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* Core/Spells: Implemented personal summons (#19231)
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN
Closes #18254
(cherry picked from commit b7bb5e6a98)
# Conflicts:
# src/server/game/Combat/ThreatManager.cpp
# src/server/game/DataStores/DBCEnums.h
# src/server/game/Entities/Creature/TemporarySummon.cpp
# src/server/game/Entities/Creature/TemporarySummon.h
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Object/Object.h
# src/server/game/Maps/Map.h
# src/server/game/Spells/SpellEffects.cpp
* Build fix
* Implement feedback
* Fix parameters passed in wrong order
This commit is contained in:
@@ -31,6 +31,7 @@
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#include "ObjectAccessor.h"
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#include "WorldPacket.h"
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#include <algorithm>
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#include "TemporarySummon.h"
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#include "Hacks/boost_1_74_fibonacci_heap.h"
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BOOST_1_74_FIBONACCI_HEAP_MSVC_COMPILE_FIX(ThreatManager::threat_list_heap::value_type)
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@@ -319,6 +320,23 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell
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return;
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amount = 0.0f;
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}
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else if (TempSummon* tempSummonVictim = target->ToTempSummon())
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{
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if (tempSummonVictim->IsVisibleBySummonerOnly())
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{
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if (Unit* tempSummonSummoner = tempSummonVictim->GetSummonerUnit())
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{
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// Personnal Spawns from same summoner can aggro each other
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if (!_owner->ToTempSummon() ||
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!_owner->ToTempSummon()->IsVisibleBySummonerOnly() ||
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tempSummonVictim->GetSummonerGUID() != GetOwner()->ToTempSummon()->GetSummonerGUID())
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{
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AddThreat(tempSummonSummoner, amount, spell, ignoreModifiers, ignoreRedirects);
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amount = 0.0f;
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}
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}
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}
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}
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// if we cannot actually have a threat list, we instead just set combat state and avoid creating threat refs altogether
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if (!CanHaveThreatList())
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@@ -28,7 +28,7 @@
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TempSummon::TempSummon(SummonPropertiesEntry const* properties, WorldObject* owner, bool isWorldObject) :
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Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
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m_timer(0), m_lifetime(0), m_canFollowOwner(true)
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m_timer(0), m_lifetime(0), m_canFollowOwner(true), m_visibleBySummonerOnly(false)
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{
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if (owner)
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m_summonerGUID = owner->GetGUID();
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@@ -54,6 +54,8 @@ class TC_GAME_API TempSummon : public Creature
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uint32 GetTimer() const { return m_timer; }
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bool CanFollowOwner() const { return m_canFollowOwner; }
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void SetCanFollowOwner(bool can) { m_canFollowOwner = can; }
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void SetVisibleBySummonerOnly(bool visibleBySummonerOnly) { m_visibleBySummonerOnly = visibleBySummonerOnly; }
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bool IsVisibleBySummonerOnly() const { return m_visibleBySummonerOnly; }
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SummonPropertiesEntry const* const m_Properties;
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@@ -64,6 +66,7 @@ class TC_GAME_API TempSummon : public Creature
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uint32 m_lifetime;
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ObjectGuid m_summonerGUID;
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bool m_canFollowOwner;
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bool m_visibleBySummonerOnly;
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};
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class TC_GAME_API Minion : public TempSummon
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@@ -2660,7 +2660,7 @@ void GameObject::UpdateModelPosition()
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class GameObjectModelOwnerImpl : public GameObjectModelOwnerBase
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{
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public:
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explicit GameObjectModelOwnerImpl(GameObject const* owner) : _owner(owner) { }
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explicit GameObjectModelOwnerImpl(GameObject* owner) : _owner(owner) { }
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bool IsSpawned() const override { return _owner->isSpawned(); }
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uint32 GetDisplayId() const override { return _owner->GetDisplayId(); }
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@@ -2671,7 +2671,7 @@ public:
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void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { const_cast<GameObject*>(_owner)->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
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private:
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GameObject const* _owner;
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GameObject* _owner;
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};
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GameObjectModel* GameObject::CreateModel()
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@@ -1586,8 +1586,15 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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WorldObject const* viewpoint = this;
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if (Player const* player = ToPlayer())
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{
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viewpoint = player->GetViewpoint();
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if (Creature const* creature = obj->ToCreature())
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if (TempSummon const* tempSummon = creature->ToTempSummon())
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if (tempSummon->IsVisibleBySummonerOnly() && GetGUID() != tempSummon->GetSummonerGUID())
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return false;
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}
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if (!viewpoint)
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viewpoint = this;
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@@ -1847,7 +1854,7 @@ void WorldObject::AddObjectToRemoveList()
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map->AddObjectToRemoveList(this);
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}
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TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
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TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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uint32 mask = UNIT_MASK_SUMMON;
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if (properties)
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@@ -1934,6 +1941,9 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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summon->SetHomePosition(pos);
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summon->InitStats(duration);
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summon->SetVisibleBySummonerOnly(visibleBySummonerOnly);
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AddToMap(summon->ToCreature());
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summon->InitSummon();
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@@ -1984,11 +1994,11 @@ void WorldObject::ClearZoneScript()
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m_zoneScript = nullptr;
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}
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TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 /*vehId = 0*/, uint32 spellId /*= 0*/)
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TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 /*vehId = 0*/, uint32 spellId /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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if (Map* map = FindMap())
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{
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if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime.count(), this, spellId))
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if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime.count(), this, spellId, 0, visibleBySummonerOnly))
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{
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summon->SetTempSummonType(despawnType);
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return summon;
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@@ -1998,13 +2008,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
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return nullptr;
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}
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TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/)
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TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, bool visibleBySummonerOnly /*= false*/)
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{
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if (!x && !y && !z)
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GetClosePoint(x, y, z, GetCombatReach());
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if (!o)
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o = GetOrientation();
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return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime);
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return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, 0, visibleBySummonerOnly);
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}
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GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType)
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@@ -404,8 +404,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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void ClearZoneScript();
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ZoneScript* GetZoneScript() const { return m_zoneScript; }
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TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, uint32 vehId = 0, uint32 spellId = 0);
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, uint32 vehId = 0, uint32 spellId = 0, bool visibleBySummonerOnly = false);
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, bool visibleBySummonerOnly = false);
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GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
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Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr);
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@@ -499,7 +499,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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void UpdateIteratorBack(Player* player);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool visibleOnlyBySummoner = false);
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void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
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Player* GetPlayer(ObjectGuid const& guid);
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Corpse* GetCorpse(ObjectGuid const& guid);
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@@ -2043,6 +2043,8 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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if (m_originalCaster)
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caster = m_originalCaster;
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bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_PERSONAL_SPAWN) != 0;
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int32 duration = m_spellInfo->GetDuration();
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if (Player* modOwner = caster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
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@@ -2118,7 +2120,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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if (!unitCaster)
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return;
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id);
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id, 0, personalSpawn);
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if (!summon || !summon->IsTotem())
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return;
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@@ -2138,7 +2140,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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if (!unitCaster)
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return;
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id);
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id, 0, personalSpawn);
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if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
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return;
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@@ -2162,7 +2164,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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// randomize position for multiple summons
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pos = caster->GetRandomPoint(*destTarget, radius);
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summon = caster->SummonCreature(entry, pos, summonType, Milliseconds(duration), 0, m_spellInfo->Id);
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summon = caster->SummonCreature(entry, pos, summonType, Milliseconds(duration), 0, m_spellInfo->Id, personalSpawn);
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if (!summon)
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continue;
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@@ -2187,7 +2189,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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if (!unitCaster)
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return;
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id);
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id, 0, personalSpawn);
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break;
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}
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case SUMMON_CATEGORY_VEHICLE:
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@@ -415,7 +415,7 @@ enum SummonPropFlags
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SUMMON_PROP_FLAG_UNK2 = 0x00000002, // 616 spells in 3.0.3, something friendly
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SUMMON_PROP_FLAG_UNK3 = 0x00000004, // 22 spells in 3.0.3, no idea...
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SUMMON_PROP_FLAG_UNK4 = 0x00000008, // 49 spells in 3.0.3, some mounts
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SUMMON_PROP_FLAG_UNK5 = 0x00000010, // 25 spells in 3.0.3, quest related?
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SUMMON_PROP_FLAG_PERSONAL_SPAWN = 0x00000010, // Personal Spawn (creature visible only by summoner)
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SUMMON_PROP_FLAG_UNK6 = 0x00000020, // 0 spells in 3.3.5, unused
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SUMMON_PROP_FLAG_UNK7 = 0x00000040, // 12 spells in 3.0.3, no idea
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SUMMON_PROP_FLAG_UNK8 = 0x00000080, // 4 spells in 3.0.3, no idea
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