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authorMachiavelli <machiavelli.trinity@gmail.com>2011-01-09 16:22:04 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-01-09 16:22:04 +0100
commit01d4080b4d786d7e824018a4915e05872b64f996 (patch)
tree162553fe0e1788e02654874d8bcb1e58236beaa7
parent1aa294d3e90eac8d5f3b28f332411bec47f8e44c (diff)
Core/Units: Send proper orientation in SMSG_MONSTER_MOVE_TRANSPORT
Also get rid of the 100 constant in moveticks segment and use getMSTime() for consistency sake
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 81b02334d65..bb3a1276fa5 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -426,11 +426,11 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
data << GetPositionX() - vehicleOwner->GetPositionX();
data << GetPositionY() - vehicleOwner->GetPositionY();
data << GetPositionZ() - vehicleOwner->GetPositionZ();
- data << uint32(100); // should be an increasing constant that indicates movement packet count
+ data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count
data << uint8(SPLINETYPE_FACING_ANGLE);
- data << GetTransOffsetO(); // facing angle?
+ data << GetOrientation(); // facing angle?
data << uint32(SPLINEFLAG_TRANSPORT);
- data << uint32(0); // move time
+ data << uint32(GetTransTime()); // move time
data << uint32(1); // amount of waypoints
data << GetTransOffsetX();
data << GetTransOffsetY();