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TrinityCore/src/server/game/Quests/QuestDef.cpp

479 lines
16 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "QuestDef.h"
#include "DBCStores.h"
#include "Field.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "QuestPackets.h"
#include "World.h"
Quest::Quest(Field* questRecord)
{
EmoteOnIncomplete = 0;
EmoteOnComplete = 0;
_reqItemsCount = 0;
_reqNpcOrGoCount = 0;
_rewItemsCount = 0;
_rewChoiceItemsCount = 0;
_eventIdForQuest = 0;
_rewCurrencyCount = 0;
_reqCurrencyCount = 0;
Id = questRecord[0].GetUInt32();
Method = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt16();
MinLevel = uint32(questRecord[3].GetInt16());
ZoneOrSort = questRecord[4].GetInt16();
Type = questRecord[5].GetUInt16();
SuggestedPlayers = questRecord[6].GetUInt8();
TimeAllowed = questRecord[7].GetUInt32();
AllowableRaces = questRecord[8].GetUInt32();
RequiredFactionId1 = questRecord[9].GetUInt16();
RequiredFactionId2 = questRecord[10].GetUInt16();
RequiredFactionValue1 = questRecord[11].GetInt32();
RequiredFactionValue2 = questRecord[12].GetInt32();
RewardNextQuest = questRecord[13].GetUInt32();
RewardXPDifficulty = questRecord[14].GetUInt8();
RewardMoney = questRecord[15].GetInt32();
RewardBonusMoney = questRecord[16].GetUInt32();
RewardDisplaySpell = questRecord[17].GetUInt32();
RewardSpell = questRecord[18].GetInt32();
RewardHonor = questRecord[19].GetUInt32();
RewardKillHonor = questRecord[20].GetFloat();
StartItem = questRecord[21].GetUInt32();
Flags = questRecord[22].GetUInt32();
MinimapTargetMark = questRecord[23].GetUInt8();
RewardTitleId = questRecord[24].GetUInt8();
RequiredPlayerKills = questRecord[25].GetUInt8();
RewardTalents = questRecord[26].GetUInt8();
RewardArenaPoints = questRecord[27].GetUInt16();
RewardSkillId = questRecord[28].GetUInt16();
RewardSkillPoints = questRecord[29].GetUInt8();
RewardReputationMask = questRecord[30].GetUInt8();
QuestGiverPortrait = questRecord[31].GetUInt32();
QuestTurnInPortrait = questRecord[32].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
RewardItemId[i] = questRecord[33 + i * 2].GetUInt32();
RewardItemIdCount[i] = questRecord[34 + i * 2].GetUInt16();
if (RewardItemId[i])
++_rewItemsCount;
}
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
RewardChoiceItemId[i] = questRecord[41 + i * 2].GetUInt32();
RewardChoiceItemCount[i] = questRecord[42 + i * 2].GetUInt16();
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
}
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
RewardFactionId[i] = questRecord[53 + i * 3].GetUInt16();
RewardFactionValueId[i] = questRecord[54 + i * 3].GetInt32();
RewardFactionValueIdOverride[i] = questRecord[55 + i * 3].GetInt32();
}
POIContinent = questRecord[68].GetUInt16();
POIx = questRecord[69].GetFloat();
POIy = questRecord[70].GetFloat();
POIPriority = questRecord[71].GetUInt32();
Title = questRecord[72].GetString();
Objectives = questRecord[73].GetString();
Details = questRecord[74].GetString();
AreaDescription = questRecord[75].GetString();
CompletedText = questRecord[76].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
RequiredNpcOrGo[i] = questRecord[77 + i].GetInt32();
RequiredNpcOrGoCount[i] = questRecord[81 + i].GetUInt16();
ObjectiveText[i] = questRecord[106 + i].GetString();
if (RequiredNpcOrGo[i])
++_reqNpcOrGoCount;
}
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
ItemDrop[i] = questRecord[85 + i].GetUInt32();
ItemDropQuantity[i] = questRecord[89 + i].GetUInt16();
}
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
RequiredItemId[i] = questRecord[93 + i].GetUInt32();
RequiredItemCount[i] = questRecord[99 + i].GetUInt16();
if (RequiredItemId[i])
++_reqItemsCount;
}
//int32 VerifiedBuild = questRecord[132].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
DetailsEmote[i] = 0;
DetailsEmoteDelay[i] = 0;
OfferRewardEmote[i] = 0;
OfferRewardEmoteDelay[i] = 0;
}
RequiredSpell = questRecord[105].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
RewardCurrencyId[i] = questRecord[110 + i].GetUInt16();
RewardCurrencyCount[i] = questRecord[114 + i].GetUInt32();
if (RewardCurrencyId[i])
++_rewCurrencyCount;
}
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
{
RequiredCurrencyId[i] = questRecord[118 + i].GetUInt16();
RequiredCurrencyCount[i] = questRecord[122 + i].GetUInt32();
if (RequiredCurrencyId[i])
++_reqCurrencyCount;
}
QuestGiverTextWindow = questRecord[126].GetString();
QuestGiverTargetName = questRecord[127].GetString();
QuestTurnTextWindow = questRecord[128].GetString();
QuestTurnTargetName = questRecord[129].GetString();
SoundAccept = questRecord[130].GetUInt16();
SoundTurnIn = questRecord[131].GetUInt16();
StartsAtAreaTrigger = false;
}
void Quest::LoadQuestDetails(Field* fields)
{
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1+i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_details` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
DetailsEmote[i] = fields[1 + i].GetUInt16();
}
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = fields[5 + i].GetUInt32();
}
void Quest::LoadQuestRequestItems(Field* fields)
{
EmoteOnComplete = fields[1].GetUInt16();
EmoteOnIncomplete = fields[2].GetUInt16();
if (!sEmotesStore.LookupEntry(EmoteOnComplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnComplete (%u) set for quest %u.", EmoteOnComplete, fields[0].GetUInt32());
if (!sEmotesStore.LookupEntry(EmoteOnIncomplete))
TC_LOG_ERROR("sql.sql", "Table `quest_request_items` has non-existing EmoteOnIncomplete (%u) set for quest %u.", EmoteOnIncomplete, fields[0].GetUInt32());
RequestItemsText = fields[3].GetString();
}
void Quest::LoadQuestOfferReward(Field* fields)
{
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (!sEmotesStore.LookupEntry(fields[1+i].GetUInt16()))
{
TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward` has non-existing Emote%i (%u) set for quest %u. Skipped.", 1+i, fields[1+i].GetUInt16(), fields[0].GetUInt32());
continue;
}
OfferRewardEmote[i] = fields[1 + i].GetUInt16();
}
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32();
OfferRewardText = fields[9].GetString();
}
void Quest::LoadQuestTemplateAddon(Field* fields)
{
MaxLevel = fields[1].GetUInt8();
AllowableClasses = fields[2].GetUInt32();
SourceSpellid = fields[3].GetUInt32();
PrevQuestId = fields[4].GetInt32();
NextQuestId = fields[5].GetInt32();
ExclusiveGroup = fields[6].GetInt32();
RewardMailTemplateId = fields[7].GetUInt32();
RewardMailDelay = fields[8].GetUInt32();
RequiredSkillId = fields[9].GetUInt16();
RequiredSkillPoints = fields[10].GetUInt16();
RequiredMinRepFaction = fields[11].GetUInt16();
RequiredMaxRepFaction = fields[12].GetUInt16();
RequiredMinRepValue = fields[13].GetInt32();
RequiredMaxRepValue = fields[14].GetInt32();
StartItemCount = fields[15].GetUInt8();
RewardMailSenderEntry = fields[16].GetUInt32();
SpecialFlags = fields[17].GetUInt8();
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
}
uint32 Quest::GetXPReward(Player const* player) const
{
if (player)
{
int32 quest_level = (Level == -1 ? player->getLevel() : Level);
const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = RoundXPValue(diffFactor * xpentry->Exp[RewardXPDifficulty] / 10);
if (sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO))
{
uint32 minScaledXP = RoundXPValue(xpentry->Exp[RewardXPDifficulty]) * sWorld->getIntConfig(CONFIG_MIN_QUEST_SCALED_XP_RATIO) / 100;
xp = std::max(minScaledXP, xp);
}
return xp;
}
return 0;
}
int32 Quest::GetRewOrReqMoney(Player const* player) const
{
// RequiredMoney: the amount is the negative copper sum.
if (RewardMoney < 0)
return RewardMoney;
// RewardMoney: the positive amount
if (!player || player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
return int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST));
else // At level cap, the money reward is the maximum amount between normal and bonus money reward
return std::max(int32(GetRewMoneyMaxLevel()), int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST)));
}
void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const
{
data << uint32(GetRewChoiceItemsCount());
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(RewardChoiceItemId[i]);
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(RewardChoiceItemCount[i]);
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(GetReqItemsCount());
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(RewardItemId[i]);
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(RewardItemIdCount[i]);
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
}
data << uint32(GetRewOrReqMoney(player));
data << uint32(GetXPReward(player) * sWorld->getRate(RATE_XP_QUEST));
data << uint32(GetCharTitleId());
data << uint32(0); // unk
data << float(0.0f); // unk
data << uint32(GetBonusTalents());
data << uint32(0); // unk
data << uint32(GetRewardReputationMask());
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
data << uint32(RewardFactionId[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
data << int32(RewardFactionValueId[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
data << uint32(RewardFactionValueIdOverride[i]);
data << uint32(GetRewSpell());
data << uint32(GetRewSpellCast());
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
data << uint32(RewardCurrencyId[i]);
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
data << uint32(RewardCurrencyCount[i]);
data << uint32(GetRewardSkillId());
data << uint32(GetRewardSkillPoints());
}
void Quest::BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const
{
rewards.ChoiceItemCount = GetRewChoiceItemsCount();
rewards.ItemCount = GetReqItemsCount();
rewards.Money = GetRewOrReqMoney(player);
rewards.XP = GetXPReward(player) * sWorld->getRate(RATE_XP_QUEST);
rewards.Title = GetCharTitleId();
rewards.FactionFlags = GetRewardReputationMask();
rewards.SpellCompletionDisplayID = GetRewSpell();
rewards.SpellCompletionID = GetRewSpellCast();
rewards.SkillLineID = GetRewardSkillId();
rewards.NumSkillUps = GetRewardSkillPoints();
rewards.NumBonusTalents = GetBonusTalents();
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
rewards.ChoiceItems[i].ItemID = RewardChoiceItemId[i];
rewards.ChoiceItems[i].Quantity = RewardChoiceItemCount[i];
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i]))
rewards.ChoiceItems[i].DisplayID = itemTemplate->DisplayInfoID;
}
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
rewards.ItemID[i] = RewardItemId[i];
rewards.ItemQty[i] = RewardItemIdCount[i];
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i]))
rewards.ItemDisplayID[i] = itemTemplate->DisplayInfoID;
}
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
rewards.FactionID[i] = RewardFactionId[i];
rewards.FactionValue[i] = RewardFactionValueId[i];
rewards.FactionOverride[i] = RewardFactionValueIdOverride[i];
}
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
rewards.CurrencyID[i] = RewardCurrencyId[i];
rewards.CurrencyQty[i] = RewardCurrencyCount[i];
}
}
uint32 Quest::GetRewMoneyMaxLevel() const
{
// If Quest has flag to not give money on max level, it's 0
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
// Else, return the rewarded copper sum modified by the rate
return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
}
bool Quest::IsAutoAccept() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) && HasFlag(QUEST_FLAGS_AUTO_ACCEPT);
}
bool Quest::IsAutoComplete() const
{
return !sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) && Method == 0;
}
bool Quest::IsRaidQuest(Difficulty difficulty) const
{
switch (Type)
{
case QUEST_TYPE_RAID:
return true;
case QUEST_TYPE_RAID_10:
return !(difficulty & RAID_DIFFICULTY_MASK_25MAN);
case QUEST_TYPE_RAID_25:
return difficulty & RAID_DIFFICULTY_MASK_25MAN;
default:
break;
}
if ((Flags & QUEST_FLAGS_RAID) != 0)
return true;
return false;
}
bool Quest::IsAllowedInRaid(Difficulty difficulty) const
{
if (IsRaidQuest(difficulty))
return true;
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateHonorGain(uint8 level) const
{
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
uint32 honor = 0;
/*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
if (!tc)
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f);
honor += GetRewHonorAddition();
}*/
return honor;
}
bool Quest::CanIncreaseRewardedQuestCounters() const
{
// Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside.
// This affects counters and client requests for completed quests.
return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal()));
}
uint32 Quest::RoundXPValue(uint32 xp)
{
if (xp <= 100)
return 5 * ((xp + 2) / 5);
else if (xp <= 500)
return 10 * ((xp + 5) / 10);
else if (xp <= 1000)
return 25 * ((xp + 12) / 25);
else
return 50 * ((xp + 25) / 50);
}