Files
TrinityCore/src/server/shared
Giacomo Pozzoni f96aab2186 Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z (#26092)
Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)
2021-02-21 17:29:09 +01:00
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2020-01-02 06:25:50 +01:00
2020-01-02 06:25:50 +01:00
2020-01-02 06:25:50 +01:00