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author | Ladislav Zezula <ladislav.zezula@avg.com> | 2013-01-11 14:55:08 +0100 |
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committer | Ladislav Zezula <ladislav.zezula@avg.com> | 2013-01-11 14:55:08 +0100 |
commit | 3a926f0228c68d7d91cf3946624d7859976440ec (patch) | |
tree | c4e7d36dc8157576929988cdfcf5bfd8262cd09c /src/sparse/sparse.h | |
parent | df4b0c085478389c9a21a09521d46735a0109c8a (diff) |
Initial creation
Diffstat (limited to 'src/sparse/sparse.h')
-rw-r--r-- | src/sparse/sparse.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/sparse/sparse.h b/src/sparse/sparse.h new file mode 100644 index 0000000..b1cd872 --- /dev/null +++ b/src/sparse/sparse.h @@ -0,0 +1,19 @@ +/*****************************************************************************/ +/* sparse.h Copyright (c) Ladislav Zezula 2010 */ +/*---------------------------------------------------------------------------*/ +/* implementation of Sparse compression, used in Starcraft II */ +/*---------------------------------------------------------------------------*/ +/* Date Ver Who Comment */ +/* -------- ---- --- ------- */ +/* 05.03.10 1.00 Lad The first version of sparse.h */ +/*****************************************************************************/ + +#ifndef __SPARSE_H__ +#define __SPARSE_H__ + +#include "../StormPort.h" + +void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); +int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); + +#endif // __SPARSE_H__ |