Jeremy
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f96f041c3e
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Core/GameObject: Implement ControlZone gameobject type (#29320)
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2023-10-03 15:55:24 +02:00 |
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Jeremy
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205aba1ff3
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Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags (#28508)
* UNIT_NPC_FLAG_AREA_SPIRIT_HEALER
* UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
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2023-05-09 05:20:35 +02:00 |
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Shauren
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fbe0b8efeb
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Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
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2022-07-24 18:56:40 +02:00 |
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Shauren
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073a036d84
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Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
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2022-07-19 23:18:19 +02:00 |
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Shauren
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e487d78ba7
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Core/WorldStates: Move custom worldstates to separate table and move saving worldstate values to WorldStateMgr
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2022-07-14 22:32:21 +02:00 |
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Shauren
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de26cafbbe
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Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
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2022-07-07 23:07:20 +02:00 |
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Shauren
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a161b6cd32
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Core/WorldStates: Migrate Tol Barad worldstates to new system
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2022-06-27 23:20:24 +02:00 |
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Shauren
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6285033ed5
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Core/WorldStates: Migrate Wintergrasp worldstates to new system
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2022-06-26 19:16:30 +02:00 |
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Kargatum
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373ed8f46b
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Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4)
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2022-03-05 20:07:57 +01:00 |
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Shauren
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439b027d48
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Core/Misc: Cleanup unused includes
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2022-02-13 15:07:00 +01:00 |
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Peter Keresztes Schmidt
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ad340466d0
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Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
(cherry picked from commit 85b5b842ca)
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2022-01-23 22:02:03 +01:00 |
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Carbenium
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366a514462
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Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class
(cherry picked from commit 488b91ab83)
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2022-01-07 00:25:36 +01:00 |
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Carbenium
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49523a74a4
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Battlefields: Move BF scripts out of game
This commit introduces the usual script interface
for battlefields.
(cherry picked from commit f7faf20254)
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2022-01-07 00:20:57 +01:00 |
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