Core/Authserver: Updated battle.net structures to 6.0.2.18973

This commit is contained in:
Shauren
2014-10-04 00:48:04 +02:00
parent 973df92043
commit cc95d7ebbe
13 changed files with 144 additions and 188 deletions

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@@ -46,7 +46,6 @@
<ItemGroup>
<Compile Include="Constants\BinaryTypes.cs" />
<Compile Include="Helper.cs" />
<Compile Include="Offsets\Windows.cs" />
<Compile Include="Patcher.cs" />
<Compile Include="Patches\Mac.cs" />
<Compile Include="Patches\Windows.cs" />

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@@ -1,40 +0,0 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Connection_Patcher.Offsets
{
static class Windows
{
public static class x86
{
public static readonly long BNet = 0xD3259;
public static readonly long Send = 0x889CA;
public static readonly long Recv = 0x86EEE;
public static readonly long Signature = 0x20B79;
public static readonly long RealmList = 0x228D6C;
}
public static class x64
{
public static readonly long BNet = 0;
public static readonly long Send = 0xAAB6B;
public static readonly long Recv = 0xA9FA3;
public static readonly long Signature = 0;
public static readonly long RealmList = 0x2BB33C;
}
}
}

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@@ -20,25 +20,12 @@ namespace Connection_Patcher.Patches
{
class Mac
{
public static class x86
{
public static byte[] BNet = { };
public static byte[] Send = { };
public static byte[] Recv = { };
public static byte[] Password = { 0x0F, 0x85 };
public static byte[] Signature = { };
}
public static class x64
{
//public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x47, 0x0C, 0x5D, 0xC3, 0x90, 0x90, 0x90 };
public static byte[] BNet = { };
//public static byte[] Send = { 0x90, 0x31, 0xDB };
public static byte[] Send = { };
public static byte[] Recv = { };
public static byte[] Password = { 0x0F, 0x85 };
//public static byte[] Signature = { 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
public static byte[] Signature = { };
public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x47, 0x0C, 0x5D, 0xC3, 0x90, 0x90, 0x90 };
public static byte[] Connect = { };
public static byte[] Password = { 0x0F, 0x85 };
public static byte[] Signature = { 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
}
}
}

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@@ -22,25 +22,19 @@ namespace Connection_Patcher.Patches
{
public static class x86
{
public static byte[] BNet = { 0x89, 0x48, 0x08, 0xC7, 0x40, 0x0C, 0xD5, 0xF8, 0x7F, 0x82, 0x90 };
public static byte[] Send = { 0xBA, 0x00, 0x00, 0x00, 0x00, 0x90, 0xEB };
public static byte[] Recv = { 0xB8, 0x00, 0x00, 0x00, 0x00 };
public static byte[] Password = { 0x75 };
public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
public static byte[] RealmList = { 0x08 };
public static byte[] RealmListBn = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
public static byte[] BNet = { 0xC7, 0x40, 0x0C, 0xD5, 0xF8, 0x7F, 0x82 };
public static byte[] Connect = { 0xEB };
public static byte[] Password = { 0x75 };
public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
}
public static class x64
{
//public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
public static byte[] BNet = { };
public static byte[] Send = { 0x45, 0x33, 0xED, 0x90, 0x90, 0x90 };
public static byte[] Recv = { 0xB8, 0x00, 0x00, 0x00, 0x00, 0x90 };
public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
public static byte[] Portal = new byte[18];
public static byte[] Connect = { 0xEB };
public static byte[] Password = { 0x75 };
public static byte[] RealmList = { 0x4C, 0x8B, 0xEA };
//public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
public static byte[] Signature = { };
public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
}
}
}

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@@ -20,14 +20,12 @@ namespace Connection_Patcher.Patterns
{
class Mac
{
public static class x86
{
public static byte[] Password = { 0x0F, 0x84, 0xE3, 0x00, 0x00, 0x00, 0x8B, 0x03, 0x8B, 0x40, 0x04 };
}
public static class x64
{
public static byte[] Password = { 0x0F, 0x84, 0x00, 0xFF, 0xFF, 0xFF, 0x49, 0x8B, 0x45, 0x00, 0xB9, 0x40 };
public static byte[] BNet = { 0x8B, 0x06, 0x89, 0x47, 0x0C, 0x5D, 0xC3 };
public static byte[] Connect = { };
public static byte[] Password = { 0x0F, 0x84, 0x00, 0xFF, 0xFF, 0xFF, 0x49, 0x8B, 0x45, 0x00, 0xB9, 0x40 };
public static byte[] Signature = { 0xE8, 0x00, 0x00, 0x00, 0x00, 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x84, 0xC0, 0x75 };
}
}
}

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@@ -22,13 +22,19 @@ namespace Connection_Patcher.Patterns
{
public static class x86
{
public static byte[] Password = { 0x74, 0x89, 0x8B, 0x16, 0x8B, 0x42, 0x04 };
public static byte[] RealmListBn = { 0x2E, 0x6C, 0x6F, 0x67, 0x6F, 0x6E, 0x2E, 0x62, 0x61, 0x74, 0x74, 0x6C, 0x65, 0x2E, 0x6E, 0x65, 0x74 };
public static byte[] BNet = { 0x8B, 0x75, 0x08, 0x8D, 0x78, 0x0C };
public static byte[] Connect = { 0x74, 0x33, 0x6A, 0x04, 0xFF, 0x75, 0xF8 };
public static byte[] Password = { 0x74, 0x89, 0x8B, 0x16, 0x8B, 0x42, 0x04 };
public static byte[] Signature = { 0xE8, 0x00, 0x00, 0x00, 0x00, 0x84, 0xC0, 0x75, 0x5F, 0x33, 0xC0 };
}
public static class x64
{
public static byte[] Password = { 0x74, 0x84, 0x48, 0x8B, 0x03 };
public static byte[] BNet = { 0x8B, 0x02, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
public static byte[] Portal = { 0x2E, 0x6C, 0x6F, 0x67, 0x6F, 0x6E, 0x2E, 0x62, 0x61, 0x74, 0x74, 0x6C, 0x65, 0x2E, 0x6E, 0x65, 0x74, 0x00 };
public static byte[] Connect = { 0x74, 0x2C, 0x48, 0x8D, 0x4C, 0x24, 0x78 };
public static byte[] Password = { 0x74, 0x84, 0x48, 0x8B, 0x03 };
public static byte[] Signature = { 0xE8, 0x00, 0x00, 0x00, 0x00, 0x84, 0xC0, 0x0F, 0x85, 0x88, 0x00, 0x00, 0x00, 0x45, 0x33, 0xC0 };
}
}
}

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@@ -42,23 +42,18 @@ namespace Connection_Patcher
var modulePath = "";
var moduleFile = "";
// Let's use Win32 as default module
var patchSend = Patches.Windows.x86.Send;
var offsetSend = Offsets.Windows.x86.Send;
var patchRecv = Patches.Windows.x86.Recv;
var offsetRecv = Offsets.Windows.x86.Recv;
var patchBNet = Patches.Windows.x86.BNet;
var offsetBNet = Offsets.Windows.x86.BNet;
var patchSignature = Patches.Windows.x86.Signature;
var offsetSignature = Offsets.Windows.x86.Signature;
var fileName = args[0].Replace(".exe", "_Patched.exe");
var battleNetFileName = args[0].Replace("Wow.exe", "Battle.net.dll");
var modulePatch = Patches.Windows.x86.Password;
var modulePattern = Patterns.Windows.x86.Password;
var realmListPatch = Patches.Windows.x86.RealmList;
var realmListoffset = Offsets.Windows.x86.RealmList;
var realmListBnPatch = Patches.Windows.x86.RealmListBn;
var realmListBnPattern = Patterns.Windows.x86.RealmListBn;
// Let's use Win64 as default module
var modulePatch = Patches.Windows.x64.Password;
var modulePattern = Patterns.Windows.x64.Password;
var patchBNet = Patches.Windows.x64.BNet;
var patternBNet = Patterns.Windows.x64.BNet;
var patchPortal = Patches.Windows.x64.Portal;
var patternPortal = Patterns.Windows.x64.Portal;
var patchConnect = Patches.Windows.x64.Connect;
var patternConnect = Patterns.Windows.x64.Connect;
var patchSignature = Patches.Windows.x64.Signature;
var patternSignature = Patterns.Windows.x64.Signature;
var fileName = "";
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Creating patched binaries for ");
@@ -69,54 +64,51 @@ namespace Connection_Patcher
{
case BinaryTypes.Pe32:
Console.WriteLine("Win32 client...");
modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
patchBNet = Patches.Windows.x86.BNet;
patternBNet = Patterns.Windows.x86.BNet;
patchConnect = Patches.Windows.x86.Connect;
patternConnect = Patterns.Windows.x86.Connect;
patchSignature = Patches.Windows.x86.Signature;
patternSignature = Patterns.Windows.x86.Signature;
fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
modulePatch = Patches.Windows.x86.Password;
modulePattern = Patterns.Windows.x86.Password;
break;
case BinaryTypes.Pe64:
Console.WriteLine("Win64 client...");
fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
break;
case BinaryTypes.Mach32:
throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
case BinaryTypes.Mach64:
Console.WriteLine("Mac client...");
patchBNet = Patches.Mac.x64.BNet;
patternBNet = Patterns.Mac.x64.BNet;
patchConnect = Patterns.Windows.x64.Connect;
patternConnect = Patterns.Windows.x64.Connect;
patchSignature = Patches.Mac.x64.Signature;
patternSignature = Patterns.Mac.x64.Signature;
fileName = patcher.Binary + " Patched";
modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
modulePatch = Patches.Mac.x64.Password;
modulePattern = Patterns.Mac.x64.Password;
break;
//case BinaryTypes.Pe64:
// Console.WriteLine("Win64 client...");
// fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
// modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
// moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
// break;
//case BinaryTypes.Mach32:
// break;
//case BinaryTypes.Mach64:
// Console.WriteLine("Mc64 client...");
// patchBNet = Patches.Mac.x64.BNet;
// patternBNet = Patterns.Mac.x64.BNet;
// patchSend = Patches.Mac.x64.Send;
// patternSend = Patterns.Mac.x64.Send;
// patchSignature = Patches.Mac.x64.Signature;
// patternSignature = Patterns.Mac.x64.Signature;
// fileName = patcher.Binary + " Patched";
// modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
// moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
// modulePatch = Patches.Mac.x64.Password;
// modulePattern = Patterns.Mac.x64.Password;
// break;
default:
throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
}
if (!File.Exists(battleNetFileName + "_backup"))
{
File.Copy(battleNetFileName, battleNetFileName + "_backup");
File.SetAttributes(battleNetFileName + "_backup", File.GetAttributes(battleNetFileName + "_backup") | FileAttributes.ReadOnly);
}
using (var bnpatcher = new Patcher(battleNetFileName))
{
bnpatcher.Patch(patchBNet, null, offsetBNet);
bnpatcher.Patch(patchSignature, null, offsetSignature);
bnpatcher.Patch(realmListBnPatch, realmListBnPattern);
bnpatcher.Finish();
}
patcher.Patch(patchSend, null, offsetSend);
patcher.Patch(patchRecv, null, offsetRecv);
patcher.Patch(realmListPatch, null, realmListoffset);
patcher.Patch(patchBNet, patternBNet);
patcher.Patch(patchPortal, patternPortal);
patcher.Patch(patchConnect, patternConnect);
patcher.Patch(patchSignature, patternSignature);
patcher.Binary = fileName;
@@ -139,6 +131,7 @@ namespace Connection_Patcher
Console.ForegroundColor = ConsoleColor.Gray;
Thread.Sleep(5000);
Environment.Exit(0);
}

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@@ -216,15 +216,11 @@ CREATE TABLE `battlenet_components` (
LOCK TABLES `battlenet_components` WRITE;
/*!40000 ALTER TABLE `battlenet_components` DISABLE KEYS */;
INSERT INTO `battlenet_components` VALUES
('Bnet','Cmp1',3),
('Bnet','Win',26487),
('Bnet','Wn64',26487),
('Tool','Win',2736),
('WoW','base',15595),
('WoW','enGB',15595),
('WoW','enUS',15595),
('WoW','Win',15595),
('WoW','Wn64',15595);
('Bnet','Win',37165),
('Bnet','Wn64',37165),
('WoW','base',18973),
('WoWB','Win',18973),
('WoWB','Wn64',18973);
/*!40000 ALTER TABLE `battlenet_components` ENABLE KEYS */;
UNLOCK TABLES;

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@@ -0,0 +1,8 @@
DELETE FROM `battlenet_components` WHERE `Build`=18973 AND `Program`!='Bnet';
DELETE FROM `battlenet_components` WHERE `Build`=37165 AND `Program`='Bnet';
INSERT INTO `battlenet_components` VALUES
('Bnet','Win',37165),
('Bnet','Wn64',37165),
('WoW','base',18973),
('WoWB','Win',18973),
('WoWB','Wn64',18973);

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@@ -18,7 +18,7 @@
#include "AuthenticationPackets.h"
#include "Util.h"
void Battlenet::Authentication::LogonRequest::Read()
void Battlenet::Authentication::LogonRequest3::Read()
{
Program = _stream.ReadFourCC();
Platform = _stream.ReadFourCC();
@@ -35,17 +35,21 @@ void Battlenet::Authentication::LogonRequest::Read()
if (_stream.Read<uint32>(1))
Login = _stream.ReadString(9, 3);
Compatibility = _stream.Read<uint64>(64);
}
std::string Battlenet::Authentication::LogonRequest::ToString() const
std::string Battlenet::Authentication::LogonRequest3::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::LogonRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
stream << "Battlenet::Authentication::LogonRequest3 Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
for (Component const& component : Components)
stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
if (!Login.empty())
stream << std::endl << "Battlenet::Authentication::LogonRequest Login: " << Login;
stream << std::endl << " Login: " << Login;
stream << " Compatibility: " << Compatibility;
return stream.str();
}
@@ -189,6 +193,7 @@ void Battlenet::Authentication::LogonResponse::Write()
_stream.Write(GameAccountFlags, 64);
_stream.Write(FailedLogins, 32);
_stream.Write(false, 1); // RaF
}
else
{

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@@ -26,23 +26,27 @@ namespace Battlenet
{
enum Opcode
{
CMSG_LOGON_REQUEST = 0x0,
CMSG_RESUME_REQUEST = 0x1,
CMSG_PROOF_RESPONSE = 0x2,
CMSG_LOGON_REQUEST = 0x0, // Deprecated
CMSG_RESUME_REQUEST = 0x1,
CMSG_PROOF_RESPONSE = 0x2,
CMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8, // Not implemented
CMSG_LOGON_REQUEST_3 = 0x9,
CMSG_SINGLE_SIGN_ON_REQUEST_3 = 0xA, // Not implemented
SMSG_LOGON_RESPONSE = 0x0,
SMSG_RESUME_RESPONSE = 0x1,
SMSG_PROOF_REQUEST = 0x2,
SMSG_PATCH = 0x3, // Not implemented
SMSG_AUTHORIZED_LICENSES = 0x4 // Not implemented
SMSG_LOGON_RESPONSE = 0x0,
SMSG_RESUME_RESPONSE = 0x1,
SMSG_PROOF_REQUEST = 0x2,
SMSG_PATCH = 0x3, // Not implemented
SMSG_AUTHORIZED_LICENSES = 0x4, // Not implemented
SMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8 // Not implemented
};
class LogonRequest final : public ClientPacket
class LogonRequest3 final : public ClientPacket
{
public:
LogonRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
LogonRequest3(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST, AUTHENTICATION) && "Invalid packet header for LogonRequest");
ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST_3, AUTHENTICATION) && "Invalid packet header for LogonRequest3");
}
void Read() override;
@@ -53,6 +57,7 @@ namespace Battlenet
std::string Locale;
std::vector<Component> Components;
std::string Login;
uint64 Compatibility;
};
class ResumeRequest final : public ClientPacket

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@@ -33,9 +33,10 @@ void Battlenet::WoWRealm::ListSubscribeResponse::Write()
_stream.Write(CharacterCounts.size(), 7);
for (CharacterCountEntry const& entry : CharacterCounts)
{
_stream.Write(entry.Realm.Region, 8);
_stream.Write(0, 12);
_stream.Write(entry.Realm.Battlegroup, 8);
_stream.Write(entry.Realm.Index, 32);
_stream.Write(entry.Realm.Region, 8);
_stream.Write(entry.CharacterCount, 16);
}
@@ -75,11 +76,12 @@ void Battlenet::WoWRealm::ListUpdate::Write()
_stream.Write(UpdateState, 1);
if (UpdateState == UPDATE)
{
_stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
_stream.WriteFloat(Population);
_stream.Write(Flags, 8);
_stream.Write(Lock, 8);
_stream.Write(Timezone, 32);
_stream.WriteFloat(Population);
_stream.Write(Lock, 8);
_stream.Write(0, 19);
_stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
_stream.WriteString(Name, 10);
_stream.Write(!Version.empty(), 1);
if (!Version.empty())
{
@@ -96,12 +98,13 @@ void Battlenet::WoWRealm::ListUpdate::Write()
_stream.WriteBytes(&port, 2);
}
_stream.WriteString(Name, 10);
_stream.Write(Flags, 8);
}
_stream.Write(Region, 8);
_stream.Write(0, 12);
_stream.Write(Battlegroup, 8);
_stream.Write(Index, 32);
_stream.Write(Region, 8);
}
std::string Battlenet::WoWRealm::ListUpdate::ToString() const
@@ -118,10 +121,12 @@ std::string Battlenet::WoWRealm::ListUpdate::ToString() const
void Battlenet::WoWRealm::JoinRequestV2::Read()
{
ClientSeed = _stream.Read<uint32>(32);
_stream.Read<uint32>(20);
Realm.Region = _stream.Read<uint8>(8);
_stream.Read<uint32>(12);
Realm.Battlegroup = _stream.Read<uint8>(8);
Realm.Index = _stream.Read<uint32>(32);
Realm.Region = _stream.Read<uint8>(8);
ClientSeed = _stream.Read<uint32>(32);
}
std::string Battlenet::WoWRealm::JoinRequestV2::ToString() const
@@ -138,18 +143,6 @@ void Battlenet::WoWRealm::JoinResponseV2::Write()
if (Response == SUCCESS)
{
_stream.Write(ServerSeed, 32);
_stream.Write(IPv6.size(), 5);
for (tcp::endpoint const& addr : IPv6)
{
boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes();
uint16 port = addr.port();
EndianConvertReverse(port);
_stream.WriteBytes(ip.data(), 16);
_stream.WriteBytes(&port, 2);
}
_stream.Write(IPv4.size(), 5);
for (tcp::endpoint const& addr : IPv4)
{
@@ -161,6 +154,18 @@ void Battlenet::WoWRealm::JoinResponseV2::Write()
_stream.WriteBytes(ip.data(), 4);
_stream.WriteBytes(&port, 2);
}
_stream.Write(IPv6.size(), 5);
for (tcp::endpoint const& addr : IPv6)
{
boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes();
uint16 port = addr.port();
EndianConvertReverse(port);
_stream.WriteBytes(ip.data(), 16);
_stream.WriteBytes(&port, 2);
}
}
else
_stream.Write(ResponseCode, 8);

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@@ -30,7 +30,7 @@ std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> InitHandler
{
std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> handlers;
handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_LOGON_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleLogonRequest;
handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_LOGON_REQUEST_3, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleLogonRequest;
handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_RESUME_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleResumeRequest;
handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleProofResponse;
@@ -126,7 +126,7 @@ bool Battlenet::Session::HandleLogonRequest(PacketHeader& header, BitStream& pac
return true;
}
Authentication::LogonRequest info(header, packet);
Authentication::LogonRequest3 info(header, packet);
info.Read();
if (info.Program != "WoW")