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authorShauren <shauren.trinity@gmail.com>2012-04-11 17:52:44 +0200
committerShauren <shauren.trinity@gmail.com>2012-04-11 17:52:44 +0200
commit0506877e2accabfe2c0acce6a2c4d0066e0c321b (patch)
tree59edb54c976bd636fddf06b730458692972a2e0b
parent7cc2c6109ac210bc0d34cc612e6b429136cb5f11 (diff)
Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn hooks.
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index f3d6e8abc79..4ce05ff40d3 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -453,11 +453,12 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
void Vehicle::Dismiss()
{
+ if (GetBase()->GetTypeId() != TYPEID_UNIT)
+ return;
+
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow());
Uninstall();
- _me->DestroyForNearbyPlayers();
- _me->CombatStop();
- _me->AddObjectToRemoveList();
+ GetBase()->ToCreature()->DespawnOrUnsummon();
}
void Vehicle::InitMovementInfoForBase()