mirror of
https://github.com/TrinityCore/TrinityCore.git
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Convert the Duel Cooldown Reset feature to scripts
(cherry picked from commit 5c449b50aa)
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DuelPackets.h"
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#include "WorldSession.h"
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#include "Log.h"
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#include "Player.h"
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#include "ObjectAccessor.h"
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#define SPELL_DUEL 7266
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#define SPELL_MOUNTED_DUEL 62875
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void WorldSession::HandleCanDuel(WorldPackets::Duel::CanDuel& packet)
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{
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Player* player = ObjectAccessor::FindPlayer(packet.TargetGUID);
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if (!player)
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return;
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WorldPackets::Duel::CanDuelResult response;
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response.TargetGUID = packet.TargetGUID;
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response.Result = !player->duel;
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SendPacket(response.Write());
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if (response.Result)
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{
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if (_player->IsMounted())
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_player->CastSpell(player, SPELL_MOUNTED_DUEL);
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else
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_player->CastSpell(player, SPELL_DUEL);
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}
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}
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void WorldSession::HandleDuelResponseOpcode(WorldPackets::Duel::DuelResponse& duelResponse)
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{
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if (duelResponse.Accepted)
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HandleDuelAccepted();
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else
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HandleDuelCancelled();
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}
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void WorldSession::HandleDuelAccepted()
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{
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if (!GetPlayer()->duel) // ignore accept from duel-sender
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return;
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Player* player = GetPlayer();
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Player* plTarget = player->duel->opponent;
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if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0)
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return;
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TC_LOG_DEBUG("network", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 2 is: %s (%s)", plTarget->GetGUID().ToString().c_str(), plTarget->GetName().c_str());
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time_t now = time(NULL);
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player->duel->startTimer = now;
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plTarget->duel->startTimer = now;
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WorldPackets::Duel::DuelCountdown packet(3000); // milliseconds
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WorldPacket const* worldPacket = packet.Write();
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player->GetSession()->SendPacket(worldPacket);
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plTarget->GetSession()->SendPacket(worldPacket);
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}
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void WorldSession::HandleDuelCancelled()
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{
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// no duel requested
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if (!GetPlayer()->duel)
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return;
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// player surrendered in a duel using /forfeit
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if (GetPlayer()->duel->startTime != 0)
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{
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GetPlayer()->CombatStopWithPets(true);
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if (GetPlayer()->duel->opponent)
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GetPlayer()->duel->opponent->CombatStopWithPets(true);
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GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
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GetPlayer()->DuelComplete(DUEL_WON);
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return;
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}
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GetPlayer()->DuelComplete(DUEL_INTERRUPTED);
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}
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