Files
TrinityCore/src/game/CreatureEventAIMgr.cpp
Kudlaty f04da1b620 Apply #239
EventAI: New Actions:
*ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point.
*ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType.
*ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask.
*ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility.
patch by manuel

--HG--
branch : trunk
2009-11-13 16:26:01 +01:00

44 KiB