mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Fix the relocation of creatures across cells. Try to fix #3054.
This commit is contained in:
@@ -143,7 +143,8 @@ m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0
|
||||
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
|
||||
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
|
||||
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
|
||||
m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL)
|
||||
m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL),
|
||||
MapCreature()
|
||||
{
|
||||
m_regenTimer = CREATURE_REGEN_INTERVAL;
|
||||
m_valuesCount = UNIT_END;
|
||||
|
||||
@@ -407,7 +407,36 @@ typedef std::map<uint32, time_t> CreatureSpellCooldowns;
|
||||
|
||||
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
|
||||
|
||||
class Creature : public Unit, public GridObject<Creature>
|
||||
enum CreatureCellMoveState
|
||||
{
|
||||
CREATURE_CELL_MOVE_NONE, //not in move list
|
||||
CREATURE_CELL_MOVE_ACTIVE, //in move list
|
||||
CREATURE_CELL_MOVE_INACTIVE, //in move list but should not move
|
||||
};
|
||||
|
||||
class MapCreature
|
||||
{
|
||||
friend class Map; //map for moving creatures
|
||||
friend class ObjectGridLoader; //grid loader for loading creatures
|
||||
|
||||
public:
|
||||
MapCreature() : _moveState(CREATURE_CELL_MOVE_NONE) {}
|
||||
|
||||
private:
|
||||
Cell _currentCell;
|
||||
Cell const& GetCurrentCell() const { return _currentCell; }
|
||||
void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
|
||||
|
||||
CreatureCellMoveState _moveState;
|
||||
Position _newPosition;
|
||||
void SetNewCellPosition(float x, float y, float z, float o)
|
||||
{
|
||||
_moveState = CREATURE_CELL_MOVE_ACTIVE;
|
||||
_newPosition.Relocate(x, y, z, o);
|
||||
}
|
||||
};
|
||||
|
||||
class Creature : public Unit, public GridObject<Creature>, public MapCreature
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -598,10 +627,6 @@ class Creature : public Unit, public GridObject<Creature>
|
||||
MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
|
||||
void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
|
||||
|
||||
// for use only in LoadHelper, Map::Add Map::CreatureCellRelocation
|
||||
Cell const& GetCurrentCell() const { return m_currentCell; }
|
||||
void SetCurrentCell(Cell const& cell) { m_currentCell = cell; }
|
||||
|
||||
void RemoveCorpse(bool setSpawnTime = true);
|
||||
|
||||
void ForcedDespawn(uint32 timeMSToDespawn = 0);
|
||||
@@ -703,7 +728,6 @@ class Creature : public Unit, public GridObject<Creature>
|
||||
void RegenerateHealth();
|
||||
void Regenerate(Powers power);
|
||||
MovementGeneratorType m_defaultMovementType;
|
||||
Cell m_currentCell; // store current cell where creature listed
|
||||
uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
|
||||
uint32 m_equipmentId;
|
||||
|
||||
|
||||
@@ -57,20 +57,8 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
|
||||
Creature* c = iter->getSource();
|
||||
++iter;
|
||||
|
||||
ASSERT(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
|
||||
|
||||
Cell const& cur_cell = c->GetCurrentCell();
|
||||
|
||||
float resp_x, resp_y, resp_z;
|
||||
c->GetRespawnCoord(resp_x, resp_y, resp_z);
|
||||
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
|
||||
Cell resp_cell(resp_val);
|
||||
|
||||
if (cur_cell.DiffGrid(resp_cell))
|
||||
{
|
||||
c->GetMap()->CreatureRespawnRelocation(c);
|
||||
// false result ignored: will be unload with other creatures at grid
|
||||
}
|
||||
ASSERT(!c->isPet() && "ObjectGridRespawnMover must not be called for pets");
|
||||
c->GetMap()->CreatureRespawnRelocation(c, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,11 +82,11 @@ class ObjectWorldLoader
|
||||
uint32 i_corpses;
|
||||
};
|
||||
|
||||
template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
|
||||
template<class T> static void ObjectGridLoader::SetObjectCell(T* /*obj*/, CellPair const& /*cell_pair*/)
|
||||
{
|
||||
}
|
||||
|
||||
template<> void AddUnitState(Creature* obj, CellPair const& cell_pair)
|
||||
template<> static void ObjectGridLoader::SetObjectCell(Creature* obj, CellPair const& cell_pair)
|
||||
{
|
||||
Cell cell(cell_pair);
|
||||
|
||||
@@ -109,7 +97,7 @@ template <class T>
|
||||
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
|
||||
{
|
||||
obj->GetGridRef().link(&m, obj);
|
||||
AddUnitState(obj, cell);
|
||||
ObjectGridLoader::SetObjectCell(obj, cell);
|
||||
obj->AddToWorld();
|
||||
if (obj->isActiveObject())
|
||||
map->AddToActive(obj);
|
||||
|
||||
@@ -40,11 +40,12 @@ class ObjectGridLoader
|
||||
void Visit(GameObjectMapType &m);
|
||||
void Visit(CreatureMapType &m);
|
||||
void Visit(CorpseMapType &) const {}
|
||||
|
||||
void Visit(DynamicObjectMapType&) const {}
|
||||
|
||||
void LoadN(void);
|
||||
|
||||
template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair);
|
||||
|
||||
private:
|
||||
Cell i_cell;
|
||||
NGridType &i_grid;
|
||||
|
||||
@@ -206,7 +206,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
|
||||
i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
|
||||
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
|
||||
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
|
||||
m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry), i_scriptLock(false)
|
||||
m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
|
||||
i_scriptLock(false), _creatureToMoveLock(false)
|
||||
{
|
||||
m_parentMap = (_parent ? _parent : this);
|
||||
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
|
||||
@@ -435,6 +436,17 @@ bool Map::Add(Player* player)
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void Map::InitializeObject(T* obj)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void Map::InitializeObject(Creature* obj)
|
||||
{
|
||||
obj->_moveState = CREATURE_CELL_MOVE_NONE;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void
|
||||
Map::Add(T *obj)
|
||||
@@ -464,6 +476,7 @@ Map::Add(T *obj)
|
||||
AddToGrid(obj, grid, cell);
|
||||
//obj->SetMap(this);
|
||||
obj->AddToWorld();
|
||||
InitializeObject(obj);
|
||||
|
||||
if (obj->isActiveObject())
|
||||
AddToActive(obj);
|
||||
@@ -792,6 +805,7 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
|
||||
{
|
||||
creature->Relocate(x, y, z, ang);
|
||||
creature->UpdateObjectVisibility(false);
|
||||
RemoveCreatureFromMoveList(creature);
|
||||
}
|
||||
|
||||
ASSERT(CheckGridIntegrity(creature, true));
|
||||
@@ -799,26 +813,47 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
|
||||
|
||||
void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang)
|
||||
{
|
||||
if (!c)
|
||||
if (_creatureToMoveLock) //can this happen?
|
||||
return;
|
||||
|
||||
i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
|
||||
if(c->_moveState == CREATURE_CELL_MOVE_NONE)
|
||||
_creaturesToMove.push_back(c);
|
||||
c->SetNewCellPosition(x, y, z, ang);
|
||||
}
|
||||
|
||||
void Map::RemoveCreatureFromMoveList(Creature* c)
|
||||
{
|
||||
if (_creatureToMoveLock) //can this happen?
|
||||
return;
|
||||
|
||||
if(c->_moveState == CREATURE_CELL_MOVE_ACTIVE)
|
||||
c->_moveState = CREATURE_CELL_MOVE_INACTIVE;
|
||||
}
|
||||
|
||||
void Map::MoveAllCreaturesInMoveList()
|
||||
{
|
||||
while (!i_creaturesToMove.empty())
|
||||
_creatureToMoveLock = true;
|
||||
for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
|
||||
{
|
||||
// get data and remove element;
|
||||
CreatureMoveList::iterator iter = i_creaturesToMove.begin();
|
||||
Creature* c = iter->first;
|
||||
const CreatureMover &cm = iter->second;
|
||||
Creature* c = *itr;
|
||||
if(c->FindMap() != this) //pet is teleported to another map
|
||||
continue;
|
||||
|
||||
if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
|
||||
{
|
||||
c->_moveState = CREATURE_CELL_MOVE_NONE;
|
||||
continue;
|
||||
}
|
||||
|
||||
c->_moveState = CREATURE_CELL_MOVE_NONE;
|
||||
if(!c->IsInWorld())
|
||||
continue;
|
||||
|
||||
// do move or do move to respawn or remove creature if previous all fail
|
||||
if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(cm.x, cm.y))))
|
||||
if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(c->_newPosition.m_positionX, c->_newPosition.m_positionY))))
|
||||
{
|
||||
// update pos
|
||||
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
|
||||
c->Relocate(c->_newPosition);
|
||||
//CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
|
||||
c->UpdateObjectVisibility(false);
|
||||
}
|
||||
@@ -826,7 +861,7 @@ void Map::MoveAllCreaturesInMoveList()
|
||||
{
|
||||
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
||||
// creature coordinates will be updated and notifiers send
|
||||
if (!CreatureRespawnRelocation(c))
|
||||
if (!CreatureRespawnRelocation(c, false))
|
||||
{
|
||||
// ... or unload (if respawn grid also not loaded)
|
||||
#ifdef TRINITY_DEBUG
|
||||
@@ -844,9 +879,9 @@ void Map::MoveAllCreaturesInMoveList()
|
||||
AddObjectToRemoveList(c);
|
||||
}
|
||||
}
|
||||
|
||||
i_creaturesToMove.erase(iter);
|
||||
}
|
||||
_creaturesToMove.clear();
|
||||
_creatureToMoveLock = false;
|
||||
}
|
||||
|
||||
bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
@@ -910,14 +945,17 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Map::CreatureRespawnRelocation(Creature* c)
|
||||
bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
|
||||
{
|
||||
float resp_x, resp_y, resp_z, resp_o;
|
||||
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
|
||||
|
||||
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
|
||||
Cell resp_cell(resp_val);
|
||||
|
||||
//creature will be unloaded with grid
|
||||
if(diffGridOnly && !c->GetCurrentCell().DiffGrid(resp_cell))
|
||||
return true;
|
||||
|
||||
c->CombatStop();
|
||||
c->GetMotionMaster()->Clear();
|
||||
|
||||
@@ -1021,7 +1059,7 @@ void Map::RemoveAllPlayers()
|
||||
void Map::UnloadAll()
|
||||
{
|
||||
// clear all delayed moves, useless anyway do this moves before map unload.
|
||||
i_creaturesToMove.clear();
|
||||
_creaturesToMove.clear();
|
||||
|
||||
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
|
||||
{
|
||||
|
||||
@@ -193,14 +193,6 @@ public:
|
||||
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
|
||||
};
|
||||
|
||||
struct CreatureMover
|
||||
{
|
||||
CreatureMover() : x(0.0f), y(0.0f), z(0.0f), ang(0.0f) {}
|
||||
CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
|
||||
|
||||
float x, y, z, ang;
|
||||
};
|
||||
|
||||
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
|
||||
#if defined(__GNUC__)
|
||||
#pragma pack(1)
|
||||
@@ -226,8 +218,6 @@ enum LevelRequirementVsMode
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
|
||||
|
||||
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
|
||||
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
|
||||
#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
|
||||
@@ -344,7 +334,8 @@ class Map : public GridRefManager<NGridType>
|
||||
void RemoveAllObjectsInRemoveList();
|
||||
virtual void RemoveAllPlayers();
|
||||
|
||||
bool CreatureRespawnRelocation(Creature* c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
|
||||
// used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
|
||||
bool CreatureRespawnRelocation(Creature* c, bool diffGridOnly);
|
||||
|
||||
// assert print helper
|
||||
bool CheckGridIntegrity(Creature* c, bool moved) const;
|
||||
@@ -449,8 +440,11 @@ class Map : public GridRefManager<NGridType>
|
||||
|
||||
bool CreatureCellRelocation(Creature* creature, Cell new_cell);
|
||||
|
||||
template<class T> void InitializeObject(T* obj);
|
||||
void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
|
||||
CreatureMoveList i_creaturesToMove;
|
||||
void RemoveCreatureFromMoveList(Creature* c);
|
||||
bool _creatureToMoveLock;
|
||||
std::vector<Creature*> _creaturesToMove;
|
||||
|
||||
bool loaded(const GridPair &) const;
|
||||
void EnsureGridCreated(const GridPair &);
|
||||
|
||||
Reference in New Issue
Block a user