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e598cfe28d77aab9dafc64cb236b36c8f0647d02
TrinityCore
/
src
/
server
/
game
/
AI
/
SmartScripts
History
Shauren
e598cfe28d
Core/SAI: Fixed silence logic in
1e8227eda7
...
(cherry picked from commit
668df7fd01
)
2021-09-25 20:46:13 +02:00
..
SmartAI.cpp
Core/SmartAI: Remove PauseMovement on AttackStart
2021-09-25 20:43:39 +02:00
SmartAI.h
Core/Spells: rework part 5: GameObject casting
2021-08-28 15:59:11 +02:00
SmartScript.cpp
Core/SAI: Fixed silence logic in
1e8227eda7
2021-09-25 20:46:13 +02:00
SmartScript.h
Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
2021-06-21 00:06:41 +02:00
SmartScriptMgr.cpp
Core/Spells: Unify spell effect access api in both branches
2021-09-04 15:13:15 +02:00
SmartScriptMgr.h
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
2021-08-08 21:21:34 +02:00