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mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-31 14:17:28 +01:00
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e7856a831cad86e9f129db822f0693bd8caa37a7
TrinityCore/src/server/collision/Maps
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click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
..
MapTree.cpp
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
2010-08-08 19:45:53 +02:00
MapTree.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
TileAssembler.cpp
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
2010-07-09 18:02:46 +02:00
TileAssembler.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00
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