Files
TrinityCore/src/game/Level2.cpp
click a2a2da1342 * Force .npc move to move the creature and make sure it respawns from deadstate
(Removes .die/.respawn -requirement on move)
Patch by antihrists
Fixes issue #121

--HG--
branch : trunk
2010-04-11 16:22:25 +02:00

133 KiB