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authorjackpoz <giacomopoz@gmail.com>2014-05-19 21:44:15 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-19 21:44:15 +0200
commit0166d9bf89b07295d65017eed1e48c42a521f5d6 (patch)
tree1fb1dd448abd4c3f601857d6575221ad4b0718a0
parent35d5e6325800a8dbb4488bc6f9646bd66020c78a (diff)
parent8aee9dd9489bfb60b321368dd4465700f13b35e5 (diff)
Merge pull request #12083 from Trisjdc/pet_combat
Core/PetAI: Pet's owner should NOT enter combat when the pet attacks/enters combat
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index e2eeaf880ad..f0a75403c8c 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -459,9 +459,6 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (me->Attack(target, true))
{
- if (Unit* owner = me->GetOwner())
- owner->SetInCombatWith(target);
-
// Play sound to let the player know the pet is attacking something it picked on its own
if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack())
me->SendPetAIReaction(me->GetGUID());