Files
TrinityCore/src/server/game
click e5b7f6ad01 Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.

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branch : trunk
2010-07-27 17:29:33 +02:00
..
2010-07-27 04:31:27 +02:00
2010-07-27 04:31:27 +02:00
2010-07-24 04:16:23 +02:00