Files
TrinityCore/src/server/game/Entities
thesensei ed4bf13c44 Core/Creature: Update template - reinitialize spell bar for vehicles
* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
	* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
	* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes #5254
2012-12-17 02:54:59 +02:00
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2012-11-27 13:03:12 +01:00
2012-11-27 13:03:12 +01:00
2012-12-07 22:13:57 -05:00
2012-11-27 13:03:12 +01:00
2012-12-07 22:13:57 -05:00