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TrinityCore/src/server/game/Grids/ObjectGridLoader.h

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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
#include "TypeList.h"
#include "Define.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
class ObjectWorldLoader;
class ObjectGridLoader
{
friend class ObjectWorldLoader;
public:
ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
{}
void Load(GridType &grid);
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) const {}
void Visit(DynamicObjectMapType&) const {}
void LoadN(void);
template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair);
private:
Cell i_cell;
NGridType &i_grid;
Map* i_map;
uint32 i_gameObjects;
uint32 i_creatures;
uint32 i_corpses;
};
class ObjectGridUnloader
{
public:
ObjectGridUnloader(NGridType &grid) : i_grid(grid) {}
void MoveToRespawnN();
void UnloadN()
{
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Unload(i_grid(x, y), *this);
}
}
}
void Unload(GridType &grid);
template<class T> void Visit(GridRefManager<T> &m);
private:
NGridType &i_grid;
};
class ObjectGridStoper
{
public:
ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
void StopN()
{
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Stop(i_grid(x, y), *this);
}
}
}
void Stop(GridType &grid);
void Visit(CreatureMapType &m);
template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {}
private:
NGridType &i_grid;
};
class ObjectGridCleaner
{
public:
ObjectGridCleaner(NGridType &grid) : i_grid(grid) {}
void CleanN()
{
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Stop(i_grid(x, y), *this);
}
}
}
void Stop(GridType &grid);
void Visit(CreatureMapType &m);
template<class T> void Visit(GridRefManager<T> &);
private:
NGridType &i_grid;
};
typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
#endif