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authorShauren <shauren.trinity@gmail.com>2024-12-29 12:59:38 +0100
committerOvahlord <dreadkiller@gmx.de>2024-12-29 22:35:56 +0100
commit03c575b614a8a3ade01f449bf4c89331dfe3c38a (patch)
tree3e8dff32d0b6b7f5cda47db3814a466439745660
parent1d97582be7370e6515d9a62dc1fe565b0f856838 (diff)
Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
(cherry picked from commit 5e541de5747b26270da90d0d3c60de96a518a5b9) # Conflicts: # src/server/scripts/DragonIsles/AzureVault/boss_leymor.cpp # src/server/scripts/ExilesReach/zone_exiles_reach.cpp # src/server/scripts/KhazAlgar/IsleOfDorn/zone_isle_of_dorn.cpp # src/server/scripts/Pandaria/zone_the_wandering_isle.cpp # src/server/scripts/Zandalar/KingsRest/boss_golden_serpent.cpp
-rw-r--r--src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp21
-rw-r--r--src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp4
-rw-r--r--src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp2
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp2
7 files changed, 14 insertions, 21 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
index 598e705c0eb..669569c2953 100644
--- a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
@@ -70,7 +70,7 @@ public:
{
_tapped = true;
_playerGUID = caster->GetGUID();
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToNPC(true);
me->SetStandState(UNIT_STAND_STATE_STAND);
_events.ScheduleEvent(EVENT_TURN_TO_PLAYER, Seconds(2));
}
diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
index 867801feeb9..9d587ec5f94 100644
--- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
@@ -3628,8 +3628,7 @@ struct npc_silverpine_mutant_bush_chicken : public ScriptedAI
void JustAppeared() override
{
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
}
void IsSummonedBy(WorldObject* summoner) override
@@ -4298,8 +4297,7 @@ struct npc_silverpine_agatha_fenris_isle : public ScriptedAI
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(summoner, 3.0f, float(M_PI / 2.0f));
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->SetReactState(REACT_ASSIST);
}
@@ -4326,8 +4324,7 @@ struct npc_silverpine_agatha_fenris_isle : public ScriptedAI
_isSceneStarted = true;
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->SetReactState(REACT_PASSIVE);
@@ -4575,8 +4572,7 @@ struct npc_silverpine_forsaken_trooper_fenris_isle : public ScriptedAI
if (!summoner->IsCreature())
return;
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
@@ -4862,8 +4858,7 @@ struct npc_silverpine_fenris_keep_camera : public ScriptedAI
if (Unit* unit = summoner->ToUnit())
unit->EnterVehicle(me, SEAT_FENRIS_CAMERA);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
}
@@ -4982,8 +4977,7 @@ struct npc_silverpine_crowley_bloodfang_fenris_keep : public ScriptedAI
void JustAppeared() override
{
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
}
@@ -5121,8 +5115,7 @@ struct npc_silverpine_generic_actor_fenris_keep : public ScriptedAI
if (Creature* fenrisStalker = me->FindNearestCreature(NPC_FENRIS_KEEP_STALKER, 50.0f, true))
me->SetFacingToObject(fenrisStalker);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
}
diff --git a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp
index 1b235ebed4c..87ae42bf546 100644
--- a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp
+++ b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw.cpp
@@ -391,7 +391,7 @@ struct npc_lockmaw_augh_boss : public ScriptedAI
if (_instance->GetData(DATA_HEROIC_AUGH_DESPAWNED))
me->Relocate(AughRespawnPosition);
else
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
me->SetReactState(REACT_PASSIVE);
}
@@ -457,7 +457,7 @@ struct npc_lockmaw_augh_boss : public ScriptedAI
_events.ScheduleEvent(EVENT_TURN_ATTACKABLE, 3s + 500ms, 0, PHASE_INTRO);
break;
case EVENT_TURN_ATTACKABLE:
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
_events.ScheduleEvent(EVENT_SAY_INTRO_3, 11s, 0, PHASE_INTRO);
break;
case EVENT_SAY_INTRO_3:
diff --git a/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp b/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp
index e7d9643ca11..de5004c8fff 100644
--- a/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp
+++ b/src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.cpp
@@ -115,7 +115,7 @@ struct npc_vp_slipstream : public NullCreatureAI
if (slipstreamInfo.SpellClick)
{
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
}
break;
}
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
index 596d9a397fc..8e79ad8dc42 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
@@ -170,7 +170,7 @@ class boss_corborus : public CreatureScript
// Face Corborus to players and set new home position
me->SetFacingTo(3.176499f);
me->SetHomePosition(1154.55f, 878.843f, 284.963f, 3.176499f);
- me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
// Despawn Millhouse and all trash
instance->SetData(DATA_MILLHOUSE_EVENT_DESPAWN, 0);
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index f8f8238e1ab..5009c758586 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -783,7 +783,7 @@ struct npc_king_jokkum_vehicle : public VehicleAI
playerGUID = who->GetGUID();
Talk(SAY_HOLD_ON, who);
me->CastSpell(who, SPELL_JOKKUM_KILL_CREDIT, true);
- me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToNPC(true);
me->GetMotionMaster()->MovePath(PATH_JOKKUM, false);
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index a28c4e9a41d..3cace29b372 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -339,7 +339,7 @@ struct boss_the_lurker_below : public BossAI
if (!Spawned)
{
- me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true, true);
// spawn adds
for (uint8 i = 0; i < 9; ++i)
me->SummonCreature(i < 6 ? NPC_COILFANG_AMBUSHER : NPC_COILFANG_GUARDIAN, AddPos[i][0], AddPos[i][1], AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN);