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authorrunningnak3d <runningnak3d@gmail.com>2011-02-11 13:04:45 -0700
committerrunningnak3d <runningnak3d@gmail.com>2011-02-11 13:04:45 -0700
commit05e075ce0ec0b758bca9a183b3a401c620fd58a7 (patch)
tree2407211a570a2b9efb779578612c10fc67c4d4a1
parente609d18588a7941353e356731c6a5a0aace14d8f (diff)
Core/Gossip: Remove support for `npc_gossip` table (DEPRECATED).
-rw-r--r--sql/base/world_database.sql28
-rw-r--r--sql/updates/world/2011_02_11_1_world_command.sql3
-rw-r--r--sql/updates/world/2011_02_11_2_world_npc_gossip.sql1
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp46
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp47
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h2
-rwxr-xr-xsrc/server/game/World/World.cpp3
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp13
8 files changed, 7 insertions, 136 deletions
diff --git a/sql/base/world_database.sql b/sql/base/world_database.sql
index 5b558c9abcd..454a0adff74 100644
--- a/sql/base/world_database.sql
+++ b/sql/base/world_database.sql
@@ -566,11 +566,11 @@ INSERT INTO `command` VALUES
('reload all achievement',3,'Syntax: .reload all achievement\r\n\r\nReload achievement_reward, achievement_criteria_data tables.'),
('reload all area',3,'Syntax: .reload all area\r\n\r\nReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.'),
('reload all eventai',3,'Syntax: .reload all eventai\r\n\r\nReload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables.'),
-('reload all gossips',3,'Syntax: .reload all gossips\nReload gossip_menu, gossip_menu_option, gossip_scripts, npc_gossip, points_of_interest tables.'),
+('reload all gossips',3,'Syntax: .reload all gossips\nReload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.'),
('reload all item',3,'Syntax: .reload all item\nReload page_text, item_enchantment_table tables.'),
('reload all locales',3,'Syntax: .reload all locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.'),
('reload all loot',3,'Syntax: .reload all loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.'),
-('reload all npc',3,'Syntax: .reload all npc\nReload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables.'),
+('reload all npc',3,'Syntax: .reload all npc\nReload npc_option, npc_trainer, npc vendor, points of interest tables.'),
('reload all quest',3,'Syntax: .reload all quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.'),
('reload all scripts',3,'Syntax: .reload all scripts\nReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.'),
('reload all spell',3,'Syntax: .reload all spell\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.'),
@@ -619,7 +619,6 @@ INSERT INTO `command` VALUES
('reload mail_level_reward',3,'Syntax: .reload mail_level_reward\nReload mail_level_reward table.'),
('reload mail_loot_template',3,'Syntax: .reload mail_loot_template\nReload mail_loot_template table.'),
('reload milling_loot_template',3,'Syntax: .reload milling_loot_template\nReload milling_loot_template table.'),
-('reload npc_gossip',3,'Syntax: .reload npc_gossip\nReload npc_gossip table.'),
('reload npc_trainer',3,'Syntax: .reload npc_trainer\nReload npc_trainer table.'),
('reload npc_vendor',3,'Syntax: .reload npc_vendor\nReload npc_vendor table.'),
('reload page_text',3,'Syntax: .reload page_text\nReload page_text table.'),
@@ -3778,29 +3777,6 @@ LOCK TABLES `milling_loot_template` WRITE;
UNLOCK TABLES;
--
--- Table structure for table `npc_gossip`
---
-
-DROP TABLE IF EXISTS `npc_gossip`;
-/*!40101 SET @saved_cs_client = @@character_set_client */;
-/*!40101 SET character_set_client = utf8 */;
-CREATE TABLE `npc_gossip` (
- `npc_guid` int(10) unsigned NOT NULL DEFAULT '0',
- `textid` mediumint(8) unsigned NOT NULL DEFAULT '0',
- PRIMARY KEY (`npc_guid`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-/*!40101 SET character_set_client = @saved_cs_client */;
-
---
--- Dumping data for table `npc_gossip`
---
-
-LOCK TABLES `npc_gossip` WRITE;
-/*!40000 ALTER TABLE `npc_gossip` DISABLE KEYS */;
-/*!40000 ALTER TABLE `npc_gossip` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
-- Table structure for table `npc_spellclick_spells`
--
diff --git a/sql/updates/world/2011_02_11_1_world_command.sql b/sql/updates/world/2011_02_11_1_world_command.sql
new file mode 100644
index 00000000000..407699d6d7d
--- /dev/null
+++ b/sql/updates/world/2011_02_11_1_world_command.sql
@@ -0,0 +1,3 @@
+UPDATE `command` SET `help` = 'Syntax: .reload all gossips\nReload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.' WHERE `name` = 'reload all gossips';
+UPDATE `command` SET `help` = 'Syntax: .reload all npc\nReload npc_option, npc_trainer, npc vendor, points of interest tables.' WHERE `name` = 'reload all npc';
+DELETE FROM `command` WHERE `name` = 'reload npc_gossip';
diff --git a/sql/updates/world/2011_02_11_2_world_npc_gossip.sql b/sql/updates/world/2011_02_11_2_world_npc_gossip.sql
new file mode 100644
index 00000000000..18739ed1be6
--- /dev/null
+++ b/sql/updates/world/2011_02_11_2_world_npc_gossip.sql
@@ -0,0 +1 @@
+DROP TABLE `npc_gossip`;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 2a664a2bbd9..4072d857233 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14196,52 +14196,6 @@ void Player::SendPreparedQuest(uint64 guid)
}
}
}
- // multiply entries
- else
- {
- QEmote qe;
- qe._Delay = 0;
- qe._Emote = 0;
- std::string title = "";
-
- // need pet case for some quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if (pCreature)
- {
- uint32 textid = GetGossipTextId(pCreature);
- GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
- if (!gossiptext)
- {
- qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
- qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
- title = "";
- }
- else
- {
- qe = gossiptext->Options[0].Emotes[0];
-
- if (!gossiptext->Options[0].Text_0.empty())
- {
- title = gossiptext->Options[0].Text_0;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textid))
- sObjectMgr->GetLocaleString(nl->Text_0[0], loc_idx, title);
- }
- else
- {
- title = gossiptext->Options[0].Text_1;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textid))
- sObjectMgr->GetLocaleString(nl->Text_1[0], loc_idx, title);
- }
- }
- }
- PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
- }
}
bool Player::IsActiveQuest(uint32 quest_id) const
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 16198d2c86c..13438393bc4 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8787,53 +8787,6 @@ void ObjectMgr::LoadVendors()
sLog->outString();
}
-void ObjectMgr::LoadNpcTextId()
-{
- uint32 oldMSTime = getMSTime();
-
- m_mCacheNpcTextIdMap.clear();
-
- QueryResult result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
-
- if (!result)
- {
- sLog->outErrorDb(">> Loaded 0 NpcTextId. DB table `npc_gossip` is empty!");
- sLog->outString();
- return;
- }
-
- uint32 count = 0;
- uint32 guid, textid;
-
- do
- {
-
- Field* fields = result->Fetch();
-
- guid = fields[0].GetUInt32();
- textid = fields[1].GetUInt32();
-
- if (!GetCreatureData(guid))
- {
- sLog->outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
- continue;
- }
- if (!GetGossipText(textid))
- {
- sLog->outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
- continue;
- }
-
- m_mCacheNpcTextIdMap[guid] = textid ;
- ++count;
-
- }
- while (result->NextRow());
-
- sLog->outString(">> Loaded %d NpcTextId in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
-}
-
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 13d3a3ec418..99e4d8d7464 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -947,8 +947,6 @@ class ObjectMgr
void LoadGameTele();
- void LoadNpcTextId();
-
void LoadGossipMenu();
void LoadGossipMenuItems();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index ab5071a18bd..b931db7a681 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1521,9 +1521,6 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading GameTeleports...");
sObjectMgr->LoadGameTele();
- sLog->outString("Loading Npc Text Id...");
- sObjectMgr->LoadNpcTextId(); // must be after load Creature and NpcText
-
sObjectMgr->LoadGossipScripts(); // must be before gossip menu options
sLog->outString("Loading Gossip menu...");
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index ae86a16fae9..b4cd6d6f8a9 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -116,7 +116,6 @@ public:
{ "mail_level_reward", SEC_ADMINISTRATOR, true, &HandleReloadMailLevelRewardCommand, "", NULL },
{ "mail_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesMailCommand, "", NULL },
{ "milling_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesMillingCommand, "", NULL },
- { "npc_gossip", SEC_ADMINISTRATOR, true, &HandleReloadNpcGossipCommand, "", NULL },
{ "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &HandleReloadSpellClickSpellsCommand, "",NULL},
{ "npc_trainer", SEC_ADMINISTRATOR, true, &HandleReloadNpcTrainerCommand, "", NULL },
{ "npc_vendor", SEC_ADMINISTRATOR, true, &HandleReloadNpcVendorCommand, "", NULL },
@@ -223,7 +222,6 @@ public:
static bool HandleReloadAllNpcCommand(ChatHandler* handler, const char* args)
{
if(*args != 'a') // will be reloaded from all_gossips
- HandleReloadNpcGossipCommand(handler,"a");
HandleReloadNpcTrainerCommand(handler,"a");
HandleReloadNpcVendorCommand(handler,"a");
HandleReloadPointsOfInterestCommand(handler,"a");
@@ -296,8 +294,7 @@ public:
HandleReloadGossipMenuCommand(handler,"a");
HandleReloadGossipMenuOptionCommand(handler,"a");
if(*args != 'a') // already reload from all_scripts
- HandleReloadGossipScriptsCommand(handler,"a");
- HandleReloadNpcGossipCommand(handler,"a");
+ HandleReloadGossipScriptsCommand(handler,"a");
HandleReloadPointsOfInterestCommand(handler,"a");
return true;
}
@@ -742,14 +739,6 @@ public:
return true;
}
- static bool HandleReloadNpcGossipCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outString("Re-Loading `npc_gossip` Table!");
- sObjectMgr->LoadNpcTextId();
- handler->SendGlobalGMSysMessage("DB table `npc_gossip` reloaded.");
- return true;
- }
-
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading `npc_trainer` Table!");