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dc1de3e3be1f50cfe4d7722da20bb636c4ec2c23
TrinityCore
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src
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game
/
GameObject.cpp
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3a309abfab
* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
...
* Other minor cleanups, Null pointer checks etc. --HG-- branch : trunk
2009-06-18 17:21:25 +02:00
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