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author | Ladislav Zezula <ladislav.zezula@avg.com> | 2013-12-09 14:51:40 +0100 |
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committer | Ladislav Zezula <ladislav.zezula@avg.com> | 2013-12-09 14:51:40 +0100 |
commit | 5106d34fdaaf6378abf0fa8bb0b30d54a487e398 (patch) | |
tree | c5a25c22fdb67a0c0f0021c49380d081ff2679eb /src/SFileCompactArchive.cpp | |
parent | cc0ed30d33eb020c4fda8b7ceeb7fde7a0af9b41 (diff) |
+ Bugfixes
Diffstat (limited to 'src/SFileCompactArchive.cpp')
-rw-r--r-- | src/SFileCompactArchive.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/SFileCompactArchive.cpp b/src/SFileCompactArchive.cpp index 64c599d..ad9801b 100644 --- a/src/SFileCompactArchive.cpp +++ b/src/SFileCompactArchive.cpp @@ -332,14 +332,13 @@ static int CopyMpqFileSectors( { // At this point, number of bytes written should be exactly // the same like the compressed file size. If it isn't, - // there's something wrong (an unknown archive version, MPQ protection, ...) + // there's something wrong (an unknown archive version, MPQ malformation, ...) // // Note: Diablo savegames have very weird layout, and the file "hero" // seems to have improper compressed size. Instead of real compressed size, // the "dwCmpSize" member of the block table entry contains // uncompressed size of file data + size of the sector table. // If we compact the archive, Diablo will refuse to load the game - // Seems like some sort of protection to me. // // Note: Some patch files in WOW patches don't count the patch header // into compressed size |