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authorariel- <ariel-@users.noreply.github.com>2017-05-14 06:11:49 -0300
committerariel- <ariel-@users.noreply.github.com>2017-05-14 06:11:49 -0300
commit05b42eef7efbd545ca33e478eb1cc2c807ebe71e (patch)
tree287adc984e6cd7e9fd83c3907299e75beca99fe5
parentd04bc1339a9c846ca27681d21116b6355a4e486a (diff)
Core/Unit: don't clear low health aura states on death
- Confirmed with sniffs, healthless states aren't cleared - Prevents some procs from happening Closes #19754
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4e8003c4daa..c1d57fed8a0 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9412,8 +9412,6 @@ void Unit::setDeathState(DeathState s)
if (s == JUST_DIED)
{
- ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
- ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();