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TrinityCore/src/server/game/Entities/Unit
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Gildor f8d7b26047 Core/Misc: Fix parry-haste mechanic. (#23773)
* Should check victim that do a parry instead of the unit that deal the damage (Wrong implementation of this commit: 4a46fee03e )

Closes #23754
2019-09-07 12:57:02 +02:00
..
enuminfo_UnitDefines.cpp
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes.
2019-07-17 22:58:49 +02:00
StatSystem.cpp
Core/Unit: rename several getters to follow codestyle
2019-07-01 21:36:32 +02:00
Unit.cpp
Core/Misc: Fix parry-haste mechanic. (#23773)
2019-09-07 12:57:02 +02:00
Unit.h
Core/Vehicle: Change vehicle accessories' phase according to the player on the vehicle (#23646)
2019-08-04 11:33:29 +02:00
UnitDefines.h
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura (#23319)
2019-05-30 20:07:46 +02:00
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