Files
TrinityCore/src/server/shared
Ovah b47ef3ce90 Core/Spells: fixed up block mechanics (#28286)
* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
2022-10-01 17:21:07 +02:00
..
2020-01-02 06:25:50 +01:00
2020-01-02 06:25:50 +01:00
2020-01-02 06:25:50 +01:00