Treeston f6c849729b [3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.

Closes #16489
2017-06-08 00:25:06 +02:00
2017-05-17 08:08:46 +02:00
2017-02-25 10:37:39 +01:00
2016-12-29 22:40:04 +00:00
2017-01-02 19:52:45 +01:00
2017-03-04 16:01:44 +01:00
:)
2016-11-14 09:31:01 -02:00

logo TrinityCore (3.3.5)

Average time to resolve an issue Percentage of issues still open

Build Status

master 3.3.5
master Build Status 3.3.5 Build Status
master Build status Build status
Coverity Scan Build Status Coverity Scan Build Status

Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project website at TrinityCore.org.

Requirements

Software requirements are available in the wiki for Windows, Linux and OS X.

Install

Detailed installation guides are available in the wiki for Windows, Linux and OS X.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes open a ticket or if a bug report exists for the bug post on existing ticket.

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file THANKS.

Description
Server emulator for World of Warcraft 3.3.5.12340 and other versions
Readme 10 GiB
Languages
C++ 89%
C 10.4%
CMake 0.4%