mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
And move others to more logical appenders
(cherry picked from commit 1ad24352ac)
# Conflicts:
# src/server/authserver/Server/AuthSession.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LootHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/QuestHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Spells/SpellEffects.cpp
687 lines
27 KiB
C++
687 lines
27 KiB
C++
/*
|
|
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "ObjectMgr.h"
|
|
#include "Player.h"
|
|
#include "World.h"
|
|
#include "WorldPacket.h"
|
|
#include "WorldSession.h"
|
|
#include "AuctionHouseMgr.h"
|
|
#include "Log.h"
|
|
#include "Language.h"
|
|
#include "Util.h"
|
|
#include "AccountMgr.h"
|
|
#include "AuctionHousePackets.h"
|
|
|
|
//void called when player click on auctioneer npc
|
|
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet)
|
|
{
|
|
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Guid, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!unit)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (%s) not found or you can't interact with him.", packet.Guid.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
SendAuctionHello(packet.Guid, unit);
|
|
}
|
|
|
|
//this void causes that auction window is opened
|
|
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
|
|
{
|
|
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
|
|
{
|
|
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
|
|
return;
|
|
}
|
|
|
|
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction(), nullptr);
|
|
if (!ahEntry)
|
|
return;
|
|
|
|
WorldPackets::AuctionHouse::AuctionHelloResponse auctionHelloResponse;
|
|
auctionHelloResponse.Guid = guid;
|
|
auctionHelloResponse.OpenForBusiness = true; // 3.3.3: 1 - AH enabled, 0 - AH disabled
|
|
SendPacket(auctionHelloResponse.Write());
|
|
}
|
|
|
|
void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 /*bidError = 0*/)
|
|
{
|
|
WorldPackets::AuctionHouse::AuctionCommandResult auctionCommandResult;
|
|
auctionCommandResult.InitializeAuction(auction);
|
|
auctionCommandResult.Command = action;
|
|
auctionCommandResult.ErrorCode = errorCode;
|
|
SendPacket(auctionCommandResult.Write());
|
|
}
|
|
|
|
void WorldSession::SendAuctionOutBidNotification(AuctionEntry const* auction, Item const* item)
|
|
{
|
|
WorldPackets::AuctionHouse::AuctionOutBidNotification packet;
|
|
packet.BidAmount = auction->bid;
|
|
packet.MinIncrement = auction->GetAuctionOutBid();
|
|
packet.Info.Initialize(auction, item);
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendAuctionClosedNotification(AuctionEntry const* auction, float mailDelay, bool sold, Item const* item)
|
|
{
|
|
WorldPackets::AuctionHouse::AuctionClosedNotification packet;
|
|
packet.Info.Initialize(auction, item);
|
|
packet.ProceedsMailDelay = mailDelay;
|
|
packet.Sold = sold;
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendAuctionWonNotification(AuctionEntry const* auction, Item const* item)
|
|
{
|
|
WorldPackets::AuctionHouse::AuctionWonNotification packet;
|
|
packet.Info.Initialize(auction, item);
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendAuctionOwnerBidNotification(AuctionEntry const* auction, Item const* item)
|
|
{
|
|
WorldPackets::AuctionHouse::AuctionOwnerBidNotification packet;
|
|
packet.Info.Initialize(auction, item);
|
|
packet.Bidder = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
|
|
packet.MinIncrement = auction->GetAuctionOutBid();
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
//this void creates new auction and adds auction to some auctionhouse
|
|
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet)
|
|
{
|
|
if (packet.Items.size() > MAX_AUCTION_ITEMS)
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
|
|
for (auto const& item : packet.Items)
|
|
if (!item.Guid || !item.UseCount || item.UseCount > 1000)
|
|
return;
|
|
|
|
if (!packet.MinBid || !packet.RunTime)
|
|
return;
|
|
|
|
if (packet.MinBid > MAX_MONEY_AMOUNT || packet.BuyoutPrice > MAX_MONEY_AMOUNT)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
|
|
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 houseId = 0;
|
|
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction(), &houseId);
|
|
if (!auctionHouseEntry)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
packet.RunTime *= MINUTE;
|
|
|
|
switch (packet.RunTime)
|
|
{
|
|
case 1 * MIN_AUCTION_TIME:
|
|
case 2 * MIN_AUCTION_TIME:
|
|
case 4 * MIN_AUCTION_TIME:
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
uint32 finalCount = 0;
|
|
for (auto const& packetItem : packet.Items)
|
|
{
|
|
Item* item = _player->GetItemByGuid(packetItem.Guid);
|
|
|
|
if (!item)
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND);
|
|
return;
|
|
}
|
|
|
|
if (sAuctionMgr->GetAItem(item->GetGUID().GetCounter()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
|
|
item->GetTemplate()->GetFlags() & ITEM_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
|
|
item->GetCount() < packetItem.UseCount)
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
|
|
finalCount += packetItem.UseCount;
|
|
}
|
|
|
|
if (packet.Items.empty())
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
|
|
if (!finalCount)
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
|
|
// check if there are 2 identical guids, in this case user is most likely cheating
|
|
for (uint32 i = 0; i < packet.Items.size() - 1; ++i)
|
|
{
|
|
for (uint32 j = i + 1; j < packet.Items.size(); ++j)
|
|
{
|
|
if (packet.Items[i].Guid == packet.Items[j].Guid)
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto const& packetItem : packet.Items)
|
|
{
|
|
Item* item = _player->GetItemByGuid(packetItem.Guid);
|
|
|
|
if (item->GetMaxStackCount() < finalCount)
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Item* item = _player->GetItemByGuid(packet.Items[0].Guid);
|
|
|
|
uint32 auctionTime = uint32(packet.RunTime * sWorld->getRate(RATE_AUCTION_TIME));
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount);
|
|
if (!_player->HasEnoughMoney((uint64)deposit))
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
|
|
return;
|
|
}
|
|
|
|
AuctionEntry* AH = new AuctionEntry();
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
|
AH->auctioneer = UI64LIT(23442); ///@TODO - HARDCODED DB GUID, BAD BAD BAD
|
|
else
|
|
AH->auctioneer = packet.Auctioneer.GetCounter();
|
|
|
|
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
|
|
if (packet.Items.size() == 1 && item->GetCount() == packet.Items[0].UseCount)
|
|
{
|
|
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
|
|
{
|
|
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
|
|
GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->GetDefaultLocaleName(), item->GetEntry(), item->GetCount());
|
|
}
|
|
|
|
AH->Id = sObjectMgr->GenerateAuctionID();
|
|
AH->itemGUIDLow = item->GetGUID().GetCounter();
|
|
AH->itemEntry = item->GetEntry();
|
|
AH->itemCount = item->GetCount();
|
|
AH->owner = _player->GetGUID().GetCounter();
|
|
AH->startbid = packet.MinBid;
|
|
AH->bidder = UI64LIT(0);
|
|
AH->bid = 0;
|
|
AH->buyout = packet.BuyoutPrice;
|
|
AH->expire_time = time(NULL) + auctionTime;
|
|
AH->deposit = deposit;
|
|
AH->etime = packet.RunTime;
|
|
AH->auctionHouseEntry = auctionHouseEntry;
|
|
|
|
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling item %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
|
|
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
|
|
sAuctionMgr->AddAItem(item);
|
|
auctionHouse->AddAuction(AH);
|
|
sAuctionMgr->PendingAuctionAdd(_player, AH);
|
|
|
|
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
item->DeleteFromInventoryDB(trans);
|
|
item->SaveToDB(trans);
|
|
|
|
AH->SaveToDB(trans);
|
|
_player->SaveInventoryAndGoldToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
|
|
|
|
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1);
|
|
}
|
|
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
|
|
{
|
|
Item* newItem = item->CloneItem(finalCount, _player);
|
|
if (!newItem)
|
|
{
|
|
TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
|
|
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
|
|
delete AH;
|
|
return;
|
|
}
|
|
|
|
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
|
|
{
|
|
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
|
|
GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->GetDefaultLocaleName(), newItem->GetEntry(), newItem->GetCount());
|
|
}
|
|
|
|
AH->Id = sObjectMgr->GenerateAuctionID();
|
|
AH->itemGUIDLow = newItem->GetGUID().GetCounter();
|
|
AH->itemEntry = newItem->GetEntry();
|
|
AH->itemCount = newItem->GetCount();
|
|
AH->owner = _player->GetGUID().GetCounter();
|
|
AH->startbid = packet.MinBid;
|
|
AH->bidder = UI64LIT(0);
|
|
AH->bid = 0;
|
|
AH->buyout = packet.BuyoutPrice;
|
|
AH->expire_time = time(NULL) + auctionTime;
|
|
AH->deposit = deposit;
|
|
AH->etime = packet.RunTime;
|
|
AH->auctionHouseEntry = auctionHouseEntry;
|
|
|
|
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
|
|
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
|
|
sAuctionMgr->AddAItem(newItem);
|
|
auctionHouse->AddAuction(AH);
|
|
sAuctionMgr->PendingAuctionAdd(_player, AH);
|
|
|
|
for (auto const& packetItem : packet.Items)
|
|
{
|
|
Item* item2 = _player->GetItemByGuid(packetItem.Guid);
|
|
|
|
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
|
|
if (item2->GetCount() == packetItem.UseCount)
|
|
{
|
|
_player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
item2->DeleteFromInventoryDB(trans);
|
|
item2->DeleteFromDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
delete item2;
|
|
}
|
|
else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
|
|
{
|
|
item2->SetCount(item2->GetCount() - packetItem.UseCount);
|
|
item2->SetState(ITEM_CHANGED, _player);
|
|
_player->ItemRemovedQuestCheck(item2->GetEntry(), packetItem.UseCount);
|
|
item2->SendUpdateToPlayer(_player);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
item2->SaveToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
newItem->SaveToDB(trans);
|
|
AH->SaveToDB(trans);
|
|
_player->SaveInventoryAndGoldToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
|
|
|
|
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1);
|
|
}
|
|
}
|
|
|
|
// this function is called when client bids or buys out auction
|
|
void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& packet)
|
|
{
|
|
if (!packet.AuctionItemID || !packet.BidAmount)
|
|
return; // check for cheaters
|
|
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
|
|
Player* player = GetPlayer();
|
|
|
|
if (!auction || auction->owner == player->GetGUID().GetCounter())
|
|
{
|
|
//you cannot bid your own auction:
|
|
SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
|
|
return;
|
|
}
|
|
|
|
// impossible have online own another character (use this for speedup check in case online owner)
|
|
ObjectGuid ownerGuid = ObjectGuid::Create<HighGuid::Player>(auction->owner);
|
|
Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid);
|
|
if (!auction_owner && ObjectMgr::GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId())
|
|
{
|
|
//you cannot bid your another character auction:
|
|
SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
|
|
return;
|
|
}
|
|
|
|
// cheating
|
|
if (packet.BidAmount <= auction->bid || packet.BidAmount < auction->startbid)
|
|
return;
|
|
|
|
// price too low for next bid if not buyout
|
|
if ((packet.BidAmount < auction->buyout || auction->buyout == 0) &&
|
|
packet.BidAmount < auction->bid + auction->GetAuctionOutBid())
|
|
{
|
|
// client already test it but just in case ...
|
|
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID);
|
|
return;
|
|
}
|
|
|
|
if (!player->HasEnoughMoney(packet.BidAmount))
|
|
{
|
|
// client already test it but just in case ...
|
|
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY);
|
|
return;
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
if (packet.BidAmount < auction->buyout || auction->buyout == 0)
|
|
{
|
|
if (auction->bidder)
|
|
{
|
|
if (auction->bidder == player->GetGUID().GetCounter())
|
|
player->ModifyMoney(-int64(packet.BidAmount - auction->bid));
|
|
else
|
|
{
|
|
// mail to last bidder and return money
|
|
sAuctionMgr->SendAuctionOutbiddedMail(auction, packet.BidAmount, GetPlayer(), trans);
|
|
player->ModifyMoney(-int64(packet.BidAmount));
|
|
}
|
|
}
|
|
else
|
|
player->ModifyMoney(-int64(packet.BidAmount));
|
|
|
|
auction->bidder = player->GetGUID().GetCounter();
|
|
auction->bid = packet.BidAmount;
|
|
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
|
|
stmt->setUInt64(0, auction->bidder);
|
|
stmt->setUInt32(1, auction->bid);
|
|
stmt->setUInt32(2, auction->Id);
|
|
trans->Append(stmt);
|
|
|
|
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
|
|
|
|
// Not sure if we must send this now.
|
|
Player* owner = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(auction->owner));
|
|
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);
|
|
if (owner && item)
|
|
owner->GetSession()->SendAuctionOwnerBidNotification(auction, item);
|
|
}
|
|
else
|
|
{
|
|
//buyout:
|
|
if (player->GetGUID().GetCounter() == auction->bidder)
|
|
player->ModifyMoney(-int64(auction->buyout - auction->bid));
|
|
else
|
|
{
|
|
player->ModifyMoney(-int64(auction->buyout));
|
|
if (auction->bidder) //buyout for bidded auction ..
|
|
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
|
|
}
|
|
auction->bidder = player->GetGUID().GetCounter();
|
|
auction->bid = auction->buyout;
|
|
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
|
|
|
|
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
|
|
|
|
//- Mails must be under transaction control too to prevent data loss
|
|
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
|
|
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
|
|
sAuctionMgr->SendAuctionWonMail(auction, trans);
|
|
|
|
auction->DeleteFromDB(trans);
|
|
|
|
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
|
|
auctionHouse->RemoveAuction(auction);
|
|
}
|
|
|
|
player->SaveInventoryAndGoldToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
//this void is called when auction_owner cancels his auction
|
|
void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& packet)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
|
|
Player* player = GetPlayer();
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (auction && auction->owner == player->GetGUID().GetCounter())
|
|
{
|
|
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);
|
|
if (item)
|
|
{
|
|
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
|
|
{
|
|
uint32 auctionCut = auction->GetAuctionCut();
|
|
if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed
|
|
return;
|
|
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
|
|
player->ModifyMoney(-int64(auctionCut));
|
|
}
|
|
|
|
// item will deleted or added to received mail list
|
|
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
|
|
.AddItem(item)
|
|
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("network", "Auction id: %u got non existing item (item guid : " UI64FMTD ")!", auction->Id, auction->itemGUIDLow);
|
|
SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
|
|
//this code isn't possible ... maybe there should be assert
|
|
TC_LOG_ERROR("entities.player.cheat", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), packet.AuctionItemID);
|
|
return;
|
|
}
|
|
|
|
//inform player, that auction is removed
|
|
SendAuctionCommandResult(auction, AUCTION_CANCEL, ERR_AUCTION_OK);
|
|
|
|
// Now remove the auction
|
|
|
|
player->SaveInventoryAndGoldToDB(trans);
|
|
auction->DeleteFromDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
|
|
auctionHouse->RemoveAuction(auction);
|
|
}
|
|
|
|
//called when player lists his bids
|
|
void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& packet)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
WorldPackets::AuctionHouse::AuctionListBidderItemsResult result;
|
|
|
|
Player* player = GetPlayer();
|
|
auctionHouse->BuildListBidderItems(result, player, result.TotalCount);
|
|
result.DesiredDelay = 300;
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
//this void sends player info about his auctions
|
|
void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& packet)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
WorldPackets::AuctionHouse::AuctionListOwnerItemsResult result;
|
|
|
|
auctionHouse->BuildListOwnerItems(result, _player, result.TotalCount);
|
|
result.DesiredDelay = 300;
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
//this void is called when player clicks on search button
|
|
void WorldSession::HandleAuctionListItems(WorldPackets::AuctionHouse::AuctionListItems& packet)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, quality: %u, usable: %u",
|
|
packet.Auctioneer.ToString().c_str(), packet.Name.c_str(), packet.MinLevel, packet.MaxLevel , packet.Quality, packet.OnlyUsable);
|
|
|
|
// converting string that we try to find to lower case
|
|
std::wstring wsearchedname;
|
|
if (!Utf8toWStr(packet.Name, wsearchedname))
|
|
return;
|
|
|
|
wstrToLower(wsearchedname);
|
|
|
|
Optional<AuctionSearchFilters> filters;
|
|
|
|
WorldPackets::AuctionHouse::AuctionListItemsResult result;
|
|
if (!packet.ClassFilters.empty())
|
|
{
|
|
filters = boost::in_place();
|
|
|
|
for (auto const& classFilter : packet.ClassFilters)
|
|
{
|
|
if (!classFilter.SubClassFilters.empty())
|
|
{
|
|
for (auto const& subClassFilter : classFilter.SubClassFilters)
|
|
{
|
|
filters->Classes[classFilter.ItemClass].SubclassMask |= 1 << subClassFilter.ItemSubclass;
|
|
filters->Classes[classFilter.ItemClass].InvTypes[subClassFilter.ItemSubclass] = subClassFilter.InvTypeMask;
|
|
}
|
|
}
|
|
else
|
|
filters->Classes[classFilter.ItemClass].SubclassMask = AuctionSearchFilters::FILTER_SKIP_SUBCLASS;
|
|
}
|
|
}
|
|
|
|
auctionHouse->BuildListAuctionItems(result, _player, wsearchedname, packet.Offset, packet.MinLevel, packet.MaxLevel, packet.OnlyUsable, filters, packet.Quality);
|
|
|
|
result.DesiredDelay = sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY);
|
|
result.OnlyUsable = packet.OnlyUsable;
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
void WorldSession::HandleAuctionListPendingSales(WorldPackets::AuctionHouse::AuctionListPendingSales& /*packet*/)
|
|
{
|
|
WorldPackets::AuctionHouse::AuctionListPendingSalesResult result;
|
|
result.TotalNumRecords = 0;
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
void WorldSession::HandleReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& packet)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleReplicateItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
|
|
|
WorldPackets::AuctionHouse::AuctionReplicateResponse response;
|
|
|
|
auctionHouse->BuildReplicate(response, GetPlayer(), packet.ChangeNumberGlobal, packet.ChangeNumberCursor, packet.ChangeNumberTombstone, packet.Count);
|
|
|
|
response.DesiredDelay = sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY) * 5;
|
|
response.Result = 0;
|
|
SendPacket(response.Write());
|
|
}
|