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authorLadislav Zezula <zezula@volny.cz>2024-10-21 09:13:10 +0200
committerLadislav Zezula <zezula@volny.cz>2024-10-21 09:13:10 +0200
commiteb6fcfb482bfbb4ef8e8173740665cb8fa689555 (patch)
tree2b2b7ad280b4cc0974e4f9ea21f11b1489c8917a
parent4c2fa7c7fd6d790f37c8833784df7a818ffba535 (diff)
Updatet build instructions
-rw-r--r--README.md11
-rwxr-xr-xtest/StormTest.cpp22
2 files changed, 19 insertions, 14 deletions
diff --git a/README.md b/README.md
index ee8c2c2..3227d0b 100644
--- a/README.md
+++ b/README.md
@@ -15,17 +15,18 @@ $ make install
3. Include StormLib in your project: `#include <StormLib.h>`
4. Make sure you compile your project with `-lstorm -lz -lbz2`
-### Windows (Visual Studio 2008)
+### Windows (Visual Studio 2022)
+0. Make sure you have the toolset for Visual Studio 2017 - Windows XP installed
1. Download the latest release of StormLib
-2. Open the solution file `StormLib_vs08.sln` in Visual Studio 2008
+2. Open the solution file `StormLib.sln` in Visual Studio 2017/2019/2022
3. Choose "Build / Batch Build" and select every build of "StormLib"
4. Choose "Rebuild"
5. The result libraries are in `.\bin\Win32` and `.\bin\x64`
+Note that you can also build the library using newer toolset, such as v143. to do that, you need to retarget the projects. Right-click on the solution, then choose "Retarget solution" and pick your desired toolset version.
-### Windows (Visual Studio 2017 or 2019)
-0. Make sure you have SDK 10.0.17134.0 installed
+### Windows (Visual Studio 2008)
1. Download the latest release of StormLib
-2. Open the solution file `StormLib_vs19.sln` in Visual Studio 2017/2019
+2. Open the solution file `StormLib_vs08.sln` in Visual Studio 2008
3. Choose "Build / Batch Build" and select every build of "StormLib"
4. Choose "Rebuild"
5. The result libraries are in `.\bin\Win32` and `.\bin\x64`
diff --git a/test/StormTest.cpp b/test/StormTest.cpp
index 1b13b89..0312abb 100755
--- a/test/StormTest.cpp
+++ b/test/StormTest.cpp
@@ -3787,15 +3787,19 @@ static DWORD TestReplaceFile(LPCTSTR szMpqPlainName, LPCTSTR szFilePlainName, LP
static void Test_PlayingSpace()
{
-/*
- i8 v0_tmp[] = {5, 34, -58, 65, 113, -118, 76, 11, 40, 32, 27, 20, 83, 15, 22, 46, 25, -24, -77, -88, -70, -118, -58, 56, 55, -94, -69, 43, -87, -1, -70, 0,}; // pvFileInfo
- i8 * v0 = (i8 *)malloc(sizeof v0_tmp);
- memcpy(v0, v0_tmp, sizeof v0_tmp);
- i8 * v1 = v0; // pvFileInfo
-
- enum _SFileInfoClass v2 = (enum _SFileInfoClass)(11); // InfoClass
- i8 v3 = SFileFreeFileInfo(v1, v2); // $target
-*/
+ HANDLE hFile = NULL;
+ HANDLE hMpq = NULL;
+
+ if(SFileOpenArchive(_T("c:\\RedHero vs 7Com22 (Final Stage GOD).scx"), 0, 0, &hMpq))
+ {
+ SFileSetLocale(0x409);
+
+ if(SFileOpenFileEx(hMpq, "staredit\\scenario.chk", 0, &hFile))
+ {
+ SFileCloseFile(hFile);
+ }
+ SFileCloseArchive(hMpq);
+ }
}
//-----------------------------------------------------------------------------