Files
TrinityCore/contrib/Connection Patcher/Program.cs

190 lines
8.4 KiB
C#

/*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Connection_Patcher.Constants;
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
namespace Connection_Patcher
{
class Program
{
static void Main(string[] args)
{
if (args.Length >= 1)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Client Connection Patcher");
Console.WriteLine("Press Enter to patch...");
Console.ReadKey(true);
var commonAppData = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
var modulePath = "";
var moduleFile = "";
// Let's use Win64 as default module
var modulePatch = Patches.Windows.x64.Password;
var modulePattern = Patterns.Windows.x64.Password;
var patchBNet = Patches.Windows.x64.BNet;
var patternBNet = Patterns.Windows.x64.BNet;
var patchPortal = Patches.Windows.x64.Portal;
var patternPortal = Patterns.Windows.x64.Portal;
var patchConnect = Patches.Windows.x64.Connect;
var patternConnect = Patterns.Windows.x64.Connect;
var patchSignature = Patches.Windows.x64.Signature;
var patternSignature = Patterns.Windows.x64.Signature;
var fileName = "";
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Creating patched binaries for ");
using (var patcher = new Patcher(args[0]))
{
switch (patcher.Type)
{
case BinaryTypes.Pe32:
Console.WriteLine("Win32 client...");
patchBNet = Patches.Windows.x86.BNet;
patternBNet = Patterns.Windows.x86.BNet;
patchConnect = Patches.Windows.x86.Connect;
patternConnect = Patterns.Windows.x86.Connect;
patchSignature = Patches.Windows.x86.Signature;
patternSignature = Patterns.Windows.x86.Signature;
fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
modulePatch = Patches.Windows.x86.Password;
modulePattern = Patterns.Windows.x86.Password;
break;
case BinaryTypes.Pe64:
Console.WriteLine("Win64 client...");
fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
break;
case BinaryTypes.Mach32:
throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
case BinaryTypes.Mach64:
Console.WriteLine("Mac client...");
patchBNet = Patches.Mac.x64.BNet;
patternBNet = Patterns.Mac.x64.BNet;
patchConnect = Patterns.Windows.x64.Connect;
patternConnect = Patterns.Windows.x64.Connect;
patchSignature = Patches.Mac.x64.Signature;
patternSignature = Patterns.Mac.x64.Signature;
fileName = patcher.Binary + " Patched";
modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
modulePatch = Patches.Mac.x64.Password;
modulePattern = Patterns.Mac.x64.Password;
break;
default:
throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
}
patcher.Patch(patchBNet, patternBNet);
patcher.Patch(patchPortal, patternPortal);
patcher.Patch(patchConnect, patternConnect);
patcher.Patch(patchSignature, patternSignature);
patcher.Binary = fileName;
patcher.Finish();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Patching done.");
CreateModule(moduleFile, modulePath, modulePatch, modulePattern);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Successfully created your patched binaries.");
}
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Wrong number of arguments: Missing client file.");
}
Console.ForegroundColor = ConsoleColor.Gray;
Thread.Sleep(5000);
Environment.Exit(0);
}
static void CreateModule(string moduleName, string path, byte[] patches, byte[] patterns)
{
var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3];
var module = modulePath + "/" + moduleName;
if (!File.Exists(module))
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Base module doesn't exist, downloading it...");
if (!Directory.Exists(modulePath))
Directory.CreateDirectory(modulePath);
var webClient = new WebClient();
webClient.DownloadFileCompleted += (o, e) => PatchModule(module, path, patches, patterns);
webClient.DownloadFileAsync(new Uri("http://xx.depot.battle.net:1119/" + moduleName), module);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Done.");
}
else
PatchModule(module, path, patches, patterns);
}
static void PatchModule(string file, string path, byte[] patches, byte[] pattern)
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Patching module...");
using (var patcher2 = new Patcher(file))
{
patcher2.Patch(patches, pattern);
var moduleName = Helper.GetFileChecksum(patcher2.binary) + ".auth";
var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3];
if (!Directory.Exists(modulePath))
Directory.CreateDirectory(modulePath);
patcher2.Binary = modulePath + "/" + moduleName;
patcher2.Finish();
}
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Patching module finished.");
Console.ForegroundColor = ConsoleColor.Gray;
}
}
}