mirror of
https://github.com/TrinityCore/TrinityCore.git
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157 lines
4.9 KiB
C++
157 lines
4.9 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "GameObject.h"
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#include "UpdateMask.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "Database/DatabaseEnv.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "GridNotifiers.h"
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#include "CellImpl.h"
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#include "GridNotifiersImpl.h"
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DynamicObject::DynamicObject() : WorldObject()
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{
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m_objectType |= TYPEMASK_DYNAMICOBJECT;
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m_objectTypeId = TYPEID_DYNAMICOBJECT;
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// 2.3.2 - 0x58
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m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION);
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m_valuesCount = DYNAMICOBJECT_END;
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}
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void DynamicObject::AddToWorld()
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{
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///- Register the dynamicObject for guid lookup
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if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
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WorldObject::AddToWorld();
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}
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void DynamicObject::RemoveFromWorld()
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{
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// Make sure the object is back to grid container for removal as farsight targets
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// are switched to world container on creation and they are also set to active
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if (isActive())
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{
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GetMap()->SwitchGridContainers(this, false);
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setActive(false);
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}
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///- Remove the dynamicObject from the accessor
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if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
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WorldObject::RemoveFromWorld();
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}
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bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
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{
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SetInstanceId(caster->GetInstanceId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
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Relocate(x,y,z,0);
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if(!IsPositionValid())
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{
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sLog.outError("ERROR: DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY());
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return false;
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}
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SetEntry(spellId);
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SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
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SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
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SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
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SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
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SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
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SetFloatValue( DYNAMICOBJECT_POS_X, x );
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SetFloatValue( DYNAMICOBJECT_POS_Y, y );
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SetFloatValue( DYNAMICOBJECT_POS_Z, z );
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SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
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m_aliveDuration = duration;
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m_radius = radius;
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m_effIndex = effIndex;
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m_spellId = spellId;
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m_casterGuid = caster->GetGUID();
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m_updateTimer = 0;
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return true;
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}
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Unit* DynamicObject::GetCaster() const
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{
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// can be not found in some cases
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return ObjectAccessor::GetUnit(*this,m_casterGuid);
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}
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void DynamicObject::Update(uint32 p_time)
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{
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// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
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Unit* caster = GetCaster();
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if(!caster)
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{
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Delete();
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return;
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}
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bool deleteThis = false;
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if(m_aliveDuration > int32(p_time))
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m_aliveDuration -= p_time;
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else
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deleteThis = true;
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if(m_updateTimer < p_time)
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{
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Trinity::DynamicObjectUpdater notifier(*this,caster);
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VisitNearbyObject(GetRadius(), notifier);
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m_updateTimer = 500; // is this official-like?
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}else m_updateTimer -= p_time;
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if(deleteThis)
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{
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caster->RemoveDynObjectWithGUID(GetGUID());
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Delete();
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}
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}
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void DynamicObject::Delete()
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{
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SendObjectDeSpawnAnim(GetGUID());
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AddObjectToRemoveList();
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}
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void DynamicObject::Delay(int32 delaytime)
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{
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m_aliveDuration -= delaytime;
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for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
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if (*iunit)
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(*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
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}
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bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
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{
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return IsInWorld() && u->IsInWorld()
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&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
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|| GetCasterGUID() == u->GetGUID());
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}
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