diff options
author | Mykhailo Redko <ovitnez@gmail.com> | 2024-02-25 19:58:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-25 18:58:00 +0100 |
commit | 02b977c98ec26bc21cb3e779e60e16a7587bfcb9 (patch) | |
tree | 81c4be864f8086e07914d703bdeb0d823f8b5839 | |
parent | 31236de396811afae2c67810b70dc671e69bc8dc (diff) |
Core/Players: Drop Player::SaveGoldToDB() and move it's code to Player::SaveInventoryAndGoldToDB() (#29582)
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 | ||||
-rw-r--r-- | src/server/game/Guilds/Guild.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Handlers/MailHandler.cpp | 2 |
5 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index f0ba82e74c9..639fd280074 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -1684,7 +1684,7 @@ bool AuctionHouseObject::BuyCommodity(CharacterDatabaseTransaction trans, Player } player->ModifyMoney(-int64(totalPrice)); - player->SaveGoldToDB(trans); + player->SaveInventoryAndGoldToDB(trans); for (MailedItemsBatch const& batch : items) { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f0a1d0ab99f..0b38363ed65 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20381,11 +20381,7 @@ void Player::SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans) { _SaveInventory(trans); _SaveCurrency(trans); - SaveGoldToDB(trans); -} -void Player::SaveGoldToDB(CharacterDatabaseTransaction trans) const -{ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY); stmt->setUInt64(0, GetMoney()); stmt->setUInt64(1, GetGUID().GetCounter()); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index da3e165ffe3..5d8c7a6d03f 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1716,7 +1716,6 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> void SaveToDB(bool create = false); void SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create = false); void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing - void SaveGoldToDB(CharacterDatabaseTransaction trans) const; static void SaveCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid, Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations); diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index db5f1b07806..dd37eb767fb 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -2062,7 +2062,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool if (!cashFlow) { player->ModifyMoney(-int64(amount)); - player->SaveGoldToDB(trans); + player->SaveInventoryAndGoldToDB(trans); } _LogBankEvent(trans, cashFlow ? GUILD_BANK_LOG_CASH_FLOW_DEPOSIT : GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID().GetCounter(), amount); @@ -2108,7 +2108,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool if (!player->ModifyMoney(amount)) return false; - player->SaveGoldToDB(trans); + player->SaveInventoryAndGoldToDB(trans); } // Update remaining money amount diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 2ef2019de31..c1b797c0e6d 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -547,7 +547,7 @@ void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMo // save money and mail to prevent cheating CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); - player->SaveGoldToDB(trans); + player->SaveInventoryAndGoldToDB(trans); player->_SaveMail(trans); CharacterDatabase.CommitTransaction(trans); } |