Files
TrinityCore/src/server
jackpoz dc21ac342e Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
2021-01-30 20:48:18 +01:00
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