- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
(cherry picked from commit 0e1eb460d6)
TrinityCore
Build Status
| 6.x | 3.3.5 |
|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and OS X.
Install
Detailed installation guides are available in the wiki for Windows, Linux and OS X.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
Fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork.
Copyright
License: GPL 2.0
Read file COPYING
Authors & Contributors
Read file THANKS
Links
Documentation (powered by Doxygen)