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authorShinDarth <borzifrancesco@gmail.com>2015-12-06 03:44:12 +0100
committerShinDarth <borzifrancesco@gmail.com>2015-12-06 03:44:12 +0100
commit03215a2eb76167e1fb175a6b96440c752d1bcdf8 (patch)
tree13515d9c5024e6d41241cf20c5aa16b8b23d48d3
parent984bf32fa89d25000f3ff369092bf9034e7a860b (diff)
Core/Spell: fixed possible exploit in Duel Reset script
- thanks @Runico for reporting it
-rw-r--r--src/server/game/Spells/SpellHistory.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index ed5c31c25c6..faad54d0af7 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -695,9 +695,7 @@ void SpellHistory::RestoreCooldownStateAfterDuel()
// check for spell with onHold active before and during the duel
for (auto itr = _spellCooldownsBeforeDuel.begin(); itr != _spellCooldownsBeforeDuel.end(); ++itr)
{
- if (!itr->second.OnHold &&
- _spellCooldowns.find(itr->first) != _spellCooldowns.end() &&
- !_spellCooldowns[itr->first].OnHold)
+ if (!itr->second.OnHold && !_spellCooldowns[itr->first].OnHold)
_spellCooldowns[itr->first] = _spellCooldownsBeforeDuel[itr->first];
}