* New register model * Repeat events instead of scheduling them * Added unique names for enums * Added comments for script names * Added AI for Mana Fiend * Added missing emote * Use all emotes * Create master-script to summon Mana Fiends * Implement & use Zero Mana/Full Health spell * Implement Energize script to end stoned phase * Implement Drain Mana master spell script with correct amount of targets and checks to ensure only players and mana-users will be targeted * Implement Drain Mana visual effect * Now, once all Mana Fiends are dead, stone phase is finished * Rework the way stone phase is started and finished * Moam now drops obsidian mineral once dead * Added a check to ensure all combat spells will be used * Added event to handle Arcane Eruption instead of trying to cast it every update tick Credit for a lot of things goes to CMaNGOS
TrinityCore (3.3.5)
- Build Status
- Introduction
- Requirements
- Install
- Reporting issues
- Submitting fixes
- Copyright
- Authors & Contributors
- Links
Build Status
| master | 3.3.5 | cata_classic |
|---|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and macOS.
Install
Detailed installation guides are available in the wiki for Windows, Linux and macOS.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.
Copyright
License: GPL 2.0
Read file COPYING.
Authors & Contributors
Read file AUTHORS.