diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2025-10-21 20:00:55 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2025-10-22 15:14:12 +0200 |
| commit | 05afc3aa8950a5240b07472bb887bccbaf96101b (patch) | |
| tree | 7f5ef0e9bbf43d0fe538a9b54312788447b9672e | |
| parent | d1bbef93ce246df54602fa11916e30179af660f1 (diff) | |
Core/Movement: allow to manually set up SWIM flag on init splines
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineFlag.h | 1 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.h | 3 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h index 4bd7ff12545..6bf064ced74 100644 --- a/src/server/game/Movement/Spline/MoveSplineFlag.h +++ b/src/server/game/Movement/Spline/MoveSplineFlag.h @@ -101,6 +101,7 @@ namespace Movement void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target; } void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; } void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; } + void EnableSwim() { raw() = raw() | CanSwim; } uint8 animTier; bool done : 1; diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index 957f4a8ba54..04ff2eea437 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -144,6 +144,8 @@ namespace Movement */ void SetVelocity(float velocity); + void SetSwim(); + PointsArray& Path() { return args.path; } /* Disables transport coordinate transformations for cases where raw offsets are available @@ -164,6 +166,7 @@ namespace Movement inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); } inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); } inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; } + inline void MoveSplineInit::SetSwim() { args.flags.EnableSwim(); } inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift) { |
