corpseGrave)
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{
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WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(
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_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
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if (corpseGrave != ghostGrave)
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_player->TeleportTo(corpseGrave->Continent, corpseGrave->Loc.X, corpseGrave->Loc.Y, corpseGrave->Loc.Z, _player->GetOrientation());
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}
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}
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void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
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{
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ObjectGuid npcGUID;
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recvData >> npcGUID;
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if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
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return;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
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if (!unit)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendBindPoint(unit);
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}
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void WorldSession::SendBindPoint(Creature* npc)
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{
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// prevent set homebind to instances in any case
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if (GetPlayer()->GetMap()->Instanceable())
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return;
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uint32 bindspell = 3286;
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// send spell for homebinding (3286)
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npc->CastSpell(_player, bindspell, true);
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WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
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data << uint64(npc->GetGUID());
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data << uint32(bindspell);
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SendPacket(&data);
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_player->PlayerTalkClass->SendCloseGossip();
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}
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void WorldSession::HandleRequestStabledPets(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
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ObjectGuid npcGUID;
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recvData >> npcGUID;
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if (!CheckStableMaster(npcGUID))
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return;
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
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if (GetPlayer()->IsMounted())
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GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
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SendStablePet(npcGUID);
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}
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void WorldSession::SendStablePet(ObjectGuid guid)
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{
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TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
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WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
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data << uint64(guid);
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size_t wpos = data.wpos();
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data << uint8(0); // place holder for slot show number
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PetStable* petStable = GetPlayer()->GetPetStable();
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if (!petStable)
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{
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data << uint8(0); // stable slots
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SendPacket(&data);
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return;
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}
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data << uint8(petStable->MaxStabledPets);
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uint8 num = 0; // counter for place holder
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if (petStable->CurrentPet)
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{
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PetStable::PetInfo const& pet = *petStable->CurrentPet;
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data << uint32(pet.PetNumber);
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data << uint32(pet.CreatureId);
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data << uint32(pet.Level);
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data << pet.Name; // petname
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data << uint8(1); // flags: 1 active, 2 inactive
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++num;
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}
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else
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{
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if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
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{
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data << uint32(pet->PetNumber);
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data << uint32(pet->CreatureId);
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data << uint32(pet->Level);
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data << pet->Name; // petname
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data << uint8(1); // flags: 1 active, 2 inactive
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++num;
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}
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}
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for (Optional<PetStable::PetInfo> const& stabledSlot : petStable->StabledPets)
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{
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if (stabledSlot)
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{
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PetStable::PetInfo const& pet = *stabledSlot;
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data << uint32(pet.PetNumber);
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data << uint32(pet.CreatureId);
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data << uint32(pet.Level);
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data << pet.Name; // petname
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data << uint8(2); // flags: 1 active, 2 inactive
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++num;
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}
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}
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data.put<uint8>(wpos, num); // set real data to placeholder
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SendPacket(&data);
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}
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void WorldSession::SendPetStableResult(uint8 res)
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{
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WorldPacket data(SMSG_STABLE_RESULT, 1);
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data << uint8(res);
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SendPacket(&data);
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}
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void WorldSession::HandleStablePet(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
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ObjectGuid npcGUID;
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recvData >> npcGUID;
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if (!GetPlayer()->IsAlive())
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{
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SendPetStableResult(STABLE_ERR_STABLE);
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return;
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}
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if (!CheckStableMaster(npcGUID))
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{
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SendPetStableResult(STABLE_ERR_STABLE);
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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PetStable* petStable = GetPlayer()->GetPetStable();
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if (!petStable)
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return;
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Pet* pet = _player->GetPet();
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// can't place in stable dead pet
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if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
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|| (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
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{
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SendPetStableResult(STABLE_ERR_STABLE);
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return;
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}
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for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
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{
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if (!petStable->StabledPets[freeSlot])
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{
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if (pet)
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{
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// stable summoned pet
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_player->RemovePet(pet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
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std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
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SendPetStableResult(STABLE_SUCCESS_STABLE);
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return;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
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stmt->setUInt8(0, freeSlot);
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stmt->setUInt32(1, _player->GetGUID().GetCounter());
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stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
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CharacterDatabase.Execute(stmt);
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// stable unsummoned pet
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petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
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petStable->UnslottedPets.pop_back();
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SendPetStableResult(STABLE_SUCCESS_STABLE);
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return;
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}
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}
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// not free stable slot
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SendPetStableResult(STABLE_ERR_STABLE);
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}
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void WorldSession::HandleUnstablePet(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
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ObjectGuid npcGUID;
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uint32 petnumber;
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recvData >> npcGUID >> petnumber;
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if (!CheckStableMaster(npcGUID))
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{
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SendPetStableResult(STABLE_ERR_STABLE);
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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PetStable* petStable = GetPlayer()->GetPetStable();
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if (!petStable)
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{
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SendPetStableResult(STABLE_ERR_STABLE);
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return;
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}
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auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
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{
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return pet && pet->PetNumber == petnumber;
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});
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if (stabledPet == petStable->StabledPets.end())
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{
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SendPetStableResult(STABLE_ERR_STABLE);
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return;
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}
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
|
|
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
|
|
{
|
|
// if problem in exotic pet
|
|
if (creatureInfo && creatureInfo->IsTameable(true))
|
|
SendPetStableResult(STABLE_ERR_EXOTIC);
|
|
else
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
Pet* oldPet = _player->GetPet();
|
|
if (oldPet)
|
|
{
|
|
// try performing a swap, client sends this packet instead of swap when starting from stabled slot
|
|
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
|
|
}
|
|
else if (petStable->UnslottedPets.size() == 1)
|
|
{
|
|
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
|
|
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
|
|
petStable->UnslottedPets.pop_back();
|
|
}
|
|
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
Pet* newPet = new Pet(_player, HUNTER_PET);
|
|
if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
|
|
{
|
|
delete newPet;
|
|
|
|
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
|
|
petStable->CurrentPet.reset();
|
|
|
|
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, petnumber);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
}
|
|
else
|
|
{
|
|
std::swap(*stabledPet, petStable->CurrentPet);
|
|
|
|
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, petnumber);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
SendPetStableResult(STABLE_SUCCESS_UNSTABLE);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
|
|
ObjectGuid npcGUID;
|
|
|
|
recvData >> npcGUID;
|
|
|
|
if (!CheckStableMaster(npcGUID))
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
PetStable& petStable = GetPlayer()->GetOrInitPetStable();
|
|
if (petStable.MaxStabledPets < MAX_PET_STABLES)
|
|
{
|
|
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
|
|
if (_player->HasEnoughMoney(SlotPrice->Cost))
|
|
{
|
|
++petStable.MaxStabledPets;
|
|
_player->ModifyMoney(-int32(SlotPrice->Cost));
|
|
SendPetStableResult(STABLE_SUCCESS_BUY_SLOT);
|
|
}
|
|
else
|
|
SendPetStableResult(STABLE_ERR_MONEY);
|
|
}
|
|
else
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
}
|
|
|
|
void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
|
|
}
|
|
|
|
void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
|
|
ObjectGuid npcGUID;
|
|
uint32 petId;
|
|
|
|
recvData >> npcGUID >> petId;
|
|
|
|
if (!CheckStableMaster(npcGUID))
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
PetStable* petStable = GetPlayer()->GetPetStable();
|
|
if (!petStable)
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
// Find swapped pet slot in stable
|
|
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional<PetStable::PetInfo> const& pet)
|
|
{
|
|
return pet && pet->PetNumber == petId;
|
|
});
|
|
|
|
if (stabledPet == petStable->StabledPets.end())
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
|
|
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
|
|
{
|
|
// if problem in exotic pet
|
|
if (creatureInfo && creatureInfo->IsTameable(true))
|
|
SendPetStableResult(STABLE_ERR_EXOTIC);
|
|
else
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
Pet* oldPet = _player->GetPet();
|
|
if (oldPet)
|
|
{
|
|
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
|
|
}
|
|
else if (petStable->UnslottedPets.size() == 1)
|
|
{
|
|
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
|
|
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
|
|
petStable->UnslottedPets.pop_back();
|
|
}
|
|
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
|
|
{
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
return;
|
|
}
|
|
|
|
// summon unstabled pet
|
|
Pet* newPet = new Pet(_player, HUNTER_PET);
|
|
if (!newPet->LoadPetFromDB(_player, 0, petId, false))
|
|
{
|
|
delete newPet;
|
|
SendPetStableResult(STABLE_ERR_STABLE);
|
|
|
|
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
|
|
petStable->CurrentPet.reset();
|
|
|
|
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, petId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
std::swap(*stabledPet, petStable->CurrentPet);
|
|
|
|
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, petId);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
SendPetStableResult(STABLE_SUCCESS_UNSTABLE);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
|
|
|
|
ObjectGuid npcGUID, itemGUID;
|
|
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
|
|
|
|
recvData >> npcGUID >> itemGUID >> guildBank;
|
|
|
|
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
|
|
if (!unit)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
// reputation discount
|
|
float discountMod = _player->GetReputationPriceDiscount(unit);
|
|
|
|
if (itemGUID)
|
|
{
|
|
TC_LOG_DEBUG("network", "ITEM: Repair %s, at %s", itemGUID.ToString().c_str(), npcGUID.ToString().c_str());
|
|
|
|
Item* item = _player->GetItemByGuid(itemGUID);
|
|
if (item)
|
|
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank != 0);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("network", "ITEM: Repair all items at %s", npcGUID.ToString().c_str());
|
|
_player->DurabilityRepairAll(true, discountMod, guildBank != 0);
|
|
}
|
|
}
|